This article is a stub. You can help by expanding it. |
This article has yet to be cleaned up to a higher standard of quality. |
You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. |
David Speyrer is a software developer for Valve.
Biography[]
David has a BSEE from Louisiana and six years of experience in network and serial communications software development and project management. PC games have been David's passion since he started programming at the age of 11. David was living and working in Boulder, Colorado, when he played through "Half-Life: Day One." Soon he was packing his belongings and putting his house up for sale. David now says that Valve was about the only thing capable of compelling him to leave Boulder's rock climbing and 300 days of sun per year. An eternal optimist, David is convinced that the sun will come out "any day now" so that he can go climbing.[3]
Prior to joining Valve in March 1999,[4] David developed telecommunications software in Boulder, Colorado. During his time at Valve he has been a programmer/designer and cabal lead on Half-Life 2[1] and Half-Life 2: Episode Two. He has also worked quite a lot on the dreaded Hammer level editor over the years. A fan of recreational physical suffering, David goes rock climbing in his spare time and has dragged many a pale and shaking Valve employee on adventures in vertiginous terror.[2]
He is married to Kanisha Speyrer.
His face was one of several to be used for the head model of Gordon Freeman.[5]
Complete gameography[]
- Half-Life: Blue Shift (2001)
- Half-Life (2001)
- Half-Life 2 (2004)
- Counter-Strike: Source (2004)
- Half-Life 2: Episode One (2006)
- Half-Life 2: Episode Two (2007)
- Portal (2007)
- Left 4 Dead (2008)
- Left 4 Dead 2 (2009)
- Alien Swarm (2010)
- Portal 2 (2011)
References[]
External links[]
- Dissecting Half-Life 2: Episode Two
- RPS Interview: Episode Two’s David Speyrer
- Interview: Half-life 2's David Speyrer
- Developer Valvesoftware
- David Speyrer on Facebook
- David Speyrer on MobyGames
Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
---|---|
Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |