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Brian Hess is a writer and level designer who used to work for Gearbox Software. Alongside Randy Pitchford and Matthew Armstrong, he co-wrote the story for Half-Life: Decay, and worked on the deatchmatch maps of Half-Life: Opposing Force.[1]
He started level designing by building third party levels for Doom and Quake while being at the University of Virginia. After graduating with a BA degree in Studio Art, he went to Texas in search of a career; there he was hired by Gearbox Software. At Gearbox, he also worked on James Bond 007: Nightfire, as well as Brothers in Arms: Road to Hill 30, and Brothers in Arms: D-Day. He then moved to Stormfront Studios, where he worked on Eragon.[1]
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Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
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Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |