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Combine Gunship

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Combine Gunship
General information
Affiliation

Combine

Type

Aerial Assault Synth

Individual information
Health

3 (easy), 5 (normal), 7 (hard) RPG hits

Weapon(s)

Pulse cannon, Belly Cannon (only used if spawned by player)

Game information
Entity

npc_combinegunship

Designer(s)

Ted Backman[1]

"I gather you've disposed of that Gunship, Dr. Freeman. Your reputation, sir, is well deserved."
Odessa Cubbage[src]

The Combine Gunship, or simply Gunship, is a powerful, autonomous aircraft that combines aspects of an airplane and a helicopter with Synth technology.

Contents

[edit] Overview

Gunships are powered by an array of different jet engines on their belly, and maneuver using a rear helicopter-like rotor with insect wing-like blades. Compound eyes that bear a close resemblance to those of a dragonfly are positioned directly behind the gunship's pulse gun, and are thought to aim the weapon. In addition, the chassis itself has one large exposed compound eye on either side, which is assumed to be used to detect enemies under normal conditions. Like most Combine Synths and vehicles, the gunship is invulnerable to small arms fire and can only be damaged by heavy weapons, such as rocket-propelled grenades. Because of this weakness to explosives, gunships will give any incoming explosives a priority over enemies and will attempt to shoot them down.

Although lacking the Hunter-Chopper's explosive mines and rockets, the gunship surpasses its aerial counterpart in maneuverability and accuracy with its pulse turret.

[edit] Application

The Gunship's underbelly.

The gunship is generally deployed to attack enemies not normally accessible to ground forces, due to their dangerous actions or in remote locations where air power would be more convenient. In urban environments or when protecting highly important facilities (such as the Citadel dark fusion reactor, Nova Prospekt's outter defense or the Overwatch Nexus) Gunships are deployed in what appears to be a buddy system, in which one Gunship protects the other from missile attacks. However, when deployed to oversee vast spaces (such as the coast) they are deployed only one unit at a time.

[edit] Tactics

Destroying a gunship with the RPG requires a unique strategy. Since gunships concentrate their fire on any incoming missile and attempt to shoot them down, the laser designator should be used to guide the missile in unpredictable loops and rolls on its way to the target, to make it as difficult as possible for the gunship to hit the missile. Ideally, perform evasive maneuvers with the missile until it gets close, then steer it around the gunship and hit it from behind. It is also sometimes possible to fire straight up at a gunship directly above the player and hit its belly before it has time to recognize the threat.

Gunships are one of the toughest enemies, and dealing with them presents a number of problems, doubly so if there are other enemies in the vicinity at the same time (or, worse, multiple gunships, they cover each other). Since it takes at least three hits (depending on difficulty) to destroy one, the player can only effectively fight one if they have a steady source of replacement ammunition for the RPG. Its also important to have plenty of overhead cover to use in between firing at the gunship, because whenever the player doesn't have a missile in the air, it'll be firing at them.

Gunships will always prioritize missile over any other target, so if the player has, for example, one missile left and needs to get across open ground to resupply, just fire the missile into the air and steer it around as long as possible while moving to the next spot of cover. The gunships will be completely distracted by the missile, allowing the player to get to safety and/or resupply.

[edit] Behind the scenes

Gunship projectile.
  • Originally, the Gunship was to throw projectiles, probably some kind of Synth rocket. Its appearance is very similar to the Headcrab Shell (and the Gunship itself), but it is unknown if this is intended or not.[2]
  • Nova Prospekt was originally to feature a Gunship factory, called the "Gunship Bays", located at the foot of the Depot.

[edit] Trivia

  • In the Half-Life 2 model viewer, the Gunship's "dragonfly" eyes possess the ability to extend downwards and sweep left and right.
  • In the Half-Life 2 chapter Our Benefactors, it is shown that gunships are serviced and stored in the Citadel facing upwards with their backs to the wall.
  • According to the Overwatch dispatcher as heard in the Half-Life 2 chapter Sandtraps during your invasion into Nova Prospekt, the Gunships may respond to a different part of Overwatch called 'Airwatch'. This term is also heard on the Bridge in Highway 17.
  • Gunships are not fought in Episode Two, but they can be seen flying over a bridge escorting a Combine marching column right after exiting the Antlion caves in the chapter Freeman Pontifex, though they were supposed to be in the Strider battle near the end of Episode Two.
  • Besides their Pulse turret, Gunships are also equipped with a "belly cannon" which releases a matter disintegration blast similar to that of the suppression device. This attack is never used in any of the Half-Life games, but additional gunships spawned by players have been witnessed using such an attack. Analysis of the single player missions that were released in an uncompiled format reveals that the gunships were deliberately set not to use this weapon. In Half-Life 2 Beta, however, the gunship will freely use their belly cannon, and while it results in an instant kill, it is actually hard to hit the player with it.
  • In Portal The Flash Mappack, after defeating the large mecha, a door to the outside opens. Once outside, a Combine Gunship shoots you down and leads to the credits.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

Combine OverWiki has a collection of images and media related to Combine Gunship.
The Combine
Leaders / key figures Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Security Door · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control
Creatures
Antlions Antlion · Antlion Grub · Antlion Guard · Antlion Guardian · Antlion Soldier · Antlion Worker
Headcrabs Headcrab · Fast Headcrab · Gonarch · Poison Headcrab · Standard Headcrab
Race X Gene Worm · Pit Drone · Pit Worm · Shock Trooper · Sprite · Voltigore
Synths Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Xen Alien Controller · Alien Grunt · Barnacle · Boid · Bullsquid · Chumtoad · Gargantua · Headcrab · Houndeye · Ichthyosaur · Leech · Manta Ray · Nihilanth · Snark · Tentacle · Vortigaunt
Zombies Zombie · Fast Zombie · Gonome · Poison Zombie · Standard Zombie · Zombine
Other Advisor
Antlions (cut) Antlion King
Synths (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Xen (cut) Archer · Charger · Fast Walker · Flocking Floater · Kingpin · Mr. Friendly · Panther Eye · Sand Barnacle · Snapbug · Stukabat
Other (cut) Alien Fauna · Hydra · Particle Storm · Skitch · Stampeder · Tripod Hopper
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