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The subject matter of this article was cut from the final version of an official and/or canonical source and appears in no other canonical source.
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- "Keep it clean... or he will"
- ―Combine propaganda poster[src]
The Cremator is a passive enemy cut from Half-Life 2. The Cremator is mainly known as "A Combine janitor of sorts", it was originally intended to remove/"sterilize" corpses from the city streets, cleanup Wasteland trains coming into the city from any wildlife that might have held on to it during the journey, as well as patrolling some parts of the Wasteland, such as train depots. It was also apparently to occasionally fight the player.
- The Cremator was to be some kind of janitoggr, breathing heavily at almost all times - resulting in a rather dark ambience around, alerting anyone in a radius of its presence, it can mainly be seen disposing of dead bodies through the use of its Immolator - a large cannon/plasma thrower capable of spraying a green beam of acid or plasma, which would disintegrate organic matter upon contact. It was intended for the player to obtain an Immolator, which would have been effective against organic enemies.
- Cremator heads were to be constructed by children in the Cremator Factory located in the Combine Factories area in City 17. It is therefore unknown to what extent the Cremator was to be transhuman or if it was to be transhuman at all, since while it appears to have at least human arms and hands (although with only four fingers), the original human was probably beheaded at some point. It also has a sphere located on its belly, which was probably to be connected to an external device (the Immolator could even be a possibility) for unknown reasons. The rest of the process of the preparation of Cremator units was apparently not to be seen.
- The player was also to be able to pick up Cremator heads and throw them at enemies, as part of the Brickbat weapon.
- Although the Cremator's NPC has no AI (no coding related to it can be found in the leaked source code), no clear fight animations and was mostly intended to clean the streets, sound files indicate that it was to notice the player, invalidating the theory of the Cremator being more of a dynamic prop than a real NPC, like the Boid in Half-Life. Another sound file indicates it was to be seen dying, indicating it was to be fought and killed by the player or Rebels, allowing the player to use its weapon and pick up its head to throw it at enemies. It was likely to be passive at the start of the game, and turn against every non-Combine NPC during the Uprising.
- In its model, its eyes and "mouth" textures are incorrectly displayed, although they are properly rendered in the Brickbat's Cremator head.
- Both the Cremator and the Alien Assassin bear some similarities. They have an identical orange sphere on the back of one hand, looking like some sort of lid (the right hand for the Cremator, the left for the Alien Assassin, in lower resolution), similar arms and hands (except that the Cremator has only four fingers), and also lines on the hands (although the Cremator has them on its gloves instead of the skin like Alien Assassin). This suggests they were to be related in some way.
- The Cremator's coding, animations, and HL2 Beta weapon files were merged and cleaned for Garry's Mod, and with mods it can become a fully functional NPC. Its attack with the Immolator was apparently meant to induce a disintegration effect, identical to the Combine Ball. This area-of-effect attack could apparently kill numerous enemies in a single area with ease; this, combined with the Cremator's high health, suggests it was meant to be some sort of mini-boss.
Several WC mappack maps, such as "
cremator_street02.vmf" or "
cremator_039.vmf" (which features a building seen in "
sniper_029.vmf"), feature areas of the American-like City 17 of the first concepts where some Cremator tests were conducted by the development team. The map "
cremator_street02.vmf" involves a run-down area in fire with two Cremators, while "
cremator_039.vmf" involves a normal area with Cremator squads protected by Metrocops and a brick tunnel filled with wrecked cars, Manhacks and Ceiling Turrets, all attacking the player (this tunnel was somehow recycled into the Half-Life 2 chapter Anticitizen One and the Episode One chapter Lowlife). It also contains several door/guard towers, also cut from the final game. Another map, "
wasteland_depot.vmf", last edited August 2001 and set in the Wasteland, features an early Depot with, among other things, a Cremator waiting for the player on the train platform. Another Wasteland map, "
toxic_pit03.vmf", last edited June 2001, consists of a small valley filled with Headcrabs, and several Cremators stationed above.
Behind the scenesEdit
Half-Life 2 appearanceEdit
The Cremator partially made the final cut of the game as an Easter egg left in Eli Vance's lab at Black Mesa East. There can be found a Cremator's head apparently preserved in formaldehyde (methanal) on the table located to the right of the teleport. Eli mentions that Alyx brought it in, stating "We're still not sure what that does. Alyx brings in the strangest things". A nearby computer screen with some sort of scan of the Cremator head on it also suggests it is studied by Eli or someone else (it is also featured in the Half-Life 2: Deathmatch map "
dm_steamlab"). Early Half-Life 2 footage also shows that the Cremator's head originally was not contained in a jar.
List of appearancesEdit
- Half-Life 2 (First appearance) (As an unidentified head and on a computer screen)
- Half-Life 2: Raising the Bar (First identified as Cremator) (Non-canonical appearance)
- Half-Life 2: Deathmatch (Non-canonical appearance) (On a computer screen)
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