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Crab Synth

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Crab Synth
General information
Affiliation

Combine

Type

Synth

Personal information
Health

N/A

Weapon(s)

Gatling gun

Game information
Entity

N/A

Designer(s)

Dhabih Eng[1]

The Crab Synth is an incomplete Half-Life 2 enemy only glimpsed towards the end of the game in the Citadel on a conveyor belt along with the Mortar Synth, during Gordon Freeman's second pod ride. It is unknown where it is transported to, as it is never encountered in combat anywhere during the game or its episodes.

Contents

[edit] Overview

The Crab Synth has many spiked protrusions and various mechanical systems on its front and rear. According to its model animations, it can charge at targets like the Antlion Guard, but with likely even more damage due to its size. It also uses a gatling gun-like weapon, but only when walking.[2] When not walking, it is stored under its belly, hidden behind a plate.

[edit] Behind the scenes

  • The Crab Synth was never completely finished and seems to bear a temporary name, likely related to its similarities in appearance with the Headcrab (with the Mortar Synth, it is the only Synth to have "Synth" in its name). It has incomplete animations, model errors, both high and low quality textures and missing collision files, among others. This is likely why it is only glimpsed and not confronted during the game.
  • Designed by Dhabih Eng,[1] it is one of the earliest created Synths (with the Mortar Synth), when they bore more red and yellow and did not feature any Combine logo (see also the original Dropship). Ted Backman subsequently defined the current design, with more blue. Added to the fact that it is incomplete, it can be seen as an Easter Egg of the early Synth designs, while still canon.

[edit] Trivia

  • Its gatling gun has no fire animation.
  • The Crab Synth can be spawned in Garry's Mod. However, it will remain idle and the player can walk through it, since Crab Synths have no collision files.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

  1. 1.0 1.1 Half-Life 2: Raising the Bar
  2. As seen in its walking animation and concept art.
The Combine
Leaders / key figures Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
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Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · C-130 · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus · V-22 Osprey
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control