Half-Life Wiki
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(Undo revision 286116 by 169.199.224.104 (talk))
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* According to [[GLaDOS]], the Redirection Cubes were to be tested for the first time shortly before [[Chell]] made her first escape.
 
* According to [[GLaDOS]], the Redirection Cubes were to be tested for the first time shortly before [[Chell]] made her first escape.
 
* In the Cooperative Testing Initiative, guiding a Thermal Discouragement Beam into a receptacle will automatically "snap" to the center of it if it's close enough, making the process slightly easier. This feature doesn't exist in Singleplayer.
 
* In the Cooperative Testing Initiative, guiding a Thermal Discouragement Beam into a receptacle will automatically "snap" to the center of it if it's close enough, making the process slightly easier. This feature doesn't exist in Singleplayer.
  +
* Redirection Cubes do not have a alternative texture for when they are on a button. This is because the cube has no blue light-up areas in the first place.
   
 
== Behind the scenes ==
 
== Behind the scenes ==
* The Redirection Cube was first introduced during the [[Portal ARG|''Portal'' ARG]], in one of the ASCII art images given by the BBS, that later appeared to be a diagram depicting its use with a Thermal Discouragement Beam, as revealed by the April, 2010 issue of Game Informer.<ref name="GI"/> During then, it was named as a Weighted Pivot Cube.
+
* The Redirection Cube was first introduced during the [[Portal ARG|''Portal'' ARG]], in one of the ASCII art images given by the BBS, that later appeared to be a diagram depicting its use with a Thermal Discouragement Beam, as revealed by the April, 2010 issue of Game Informer.<ref name="GI" /> During then, it was named as a Weighted Pivot Cube.
   
 
* An updated and moving diagram was revealed during E3 2010.<ref name="Thermal E3">[http://www.youtube.com/watch?v=jl-RN-gGr2o&hd=1 Thermal Discouragement Beam demonstration] on Combine OverWiki's YouTube channel</ref>
 
* An updated and moving diagram was revealed during E3 2010.<ref name="Thermal E3">[http://www.youtube.com/watch?v=jl-RN-gGr2o&hd=1 Thermal Discouragement Beam demonstration] on Combine OverWiki's YouTube channel</ref>
   
 
== Gallery ==
 
== Gallery ==
<gallery widths=140 position=center captionalign=center hideaddbutton=true><!--- DO NOT ALTER THESE CODES --->
+
<gallery widths="140" position="center" captionalign="center" hideaddbutton="true"><!--- DO NOT ALTER THESE CODES --->
 
File:Thermal discouragement beam poster.jpg|The original Thermal Discouragement Beam diagram, showing a burning Sentry Gun.
 
File:Thermal discouragement beam poster.jpg|The original Thermal Discouragement Beam diagram, showing a burning Sentry Gun.
 
File:06928073.711.png|ASCII art version.
 
File:06928073.711.png|ASCII art version.

Revision as of 00:35, 22 August 2014

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"I just finished building them before you had your, well, episode."
GLaDOS
 

The Aperture Science Weighted Pivot Cube, referred to as Discouragement Redirection Cube by GLaDOS, is a testing element used in the Aperture Science Enrichment Center.

Introduced in Portal 2, the Redirection Cube is a Weighted Storage Cube variant for redirecting Thermal Discouragement Beams.

Overview

  • The purpose of the Redirection Cube is solely to redirect a Thermal Discouragement Beam to achieve a set task.[1]
  • It can also be placed upon a Super Button, like a Weighted Storage Cube, and can be propelled by Excursion Funnels.
  • Redirection Cubes can be placed on Cube Buttons, but this never occurs in the game.
  • One side of the Redirection Cube has a second, smaller lens (presumably to help focus the beam) in front of the normal lens, with the other five sides featuring only one lens.
  • When a Thermal Discouragement Beam makes contact with the cube, it is redirected through the marked side. When the cube is picked up, this "output" side is turned forward if possible, to better assist aiming redirected beams.
  • According to GLaDOS, the Redirection Cubes were to be tested for the first time shortly before Chell made her first escape.
  • In the Cooperative Testing Initiative, guiding a Thermal Discouragement Beam into a receptacle will automatically "snap" to the center of it if it's close enough, making the process slightly easier. This feature doesn't exist in Singleplayer.
  • Redirection Cubes do not have a alternative texture for when they are on a button. This is because the cube has no blue light-up areas in the first place.

Behind the scenes

  • The Redirection Cube was first introduced during the Portal ARG, in one of the ASCII art images given by the BBS, that later appeared to be a diagram depicting its use with a Thermal Discouragement Beam, as revealed by the April, 2010 issue of Game Informer.[1] During then, it was named as a Weighted Pivot Cube.
  • An updated and moving diagram was revealed during E3 2010.[2]

Gallery

List of appearances

See also

References

External links