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Citadel Core

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Citadel Core
General information
Destroyed

during the Uprising

Location

Citadel

Usage
Era(s)

The Uprising

Affiliation
Game information
Map(s)

ep1_citadel_03

The Citadel Core was a huge radioactive source of energy, located within the City 17 Citadel. In normal circumstances it provided power for the many and varied needs of the Citadel; deliberately destabilized, as it was during the events of Half-Life 2: Episode One, it proved immensely destructive.

Contents

[edit] Overview

[edit] Ordinary role

The Citadel contained two power sources of note: at the very top the Dark Energy Reactor, used to power the Combine teleporter (which needed huge amounts of power and therefore its own reactor); and the Core, which sat almost at the bottom. It is not known how or to what extent they shared the role of powering the huge building, but the destruction of the Dark Energy Reactor at the end of Half-Life 2 seemed to place an untenable amount of stress on the Core. It was tended to by Stalkers, who unlike the other occupants of the Citadel did not seem to require safety equipment to operate within the Core itself. Alternatively, the Combine may have considered the Stalkers assigned to the Core to be expendable.

[edit] Characteristics

The Core is never seen in normal circumstances until Gordon returns to the main control room. In a state of instability, it is shown to be a molten sphere of blue plasma, ebbing and receding in an agitated fashion, and occasionally giving off flashes of yellow light. It atomizes anything that comes into contact with it, including the metal ring which surrounds it. The stabilized version of the Dark Energy core is basically a non-ebbing ball of blue plasma, with its four rotating containment pincers above retracted to contain it. If a Combine energy ball is punted into it, it expands momentarily.

It is protected by large blast doors carrying an insignia with the appearance of a stylized version of the international symbol for radioactivity. A large control room is situated overlooking the core with a central access lift leading down to its chamber. Three rooms are located across the chamber which are specifically designed to help stabilize the core in the event that its energy output becomes unstable. The machines in these rooms form a threefold containment system that ensures that the intensity of the dark energy reaction within the core stays within safe limits. Connected onto the core itself is a train station where it is likely that Razor Train cargo is emptied. This point in the Citadel lies approximately one kilometer below the surface and extends throughout City 17 and beyond.

[edit] Appearances

The Citadel's Core, exceedingly close to collapse.

[edit] Half-Life 2: Episode One

After the destruction of the Dark Energy Reactor, the Combine deliberately destabilized the Core to facilitate an energy surge to send a message to its leadership through the portal rift above the Citadel, and to create a new Superportal. Although Gordon Freeman and Alyx Vance were able to temporarily stabilize the core in order to escape the city with most of its remaining citizens, the Combine were eventually able to set this plan into motion. It would come at a monstrous cost; once destabilized beyond the point of no return, the Core released a dark energy flare, destroying the Citadel and City 17 with force equal to or greater than an atom bomb, as it easily blows apart the entirety of the Combine Citadel within a few seconds.

[edit] Behind the scenes

As seen in the WC mappack map "proto_core002.vmf" (last edited February 2001), the Citadel Core was originally to appear in Half-Life 2.[1] Just a prototype, it is mostly made of concrete only.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

[edit] See also

Preceded by
Citadel
Half-Life 2 story arc journey Succeeded by
City 17 Underground
Locations of the Half-Life universe
General Earth
Half-Life Black Mesa Transit System · Black Mesa Research Facility · Xen
Half-Life: Opposing Force Santego Military Base
Half-Life 2 Black Mesa East · Bridge Point · Citadel · City 14 · City 17 · City 17 Trainstation · Canals · The Coast · Combine Overworld · Depot · Dock 137 · Kleiner's Lab · Lighthouse Point · New Little Odessa · Nova Prospekt · Overwatch Nexus · Petroleum Station · Ravenholm · Shorepoint Base · Station 6 · Station 7 · Station 8 · Station 9 · Station 12 · Underground Railroad · Vortigaunt Camp · The Wasteland
Half-Life 2: Episode One Citadel Core · City 17 Underground · Hospital · Technical Trainstation
Portal Aperture Laboratories
Half-Life 2: Episode Two Borealis · The Outlands · Victory Mine · White Forest · The White Forest Inn
Half-Life 2 (cut) Air Exchange · Alyx's Home · Antlion Caves · Borealis · City 40 · City 49 · Combine Factories · Kraken Base · Manhack Arcade · St. Olga · Skyscraper · Vance Headquarters · Weather Control
Technology, equipment, items and props
Aperture Science 1500 Megawatt Heavy Duty Super-Colliding Super Button · Advanced Knee Replacement · Borealis · Emergency Intelligence Incinerator · GLaDOS · High Energy Pellet · Material Emancipation Grid · Military Android · Security Camera · Teleportation · Unstationary Scaffold · Vital Apparatus Vent · Weighted Storage Cube · Weapons
Black Mesa Anti-Mass Spectrometer · Battery · Black Mesa Announcement System · Black Mesa rocket · Charger · Delivery Cart · HEV Suit · Holographic Assistant · Long Jump Module · Medkit · MTM 8 · Retinal Scanner · Teleportation · Weapon Box · Weapons
Combine Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower · Weapons
Resistance Communication · Antlion Detector · Dog · EMP Tool · Generator Trailer · Lever Bridge · Retinal Scanner · Supply Crate · Teleportation · Television · Transponder · Vehicles · Weapons · White Forest rocket
Other Cloaking Device · Garden Gnome · Powered Combat Vest
Black Mesa (cut) Emergency Flare · Oxygen Bottles · Powerup Bottles · Security Card
Combine (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
The Combine
Leaders / key figures Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control
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