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On the defunct official Half-Life website, his function was described as follows: "Brett's craftsmanship as a musician is matched only by his ability to create traps which snare, snag and frag unwary explorers in 3D environments. Valve lured Brett mid-way through his final year at Rensselaer Polytechnic Institute and a promising career in biochemistry. A hard-assed New Yorker, Brett continues to deny Seattle's claim to being the birthplace of espresso."
- He designed levels for the Black Mesa Research Facility.
- Designed and built prototypes to establish design foundation for Half Life.
- Partnered with engineers to pioneer the scripting system used in Half-Life.
- Created ~30% of the levels for Half-Life including texturing, lighting, and scripting.
- Zig-Zag (1994)
- Half-Life (1998)
- Half-Life: Opposing Force (1999)
- Half-Life (Game of the Year Edition) (1999)
- Dungeon Siege (2002)
- Thief: Deadly Shadows (2004)
- Shrek SuperSlam (2005)
- Evil Dead: Regeneration (2005)
- Dungeon Siege: Throne of Agony (2006)
- Supreme Commander (2007)
- Space Siege (2008)
- Kinect Adventures! (2010)