Black Mesa Science Team
From Combine OverWiki, the Half-Life Wiki
| For other uses, see Black Mesa (disambiguation). |
| This article would greatly benefit from the addition of one or more new images.
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| Black Mesa Science Team | |
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| Political information | |
| Type of organization / government |
Corporate science team |
| De facto leader | |
| Affiliation | |
| Societal information | |
| Capital | |
| Technology |
Syringes |
| Vehicles | |
| Gender |
Male / female |
| Historical information | |
| Era(s) | |
| Date of fragmentation |
Black Mesa Incident |
| Game information | |
| Designer(s) | |
| Voiced by |
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| Entity(ies) |
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- "Why do we all have to wear these ridiculous ties?"
- ―Black Mesa scientist[src]
The Black Mesa Science Team is the overwhelming majority of Black Mesa's population. With the Black Mesa Security Force, it is one of the most important bodies of the Black Mesa Personnel.
Each scientist is granted a different security clearance specific to his or her duty, with an average clearance of Level 5. Like other employees, scientists have an assigned uniform, consisting of a blue shirt, white lab coat, red striped tie and white (or beige) slacks. In Opposing Force, a cleansuit-wearing variation of the normal scientist appears in limited areas. Some scientists are trained in the use of the MP5 submachine gun as part of Hazard Course training, but most have little or no combat skills or experience.
Contents |
[edit] Positions
- Research and Development - The largest portion of the scientists are assigned to research and development positions, where they conduct experiments and create new technologies. The research conducted ranges in focus from particle physics to biological study to space travel. Most R&D scientists have a limited knowledge of first aid, and can heal some wounds.
- Research Associate - Research Associates work alongside R&D scientists, but with a lower status in the employment hierarchy. They are usually required to conduct the more mundane or less desirable portions of a given experiment. Dr. Gordon Freeman and Dr. Colette Green are notable research associates.
- Hazardous Environment Supervisor - Supervisors act in a similar role to research associates in that they assist in experiments, but they are primarily concerned with maintaining a safe work environment. Dr. Gina Cross works in this position.
- Instructor - Scientists will often take on additional work training employees and conducting simulations in the Sector A Training Facility, as themselves or their hologram counterparts.
- Survey Team - Survey teams were organized soon after the first teleportation labs were constructed in Black Mesa. Their assignment is the most dangerous, as they are tasked with entering the borderworld Xen to collect samples and conduct experiments. Because of the danger, survey team members are highly trained in the use of the HEV Suit and a variety of weapons. Many Survey Team scientists have died on Xen.
[edit] Notable members
- Gordon Freeman
- Stanley Rosenberg
- Richard Keller
- Gina Cross
- Colette Green
- Wallace Breen (Black Mesa Administrator)
- Isaac Kleiner
- Eli Vance
- Arne Magnusson
- Complete list
[edit] In-game
Although cowardly and clumsy at times, scientists can assist the player with certain tasks like Retinal Scanners or opening doors, but they tend to be physically weak, dying within a few shots. Scientists have some first aid skills and will administer a medicine boost to a wounded player with a health level under 50. Cleansuit scientists do not have that ability.
Scientists are also notable to say random, sometimes humorous sentences, most of the time when they are triggered.
[edit] Behind the scenes
- Originally, all Black Mesa employees were to be hostile to the player. The Barney NPC was then used by Valve's AI programmer Steve Bond to run experiments in enemy squad behavior. By putting the player in the role of squad leader, and forcing Barney to follow instead of fight the player, Bond hoped for an easy way to test navigation rules. The unexpected result of this experiment was a working companion character, which instantly appealed to every playtester who saw Barney in action. This caused the team to rethink large portions of the story and Gordon's role in it, and the game was completely overhauled in late 1997. In that process of converting enemies to allies, the team also came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man.[1]
- Security guards and scientists were also to have a much more frightened, almost cartoonish face.[2]
- Half-Life was also to feature female scientists, other than the Holographic Assistant. The texture files for the model can be found in the folder "f_science" (likely the name of the model) in the Half-Life: Source texture folder, but not in that of the original Half-Life. Female scientists were finally introduced in Decay, as Gina Cross and Colette Green, although Cross is mentioned in a Black Mesa Announcement System message at the start of Half-Life. Half-Life 2 features another yet unidentified female scientist, seen in the photograph in Kleiner's Lab.
[edit] Scientists list
The scientist NPC features four standard models, with a cleansuit variant and the dead Survey Team members in HEV Suits found on Xen, as well as the Zombie version. Each four standard version has two HD versions (one introduced in the High Definition Pack, the other in Decay).
| Early game models | Game models | HD game models | Models | Names | Comments |
|---|---|---|---|---|---|
| | | | scientist 01 | Walter | Was turned into Walter Bennet, used for Smithers and Harold, and was the basis for Isaac Kleiner. It also has a player model for the Half-Life mutliplayer version. It also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times. |
| | | | scientist 02 | Einstein | Was used for S. Reardon. He is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. It also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times, although it is not seen in-game. |
| | | | scientist 03 | Luther | Was used for S. Jones and Simmons and was the basis for Eli Vance. |
| | | | scientist 04 | Slick | Is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. His original model had brighter hair. |
| | | cleansuit scientist | Was introduced in Opposing Force, in the chapter Welcome to Black Mesa. In the HD model, only the head is changed. It also has a player model for the mutliplayer version. | ||
| | player / helmet | Its Half-Life model is "player.mdl" and features Gordon's head or a suit helmet. Used for the dead Survey Team members found around Xen. A different model is featured in the multiplayer version. |
[edit] Trivia
Through a security camera in the Blue Shift chapter Insecurity can be seen a scientist briefly dancing to himself, while another is watching, skeptical. The dancing animation was originally in the Gonome model, under the name "veryhappy" in the original model, and "sohappy" in the Steam version. In the original scientist model, it is named "sohappy", and "hambone" in the Steam version.
[edit] Gallery
[edit] Pre-release
Concept of an Alien Slave eating a scientist. |
Concept art for a scientist, with a rat. |
Scientist near a blue Panther Eye held in an experiment lab. |
Texture files for the cut female scientist from the Half-Life: Source files. As with most of the textures files, they appear slightly deformed, while their size always appear correctly in-game. Therefore the head should be slightly narrower. She appears frightened, as most of the old scientist face textures. |
[edit] Retail
[edit] Half-Life
Scientists in the upper Anti-Mass Spectrometer control room. |
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Eli Vance helping a scientist up after the Resonance Cascade. |
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The shotgun scientist and a security guard, mirrored in Half-Life 2. |
Scientist introducing the Long Jump Module. |
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[edit] Half-Life: Uplink
[edit] Half-Life: Opposing Force
S. Jones's corpse. |
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S. Reardon's corpse. |
[edit] Half-Life: Blue Shift
[edit] Half-Life 2
The Black Mesa Anomalous Materials team posing in the Black Mesa Sector C lobby before the Black Mesa Incident, as seen in Kleiner's Lab. |
[edit] Advertisements
[edit] List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2 (As former members)
- Half-Life 2: Raising the Bar
- Half-Life 2: Lost Coast (As former member Gordon Freeman) (Non-canonical appearance)
- Half-Life 2: Episode One (As former members)
- Half-Life 2: Episode Two (As former members)
[edit] Notes and references
- ↑ 1.0 1.1 Half-Life 2: Raising the Bar
- ↑ Half-Life Beta

