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Black Mesa (mod)

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The subject matter of this article was conceived by third-party developers and is therefore deemed both non-canon and non-official. It cannot be used as a relevant source in articles on official subjects.

For other uses, see Black Mesa (disambiguation).
Black Mesa Source logo
Black Mesa
Developer(s)

Crowbar Collective

Release date(s)
  • First Part: September 14th, 2012[1]
  • Xen and Multiplayer: TBA
Genre(s)

First-person shooter, action-adventure, science fiction

Mode(s)

Single-player, multiplayer

Platform(s)

Windows

System req

Required: Source SDK

Input

Keyboard and mouse

Engine

Source

Composer(s)

Joel Nielsen

Next game

Operation Black Mesa

 
"Run. Think. Shoot. Live. Source."
Black Mesa tagline, a nod to Half-Life’s original tagline[src]
 

Black Mesa, previously known as Black Mesa: Source, is both a third-party total conversion mod for Half-Life 2 and remake of the original Half-Life. The ultimate goal of the mod is to recreate the original Half-Life from the ground up, using the advanced capabilities of the Source engine to create a new and more engrossing in-game world with more varied, complex environments and more challenging, realistic gameplay.

Black Mesa only requires a tool downloaded from Steam called Source SDK Base 2007 and is available at no charge.[2] The original release date for the project was set for 2009, but was delayed for 3 years. On the 1st of September, 2012, the project leader Carlos Montero (cman2k) had announced that Black Mesa will be released in 12 days [1] and posted a countdown on the official website. [3]

Overview Edit

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The Anti-Mass Spectrometer.
KlowAdded by Klow

Black Mesa, whose development began in November 2004, was born of the discontent fans experienced when playing Half-Life: Source; when considering the living environment Valve created with Half-Life 2 using the Source engine, the original game fell far short of what many players thought could be done with the software, basically being a straight port, except for improved water and lighting effects along with the inclusion of ragdoll physics. According to the developers, "Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit... [Black Mesa] set out to reconstruct the original title, giving it new environments, models, and abilities."

Black Mesa features original textures, models, sounds, voice acting, and music (composed and produced by the mod's sound designer, Joel Nielsen) designed specifically for the mod. However the developers intend to preserve all of the gameplay elements from the original game, without adding entirely new enemies, weapons, or levels. The game uses Half-Life 2 models with custom textures, such as the crowbar, the Colt Python, the Headcrab, the Barnacle, and the crow.[4]

Since development began, the team has released many images, including in-game screenshots of most chapters and multiplayer maps, model renders, concept art, as well as several gameplay videos and trailers and excerpts from the soundtrack.

Most likely due to the amount of publicity given to an unofficial third-party mod, Valve Corporation privately asked the producers of the mod to remove the "Source" part from the title to avoid confusion on whether it is an official Valve product or not.

The developers released a teaser trailer in early 2007, and a full-length preview trailer in late 2008. They have also released images, videos, and concept art during the project's development. Black Mesa was given an official release date of "late 2009" in the spring of 2009, but this date has since been changed to "when it's done", after the development team was unable to fulfill this date.

After almost 8 years of development, the mod was released on September 14, 2012, although only until Lambda Core. Xen and the late chapters will be released right after the remake of Half Life: Deathmatch is done. The full remade soundtrack has been made available for download two weeks prior to the release.

As of September 11th, 2012, Black Mesa was accepted into the Steam Greenlight service. The next release, containing Xen and/or Black Mesa: Deathmatch, will be distributed through Steam, though there is currently no public release date.

As of November 24, 2013, Black Mesa is confirmed to be on Steam at a later date and will include a new engine and some small features "the free version simply cannot have." It was also said that Xen is still a ways off.

Community ModificationsEdit

This is an abbreviated list of notable mods created for Black Mesa

  • A remake of Half-Life: Uplink was created by community member Hezus, and can be played as "Chapter 0"
  • A remake of the Hazard Course is currently in development by a small team of community members.
  • TextFAMGUY1 created two extensive map packs called "On a Rail Uncut" and "Surface Tension Uncut" that seamlessly add areas from Half-Life that were cut by the Black Mesa team.

CharactersEdit

  • Gordon Freeman - Like the original, he is the main protagonist and playable character.
  • Eli Vance - Eli appears in the chapter Anomalous Materials and in the next chapter Unforeseen Consequences. He is in the role of the unnamed black scientist who checked out the broken equipment and later let Gordon Freeman through the door, telling him to get help, in the original Half-Life, who was retconned as Eli Vance and revealed in Half-Life 2.
  • Isaac Kleiner - Like Eli, he appears in the chapters Anomalous Materials and Unforeseen Consequences. He is one of the three scientists who Gordon meets up when heading to the test chamber, and also one of the two scientists checking out the broken equipment with Eli Vance. In Unforeseen Consequences, he replaces the Einstein scientist who is sitting on the floor in shock being comforted by Eli Vance in the original Half-Life. When a headcrab spawns nearby in one of the containers, which Kleiner inspects, he is fascinated by it.
  • Wallace Breen - Although he doesn't appear, just like the original Half-Life, he is still indirectly mentioned by scientists as the "administrator." In an easter egg, a paper on a cork board reveals Wallace Breen's plans to take over the world, including making friends with aliens and building a giant towering headquarters, something he pretty much does in Half-Life 2. Moreover, a security guard can trick Gordon into thinking the "administrator" is right behind him.
  • Barney Calhoun - He "appears" in the Black Mesa Inbound Chapter like the original Half-Life, trying to get access through the door. However, the developers decided not to disclose that this particular security guard is Barney in order to not conflict with the narratives between the original Half-Life and its expansion pack Half-Life: Blue Shift, but they still made a nod to the expansion pack by portraying the guard as missing his equipment and making the player unable to see his face in normal gameplay.
  • The G-Man - Like his original appearances in the Half-Life games, he observes the player from a distance and always disappears. His appearances are pretty much the same as in the original Half-Life with some tweaks. He appears in the level Questionable Ethics, where he did not appear in the original Half-Life.

Other small characters seen in Half-Life 2 are possibly also seen. For example, the headcrab Kleiner inspects seems to be Lamarr.

Like the original Half-Life, it includes groups of scientists and security guards that Gordon comes across during his path, although all the models have more varieties. Some of the scientists and guards have names of their own revealed through dialogue. HECU Marines again appear (including medics that were not present in the original game), as well as the Black Ops assassins. Unlike in Half-Life, where all guards only carry a Glock 17, some guards are equipped with the Colt Python and Shotgun which boost some effectiveness against enemies (although security guards armed with the shotgun are not very effective as they are immobile while using it).

Awards and recognitionEdit

  • Mod DB – Top Unreleased Mod for 2005[5]
  • Mod DB – Top Unreleased Mod for 2006[6]
  • Mod DB – Honorable mention for Top Unreleased Mod for 2007[7]
  • Mod DB – Honorable mention for Top Unreleased Mod for 2008[8]
  • Mod DB – Honorable mention for Top Unreleased Mod for 2009[9]
  • Mod DB – Honorable mention for Top Unreleased Mod for 2010[10]
  • Mod DB – Honorable mention for Top Unreleased Mod for 2011[11]
  • Mod DB – Mod of the Year 2012 - 1st Place.[12]

GalleryEdit

While the official website is the main source for most official images, all personal websites of the respective team members also provide further, exclusive images. The screenshots section is no longer updated, however new media is often uploaded to the Black Mesa wiki.

ScreenshotsEdit

ModelsEdit

WeaponsEdit

NPCsEdit

VehiclesEdit

OtherEdit

Concept artEdit

ReferencesEdit

External linksEdit

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