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Crab Synth

From Combine OverWiki, the English Half-Life Wikia

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Crab Synth
General information
Affiliation

Combine

Type

Synth

Personal information
Health

Unknown

Weapon(s)

Chaingun

In-game information
Game(s) Featured

Half-Life 2

First Appearance

Chapter Twelve, Our Benefactors

Entity

monster_generic (has no AI, game crashes when spawned, because monster_generic can have any model [found when using the Valve Hammer Editor])

  [Source]

The Crab Synth is never encountered in combat and is only glimpsed towards the end of Half-Life 2 during Gordon Freeman's second pod ride in the chapter Our Benefactors. The Crab Synth bears a slight resemblance to the Headcrab, the Voltigore, and the Antlion Guard.

[edit] Capabilities

From the Crab Synth's appearance, it looks as though these types of synths can use powerful claws on the front, and can fire at enemies using the pulse turrets visible on the front. The Crab Synth looks to be something that would be used by the Combine forces as a light support synth.

[edit] Source SDK

In the Source Development Kit Model Viewer, it can be seen that the Crab Synth uses several melee attacks and can charge at enemies.

[edit] Trivia

  • Crab Synths can be spawned in Garry's Mod without crashing the game, however, it will remain idle and you can walk through it.


Units of the Combine
Humanoid: Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Nova Prospekt Guard · Shotgun Soldier · Stalker
Synth: Combat Pod · Crab Synth · Dropship · Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Other: APC · Hunter-Chopper · Manhack · City Scanner
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