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Combine Factories

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A Razor Train passing above the streets among the Combine Factories.
Combine Factories
General information
Location

City 17

Usage
Era(s)

The Uprising

Affiliation

Combine

Game information
Map(s)
  • e3_industrial
  • d1_garage_01
  • d1_garage_02
  • c17_01 and its variations[1]
Designer(s)

The Combine Factories[2] (also nicknamed "garage" or "industrial") is a City 17 area cut from Half-Life 2 that was to be seen in the first chapters of the game, between the City 17 Trainstation and the Trainstation Plaza.[2][3] It was originally to be accessed from the back of the City 17 Trainstation, although Gordon was to first pass through the area while arriving to City 17 on its train. The player was then to proceed to the Trainstation Plaza and see the trainstation main facade.[2][3]

Contents

[edit] Overview

The place was to be quite noisy.[4] The workers of these factories would have consisted in both adults and children Citizens, working as slaves, as well as Stalkers and Vortigaunts. They were to be closely watched by Metrocops and Combots[3]. Details about this level are given in the book Raising the Bar and the WC mappack. A map cut from E3 2003, "Industrial", depicts most of the Combine Factories in an incomplete stage.[3] Other maps include maps starting with "d1_garage" (1 and 2) and "c17_01" (coming in around 15 versions, some featuring the nearby trainstation) (not to be confused with the E3 map e3_c17_01).[3]

An elevated railway for the Razor Train was also to be crossing the area, transporting Citizens from the Wasteland or other locations to the nearby trainstation. Big pipes and catwalks were filling the streets. Door Towers were used by Metrocops to open Combine doors while APCs and School Buses were traveling around the area.[1] Vorti-Cells could also be seen in some areas.[2]

[edit] Features

The "stenographer's chasm".

The factories area was to contain several sections that can be found in the several different maps:[3]

[edit] Underground / sewers

Several underground rooms that seem to have undergone a fire can be accessed through a door on the street.[5] A small portion of the ceiling of one of the rooms collapsed and rain poured in overtime. The area leads to a small sewer area where Xen Light Stalks and a scripted sequence involving rebel Vortigaunts were to be seen.

[edit] The Cremator factory

In this factory, children were to build Cremators, watched by a Metrocop.[1][2] It can be seen from the street, then from above on a catwalk.

[edit] The garage

A standard garage featuring an APC being repaired and a small crane.

[edit] The Stalker factory

Stalkers are seen "attacking" a container in a building nearby the Vortigaunt factory.

[edit] The stenographer's chasm

It was an attempt to create a nightmarish environment, but gameplay was again an issue. The place was to be filled with Citizens typing information on stenographs.[2] The scripted version of this room contains other types of machines and also children.[3]

[edit] The Vortigaunt factory

A Vortigaunt could also be seen working under a room filled with generator-like green devices near the garage.

[edit] Fate

The female model for the cut Half-Life 2 children (at work with a Cremator head).

As the concept of human reproduction being disabled by the Suppression Field evolving, children finally got cut with the whole area, along with the Cremator,[2] also very close to this early universe style.

It was also easier to avoid censorship issues in many countries and not restrain the game to an older audience by removing all children. A game where children could be shot could have become a contentious issue in the media. Several other violent video games, such as those of the Grand Theft Auto series, have no children for that reason. However, some who are in opposition to this theory may bring about the fact that no non-player character in the game who is meant to be an ally (such as members of the human Resistance or Vortigaunts) can be intentionally shot by the player. Furthermore, laws exist in some European countries that expressly forbid children appearing in violent situations in computer games. Their absence can therefore be easily explained as a way to ease the adjustments needed for European release. Just as there are no children in the game there are no babies and adolescents present either. Despite their absence as characters in the game, throughout City 17 and other areas the player can find many graffiti paintings of what appears to be either a Combine soldier or a Resistance member holding a baby.

Although some ideas sounded good on paper, the developers found themselves unable to find a satisfying gameplay for this area.[2] Like the Manhack Arcade, this area didn't have a purpose strong enough to be kept.

The slavery/factory themes were recycled in the Citadel chapters and the slavery work was made for the Stalkers instead. In the final version of the game, Citizens seem to have no occupation nor any form of entertainment.

[edit] Gallery

[edit] Concept art

[edit] Models

[edit] Screenshots

[edit] List of appearances

[edit] Notes and references

Combine OverWiki has a collection of images and media related to Combine Factories.
  1. 1.0 1.1 1.2 1.3 WC mappack
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Half-Life 2: Raising the Bar
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 WC mappack
  4. All ambient sounds for this area can be found in the playable Beta files.
  5. They come from maps of the Vertigo version of the Skyscraper.

[edit] See also

Preceded by
City 17 Trainstation
Half-Life 2 original storyline Succeeded by
Manhack Arcade
Locations of the Half-Life universe
General Earth
Half-Life Black Mesa Transit System · Black Mesa Research Facility · Xen
Half-Life: Opposing Force Santego Military Base
Half-Life 2 Black Mesa East · Bridge Point · Citadel · City 14 · City 17 · City 17 Trainstation · Canals · The Coast · Combine Overworld · Depot · Dock 137 · Kleiner's Lab · Lighthouse Point · New Little Odessa · Nova Prospekt · Overwatch Nexus · Petroleum Station · Ravenholm · Shorepoint Base · Station 6 · Station 7 · Station 8 · Station 9 · Station 12 · Underground Railroad · Vortigaunt Camp · The Wasteland
Half-Life 2: Episode One Citadel Core · City 17 Underground · Hospital · Technical Trainstation
Portal Aperture Laboratories
Half-Life 2: Episode Two Borealis · The Outlands · Victory Mine · White Forest · The White Forest Inn
Half-Life 2 (cut) Air Exchange · Alyx's Home · Antlion Caves · Borealis · City 40 · City 49 · Combine Factories · Kraken Base · Manhack Arcade · St. Olga · Skyscraper · Vance Headquarters · Weather Control
The Combine
Leaders / key figures Combine Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Security Door · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Imagery · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control
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