|This article is about the standalone character. For the generic Black Mesa security guard, see Black Mesa Security Force.|
|Warning! This article contains spoilers.|
It might spoil your gaming experience when first playing the related game(s). Read at your own risk!
- "Now... about that beer I owed ya! "
- ―Barney Calhoun[src]
Barney Calhoun is one of the main characters of the Half-Life series. He was a security guard at Black Mesa before becoming a key Resistance leader. From Half-Life: Blue Shift and onwards, he turns from the Half-Life generic security guard into a standalone character, is given a surname, and an expanded role.
Barney Calhoun, an undecided major after two years at Martinson College, is employed as a mid-level security officer at the Black Mesa Research Facility, with Level 3 security clearance and is accommodated in the Area 8 Topside Dormitories. He is friends with Gordon Freeman and Isaac Kleiner, who are also employees of Black Mesa.
As a Black Mesa security guard, he is tasked with duties including guarding assigned sections, performing general maintenance, and assisting the science team when required. His "Disaster Response Priority" is to protect the Black Mesa facility and its equipment in the event of an emergency, with secondary priority to safeguard members of the science team whilst his own personal safety is of relatively low importance.
Although not seen, Calhoun is also present when Gordon is knocked unconscious by HECU troops during the Apprehension chapter.
On May 16, 200-, at 8:42, Barney starts his tram ride from the Area 8 Topside Dormitories at Black Mesa, to start his second Blue Shift day at Area 3 Medium Security Facilities in Sector C. He arrives there some time before 9:00.
After the Resonance Cascade occurs (at around 9:00), Barney becomes determined to escape from the Black Mesa facility. He locates and frees Dr. Rosenberg, who had been captured by the HECU troops. Rosenberg reveals to Barney his plan of escaping by using an old teleport model. Calhoun helps Rosenberg to prepare everything for successful teleportation. He first travels to the borderworld Xen, where he activates a device needed for teleport's correct work. Barney then locates, charges and delivers a spare power battery to Doctor Rosenberg. At the end of the game Barney, along with Rosenberg and his two colleagues, Simmons and Walter, manages to escape from the Black Mesa Research Facility, and he is described as being "out of range" by the textual summary, as compared to Gordon Freeman, listed as "hired," and Adrian Shephard, listed as "detained".
In the ending sequence of Half-Life: Decay, the main protagonists, Gina Cross and Colette Green, are caught in a harmonic reflux. During that time, they hear Dr. Rosenberg saying "Calhoun, you must hurry! We can't keep the portal open much longer!". In the next frame, what appears to be Barney is briefly seen jumping into the portal teleporting him from Xen, as seen in the Blue Shift chapter Focal Point.
After the Portal Storms, the Seven Hour War, and the subsequent Combine takeover, Barney was presumably relocated to City 17 where he signed up for Civil Protection. This would have been valuable to gain inside information and distribute warnings about upcoming raids or provide misleading intelligence to the Combine though it was likely quite risky to his own safety. At some point before or after his relocation, he also came back into contact with Isaac Kleiner and Eli Vance who had also apparently been relocated to City 17 prior to Half-Life 2 and participated in their Resistance movement.
On one memorable occasion, Barney was assisting with Kleiner's teleport experiments where Kleiner attempted to transport a cat as a test experiment and something traumatizing happened to it. Barney claims to have persistent nightmares about the cat and even mistakes a distant Strider roar as a meow late in Half-Life 2.
By a twist of fate, probably orchestrated by the G-Man, Gordon Freeman is released from stasis into the City 17 Trainstation where Barney happens to be having his shift of Civil Protection duty. A security camera rejects Gordon's identity and Barney is able to 'take him away for questioning', saving him from boarding the train to Nova Prospekt and meeting a horrible fate in the depths of the complex. He then contacts Isaac Kleiner, they have a brief chat about how Gordon could get to his lab safely, then Barney lets Gordon escape through a back way.
Sometime later, Barney and Gordon meet up at Kleiner's Lab. After another teleporter mishap that teleports Gordon to several different locations, Barney meets Gordon outside the lab and provides him with a crowbar, and directions to escape on foot to Eli's lab, via the Underground Railroad. Barney then goes back inside Kleiner's Lab, having to look after Kleiner.
During the uprising, Barney comes to be the impromptu "field commander" of the Resistance forces and leads the push towards the Citadel in order to rescue Eli Vance. At some point, he is pinned down by Overwatch Snipers that Gordon, finally reaching him, takes down. Together they lead a team of Rebels into the Overwatch Nexus to disable the Suppression Device. Barney uses his Civil Protection status to unlock several barriers Gordon would normally not be able to pass. After Gordon sets off towards the Citadel again, Barney continues to oversee the later stages of the assault on the Overwatch Nexus, until encountering Dog and following him to Gordon's location. Barney is last seen at the foot of the Citadel, telling Gordon "And if you see Dr. Breen, tell him I said, FUCK YOU!". The swear can be heard completely in the audio file, but is covered in-game by sound effects (the subtitle is censored as well).
Although it is assumed that Barney is roughly the same age as Gordon in the first game, he is still depicted as a young man in the second game, set some 20 years later. While much is made of Gordon's seeming agelessness, and other character such as Eli acknowledge the passage of time, no explanation is given as to why Barney still looks like a man in his 30s (though it's possible he just looks good for his age).
Barney is encountered late in the game, where he is seen organizing a Resistance push on a train station to escape City 17 before the Citadel self-destructs. His actions have taken its toll on him as he seems very tired, appears to not have shaved, his face being also quite dirty.
He, again, provides Gordon with a crowbar before setting off to round up Citizens in that sector of the city. He then waits for Gordon and Alyx in the parking lot between the train station and the hospital. When the duo arrives, Gordon and Alyx help Barney escort several groups of Citizens through significant Combine resistance into the escape trains. He is last seen leaving on a train saying, "See ya when I see ya!", as Gordon and Alyx decide to take the next one to give him and the Citizens time to escape.
Barney does not appear, nor is even referred to, during the course of Episode Two. Given his place as a returning character of note in the series, and that he escaped City 17 ahead of Freeman, he is presumed to still be alive, but his location is unknown.
However, when coming back into White Forest after the Strider battle, he can be heard saying "Good job, Gordon", but is not among the Rebels cheering in the garage. The subtitle appears with Barney's midnight green subtitle color, and uses the Episode One subtitle file, as it cannot be found in the Episode Two file. Marc Laidlaw stated that it was an accident.
Barney and Gordon have been friends since Black Mesa. Both would race into Dr. Kleiner's office via the air ducts when he would lock himself out. Barney would save Gordon from a miserable fate at Nova Prospekt, and send him on his way to Kleiner's Lab. The two would later fight side by side in the fierce street fighting in City 17, and escorting people out of the city. Barney also comments Gordon's relationship with Alyx, calling Gordon a "lucky dog". He still owes Gordon a beer.
Alyx was just an infant at Black Mesa, and it is unknown if he met her during his tenure as a security guard. Nevertheless, he considers her a worthy ally in the human resistance on the Combine-occupied Earth.
Barney essentially serves as Kleiner's bodyguard, keeping the Civil Protection away from the area of the secret lab. Before this, as stated above, he would race Gordon to get to Isaac's office when the latter would lock himself out.
Behind the scenesEdit
- "Barney" is the diminutive of Bernard, Barnaby or Barnabas. "Calhoun" is a Scottish name, a variant of "Colquhoun", from a place name meaning "narrow corner" or "narrow wood" in Gaelic.
- Although initially being the generic security guard from Half-Life, an entire class of throwaway characters on its own, he was retconned in Half-Life: Blue Shift and Half-Life 2 as a standalone character, playing increasingly prominent roles as the series has progressed. He is one of only three playable characters in the series to be heard speaking, and being a generic model with a generic first name turned into a standalone character with a surname, the others being Gina Cross, Walter Bennet, and Otis Laurey.
- At the time of Half-Life's release, the security guard seen knocking on the Area 3 Security Facilities door at the start of the game was not referred to as Barney Calhoun. It was later retconned in Blue Shift, along with expanding what is behind the door. Barney's relationship with Gordon mentioned in Half-Life 2 and its episodes was also retconned.
- At the beginning of Blue Shift, the player may notice strange material in the Calhoun's locker: books titled "The Truth About Aliens" (by RH) (Gordon Freeman also has a copy of this book in his bedroom, as seen in Decay) and "Government Conspiracies", hinting that Barney was interested in these subjects. This could also be foreshadowing, since the game centers on aliens and government conspiracies. Also seen in Calhoun's locker are pictures of family members/friends, among them a young woman who might be Lauren (although the pictures are likely that of the relatives of Gearbox employees). A box in his locker also reveals, when destroyed, a Chumtoad creature as a small Easter egg.
- In the original Kleiner's Lab introduction and teleportation scenes, Barney appears as even more pessimistic than in the final version, expressing even more doubts in very sarcastic and funny remarks each time Kleiner or Mossman say something positive.
- In Blue Shift, Barney is always referred to as "Calhoun" or "Mr. Calhoun". His first name is only given in the instruction manual.
- In the playable Half-Life 2 Beta files can be found the model of a slightly damaged security guard helmet, named "BarneyHelmet". Appearing as a Metrocop helmet separated in two parts in the retail files and used upon first meeting Barney in the City 17 Trainstation, it was either used as a place-holder early in development or suggests Barney was to have kept his old helmet, as it appears rather worn out, and it would have been seen at some point during the game as an Easter egg.It is also seen in the Half-Life 2 beta map dsp_test.
- Barney comes across Gordon three times in Blue Shift. He first sees him while he is riding his tram to Sector C, being actually a scene from the start of Half-Life from another point of view. Gordon can then be spotted through a security camera heading to the test chamber. Gordon is finally seen at the end of the game as two HECU soldiers are dragging him away, mirroring a scene from the Half-Life chapter Apprehension.
- Barney's line "Now... about that beer I owed ya!", said at the start of Half-Life 2, is a nod to one of the random security guard sentences heard at the start of Half-Life, "Hey, catch me later, I'll buy you a beer."
- Like other important characters, such as Alyx Vance And Father Grigori, Barney regenerates health extremely rapidly. However, it is still possible for him to die during combat, and at several points the player is required to protect him from taking too much damage. His death will result in a black screen fade and failure message, before the game reloads. It takes five simultaneous Overwatch Sniper Rifle shots to kill him, indicating that he can absorb an extremely high amount of damage. Barney can often successfully defeat several enemies at once without the player's assistance, but he is vulnerable to multiple enemies mobbing him at close range, or to individual Combine Soldiers equipped with shotguns. He will yell at Gordon if he is under fire, usually he will yell Gordon to "open fire!"
- At the start of Half-Life, Barney is seen by Gordon knocking on a door with his armor vest, helmet, flashlight and a handgun already equipped. As this security guard was retconned as Barney Calhoun for Blue Shift, an inconsistency appeared, with Barney obtaining his equipment in his locker only after entering the door.
- In Blue Shift, Barney is never heard talking from the player's point of view, just as Freeman and Shephard are not heard speaking. However, the chapter Captive Freight shows an example of the character apparently speaking but being unheard by the player. When Rosenberg asks him how he knows his name, there is a slight pause, then Rosenberg confirms the name of the scientist who told it to Calhoun ("Oh, I see. Poor Harold."), as if he was answering him.
- Barney has a fear of Headcrabs, a nod to Blue Shift and the large amount of Headcrabs featured in the game, as seen and heard in the chapter "A Red Letter Day", he has a strong dislike for Kleiner's pet, Lamarr and called her "pest".
- Unlike Gordon Freeman and Adrian Shephard, Barney lacks any form of power armor and is equipped only with a simple armor vest and helmet. Thus, instead of utilizing HEV recharging stations, he must restore his damaged armor by picking up "fresh" vests from fallen comrades along the way. Unlike Freeman and Shephard, he comes across only a few living security guards after the cascade. Moreover, he can communicate with only one of them, who is seen towards the end of the game & only lives long enough to tell Calhoun about recharging the power cell and then immediately dies.
- If a security guard is spawned using the console, some quotes like "How's it going, Calhoun?" may be heard.
- At the end of the Half-Life 2 chapter Entanglement, Barney is seen on a monitor holding an MP7. This is the only time he is seen wielding this weapon in Half-Life 2 and its Episodes, as he is only seen using an AR2 when in combat.
- Barney appears in the Doom mod Massmouth, equipped with a Desert Eagle as a weapon. Used shortly before his first encounter is the line: "Hey you wouldn't happen to have had a quarter, would you?" from Half-Life: Blue Shift. Unlike Otis, he makes several appearances on that level.
- It possible to "kill" Barney in Half-Life by using cheats and shooting him, though Barney will return fire at the player. If Barney is killed, his flash-light will hang in the air. Killing Barney won't affect the storyline however, as this cannot be achieved by default.
- In Blue Shift, by enabling third-person, the player-model is shown to be Gordon, not Barney.
Half-Life: Blue ShiftEdit
Half-Life 2 and its EpisodesEdit
List of appearancesEdit
- Half-Life: Day One (First appearance) (Retcon)
- Half-Life (Retcon)
- Half-Life: Blue Shift (First identified as Barney Calhoun)
- Half-Life: Decay
- Half-Life 2
- Half-Life 2: Raising the Bar
- Half-Life 2: Episode One
- Half-Life 2: Episode Two (Commentary only)
- Black Mesa (Non-canonical appearance)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Half-Life: Blue Shift instruction manual
- ↑ Half-Life 2 credits
- ↑ 3.0 3.1 3.2 Half-Life: Blue Shift
- ↑ Half-Life 2
- ↑ Half-Life 2: Episode One
- ↑ Half-Life PlayStation 2 instruction manual
- ↑ [Laidlaw on Barney's appearance in Episode Two]
- ↑ Barney on Behind the Name
- ↑ Calhoun on Behind the Name
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