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Combine Guard

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The content of this article has been cut.

The subject matter of this article was cut from the final version of an official and/or canonical source and appears in no other canonical source.

This article is about the cut Part-human, part-Synth unit. For the cut Civil Protection unit, see Civil Protection#Combine Guard.
Combine Guard
General information
Affiliation

Combine

Type

Part-human, part-Synth / Elite Heavy Assault Soldier

Individual information
Weapon(s)

Combine Guard Gun

Game information
Entity

npc_combineguard[1]

Designer(s)

Ted Backman[2]

The Combine Guard,[3] is a part-human, part-Synth enemy[2] cut from Half-Life 2, and the direct successor of the Combine Synth Elite Soldier, which the Overwatch Elite also stems from.

Contents

[edit] Overview

A running Combine Guard.
  • The Combine Guard was to wield a large weapon, the Combine Guard Gun, that was to fire a powerful disintegration beam, recycled for the Strider, that the player would have been able to use after defeating it. It was also to use it to kick its opponent at close range, much like the retail Overwatch Soldiers. Another smaller weapon is featured on its left wrist.[1]
  • The camera attachment being the real head of the soldier (according to its texture file, named "head.vtf"), it is likely that the man inside the robotic suit was to be blind, his eyes seeming to have been somehow removed. It would have make it a disturbing sight for humans, who would tend to look at its human face and be unaware of the direction its real "head" is actually looking at. A breather is also in the human mouth, implying it is breathing the ambient air, filtered, and still uses some form of lungs.[1]
  • As seen in the WC mappack map "e3_terminal.vmf", it was also to be able to burst doors. At the "end" of the map, the player was to find themself behind a door. The Combine Guard would appear behind it, destroy the small window with the small weapon attached on its left wrist, look through it with its camera, then knock the door down with its fists, to finally kill the player with its gun, ending the game.[1]
  • It seems that the Combine Guard was to be impervious to bullets, requiring the player to use physics objects or heavier weapons to break off its armor bit by bit.
  • Apart from the map "e3_terminal.vmf", it only appears in "cguard1_fixed.vmf". Both are not storyline maps.[4]

[edit] Trivia

  • In Half-Life 2 can be found a console command "sk_combine_guard_spawn_health 1", a possible remain of a command related to the Combine Guard.
  • Concept art from Half-Life 2: Raising the Bar show a more conventional soldier named "Combine Guard" with a long trench coat inspired in part by the German SS uniforms of World War II.[2] This unit was to be part of the Civil Protection and has nothing to do with this Synth Combine Guard.
  • The Combine Guard bears a resemblance to the Space Marine of Warhammer 40,000 or the Strogg of the Quake series.
  • Dog's right foot may have been based on that of the Combine Guard's.

[edit] Gallery

These are concept art for several different versions of the Combine Synth Elite Soldier featured in Raising the Bar. Most of them feature a big left arm where a weapons is included (as seen in the Combine Guard NPC) and a thinner right one.

[edit] Notes and references

[edit] External links

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Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Mechanical units (cut) Combot
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Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control
Creatures
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Race X Gene Worm · Pit Drone · Pit Worm · Shock Trooper · Sprite · Voltigore
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Other Combine Advisor
Antlions (cut) Antlion King
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