Fandom

Half-Life Wiki

Deathmatch Classic

848pages on
this wiki
Add New Page
Talk3 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

RW article
WindowsPlatformSmall
Wiki cleanup
This article has yet to be cleaned up to a higher standard of quality.
You can help by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise. Visit our Cleanup Project for more details.
Wiki images
This article would greatly benefit from the addition of more images.
To illustrate the article you can add one or more relevant images or upload them from canonical / official sources. For more instructions visit Help:Images.
Wiki non-canon
This article is non-canon.
The subject matter of this article does not take place in the "real" Half-Life universe.

Deathmatch Classic, also simply known as DMC, is a multiplayer mod for Half-Life. It was released as a free download with the 1.1.0.7 patch of the game on June 1, 2001, but is now charged for on the Steam store.

OverviewEdit

Dm quake dmc comparison 1

Main room in Quake.

Dm quake dmc comparison 2

The same room in Deathmatch Classic.

Deathmatch Classic was conceived by Valve as a tribute to id Software, and is essentially a remake of the multiplayer component of id's Quake.[1]

The original release included five maps converted from Quake. The gameplay is similar to Quake Deathmatch, with essentially the same weapons (except the weapon for melée combat, which is Half-Life's trademark crowbar instead of the original axe).[2] DMC also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.

CommunityEdit

Dmcaction2

A battle in Deathmatch Classic.

Not enjoying widespread popularity like the team-oriented Half-Life mods, Counter-Strike and Day of Defeat, DMC has found its fan base particularly among nostalgic deathmatch veterans. Further Quake maps were converted for DMC by fans, and original new maps designed.

Many of the DMC servers, including DMC Central and Free Fall DMC, offer a further modification of the game titled DMC Pro. It includes a Quake-style sound pack, custom maps, capture the flag and alternate versions of the default maps where the two most powerful weapons are more easily available, and there is a plenty of ammo for them. DMC Pro is characterized by extremely hectic action, the rocket launcher being practically the only weapon used.

DMC: SourceEdit

In October 2004, an independent mod developer announced that he was starting work on DMC: Source, a conversion of Deathmatch Classic to the Source engine.[3] Several people teamed up with him on this project, but it was eventually scrapped. Valve hasn't announced any plans of their own regarding the conversion of DMC to Source.

In October 2009, another independent mod developer started working on DMC: Source. Several people have teamed up with him on the project and it is currently in development. They planned to release it on June the 1st 2011.[4]

GameplayEdit

The default game speed in DMC is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the Lightning Gun, a powerful directed energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "Quad Damage", "Invulnerability", and the "Ring of Shadows", which turns the player into a ghostly, almost invisible figure.

ReferencesEdit

Imagecat
Half-Life Wiki has more images related to Deathmatch Classic.

External linksEdit

Also on Fandom

Random Wiki