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The Annabelle is the rifle used by Father Grigori in Ravenholm during Half-Life 2 when Gordon Freeman arrived. Modeled after the Winchester Model 1892, it is extremely accurate and powerful.


The Annabelle's characteristics and capabilities bear a resemblance to not one, but two kinds of firearms: a lever-action rifle and an over-under slug gun. The lever-action and the fact that the weapon uses Colt Python ammunition suggest it to be a rifle. However, the Annabelle acts much like a shotgun, as it isn't cocked between shots and only holds two rounds. This may be due to Valve simply not wanting to take the time to produce a custom animation, and figuring the dark setting it is used in would make this omission unnoticeable.

Real-life lever-action rifles can be operated very rapidly, and this would thus be a barely visible operation even if it were included. Indeed, Grigori's brief pause between shots does suggest operation of the lever, and would be more than sufficient time to cycle an actual lever gun. More than likely the low magazine capacity was simply Valve's means of balancing Father Grigori so he would not appear too powerful.


Father Grigori is the only NPC that uses the Annabelle, and it is his signature weapon. In combat, Grigori wields the weapon with great skill and accuracy, and he usually manages to hit Zombies in the head for an instant kill.[1]

The Annabelle can only house two rounds at a time (as mentioned above), so Grigori has to reload frequently. While at first this isn't a problem when he spends his time on the rooftops of buildings, this can become a problem when facing a large number of Zombies up close. Therefore, try not to leave Grigori to kill all the Zombies himself; he'll most likely become overwhelmed.[1]

Obtaining the AnnabelleEdit

Freeman is not intended to use the Annabelle, but the weapon can be spawned in the console or picked up briefly if Grigori dies. There is no viewmodel for the weapon, so it takes the form of the player's pump-action shotgun (although there is a mod on PC that gives it a "proper" viewmodel). It should be noted that the Annabelle fires a single bullet rather than shotgun shells, as the Annabelle is loaded with .357 rounds and does same amount of damage as the Colt Python.

  • The Annabelle can be wielded by typing "give weapon_annabelle" in the console.
  • The player can pick up the Annabelle if Father Grigori dies, but can only use it briefly as the screen fades to black when the game ends.
    • This does not apply if he is killed with a radiator, after he is no longer mission-critical.[2][3]
  • It may permanently be obtained just before Father Grigori gives Gordon the shotgun on the roof of a building. Running towards the edge of the roof while sprinting, fire a grenade from the MP7 at the ground whilst jumping (grenade jump) and hit the bottom of the catwalk that Father Grigori is standing on. The Annabelle is lying inside on the wall.
    • A much easier method is partially following the instructions detailed here: IGN FAQ; the SPAS-12 shotgun Grigori normally throws the player is on the catwalk before he spawns. After encountering the first Fast Zombie of the game (before going indoors and upstairs to trigger Grigori), walk over by the water tower to the catwalk with dead people hung from it use the Python or an SMG grenade (found under the water tower) to shoot it off that catwalk from below. (Do not retrieve that particular SPAS-12 - which will trigger the Fast Zombies and make Grigori not appear but his voice will still be heard and not toss the gun - another is located a little ahead in the next part of Ravenholm) When triggered, Grigori will actually throw the Annabelle instead, and equip a duplicate.
      • The Annabelle can also be obtained by using the console command "noclip".
  • After the player gets the Annabelle, the OSIPR can be equipped only using slot key - scrolling through the entire inventory will give no result. On the other hand, if the player writes the command 'give weapon_ar2' before obtaining the Annabelle, it will be mirrored.


  • On the PC version of Half-Life 2, the Annabelle uses the same slot as the AR2. Wielding Annabelle creates a few minor weapon selection glitches after obtaining the AR2. After obtaining the AR2, the player cannot select the AR2 through mouse scrolling through the weapons selection. The Annabelle appears instead and is selected when clicked. The AR2 can, however, still be selected by pressing the rifle hotkey, 2 by default, twice on the keyboard (If fast weapon switch is enabled, left-clicking is not necessary).
    • On the Xbox version, the Annabelle will be located in the same category as the Gravity Gun. An interesting note is that the selection icon is the picture used for when the player first picks up the Shotgun, complete with the word "SHOTGUN" in slightly transparent glowing yellow text to the upper-left. However, the SPAS-12's proper selection icon is still visible underneath.
    • In the Xbox 360 version, the weapon is unselectable once any other weapon is drawn, as there is no icon for it in the weapon select menu.
  • If the player has enough .357 ammunition and has the Annabelle wielded, they can hold both the "reload" button and "primary fire" button to fire the Annabelle at an automatic rate.
  • Grigori does not pull the lever beneath the trigger down after each shot to put the second bullet into the chamber, he just pauses after each shot, and then fires again. In addition, since the Annabelle's animation shares with the SPAS-12 and in fact Grigori has unique firing animation for both aforementioned weapon, Grigori does not pump or pull the lever, rather the "recoil" animation is used instead.
  • Shooting to the body does not deal much damage, unless one tries to shoot non-combat characters, like Breen. However they will only die after a headshot.
  • The Annabelle is a Winchester Model 1892 rifle. Winchesters are available in a number of chamberings, including .357, and a shorter version also exists that matches the one used in the game.
    • Actual Winchester rifles can hold as much as 15 rounds. Grigori's small, 2-round magazine was likely implemented for game balance.
  • Reloading with the Annabelle results in the console saying "ERROR: Shotgun reload called incorrectly!".
  • If NPCs use the Annabelle, the damage is 30 per bullet (90 per bullet in headshots). However they will not shoot at long range, even though this weapon appears to be effective at long range.
    • Similar to the Shotgun, NPCs fire the Annabelle in semi-auto mode while moving and fire in pump-action if they are standing still.
  • In the PC version of Episode One, the Annabelle is in the sixth weapon slot, under the Bug Bait (if the player uses the cheats "impulse 101" and "give weapon_annabelle") it will not display the HUD icon or weapon name.
  • When picking up the Annabelle's ammo in Episode Two, it will display 2 .357 bullet for Colt Python instead.
  • The beta HUD icon for the shotgun shell will appear if the player picks up the .357 ammo box without the Colt Python.


List of appearancesEdit


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