|This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2.|
Please see the project page for more details about the current article status.
|Warning! This article contains spoilers.|
It might spoil your gaming experience when first playing the related game(s). Read at your own risk!
The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a common cube-and-button testing element in Portal and Portal 2, used in many testing courses of the Aperture Science Enrichment Center.
The cube-and-button purpose of the Super Buttons have been succeeded by the Cube Button introduced in the cooperative campaign of Portal 2.
- Used in a series of triggers with other buttons (Super and/or small) or High Energy Pellet receivers, these Super Buttons commonly seen on floors must be activated by a Test Subject in order to receive other testing elements, open up wall panels, or most commonly, to unlock the chamberlock doors.
- Various testing elements such as Weighted Storage Cubes, Weighted Pivot Cubes, Frankenturrets, and rarely Edgeless Safety Cubes are acceptable calibrations for the Super Button, if a Test Subject themselves aren't needed for the calibration in the testing.
- The Edgeless Safety Cube Receptacle in Portal 2 serves the same purpose as the Super Buttons, but only for the Edgeless Safety Cubes instead. Edgeless Cubes are applicable on Super Buttons, but may roll off of it when not properly positioned.
- In the Portal 2 cooperative campaign, the Super Buttons are occasionally replaced by Cube Buttons for placing Storage Cubes. This is most likely to prevent one co-op partner activating a switch and trapping the other player in the next area.
- In Portal 2, when a Weighted Storage Cube is placed on the Super Button, the Cube will turn to the yellow instead of blue or pink.
- With the Sixense DLC for Portal 2 installed, the lights on the base unit of the Super Button will turn yellow if a cube is floating above it. This feature is designed to aid in depth perception when using the extended reach granted by the Razer Hydra controller.
- An earlier prototype of the Super Buttons can be seen in the old condemned parts of the facility. Serving the same purpose as the later iterations, the old buttons are simplistic in design, made from a simple metal frame with spring wires under the red-painted metal sheet.
Behind the scenes Edit
As seen in the earliest known Portal screenshot and the original Portal trailer, the Super Button may have been originally white-colored. Although this is more likely due to the fact that the Super Buttons were yet to be textured, as the white colors of the model are typical to that of models that have just received a UV map.
The name of the button is apparently a reference to the Superconducting Super Collider, a cancelled particle accelerator in Texas.
Portal 2 Edit
List of appearances Edit
- Portal (First appearance)
- Portal: First Slice
- Portal: Still Alive (Non-canonical appearance)
- Portal ARG
- PotatoFoolsDay ARG
- Portal 2: Lab Rat
- Portal 2
- The Final Hours of Portal 2
See also Edit
- Weighted Storage Cube
- Weighted Pivot Cube
- Edgeless Safety Cube
- Cube Button
- Edgeless Safety Cube Receptacle