Gaming
 

Deathmatch Classic

From Combine OverWiki, the Half-Life Wiki

Real world
This article or section needs to be cleaned up to a higher standard of quality.

This may include editing to correct spelling and grammar or rewriting sections to ensure they are clear and concise.
Please notice the administrators before removing this template, or you will be blocked.

This article is non-canon.

The subject matter of this article does not take place in the "real" Half-Life universe and is therefore deemed non-canon.

Deathmatch Classic
Developer(s)

Valve Corporation

Release date(s)

June 11, 2000

Genre(s)

First-person shooter

Mode(s)

Multiplayer

Platform(s)

Windows

Distribution

Steam

System req

Half-Life 1.1.0.7 patch

Input

Keyboard and mouse

Engine

GoldSrc

Deathmatch Classic or DMC is a multiplayer mod for Half-Life. It was released as a free download concurrently with the 1.1.0.7 patch of the game on June 11, 2000. It now costs $4.99 USD in the Steam store.

Contents

[edit] DMC and Quake

DMC was conceived by Valve as a tribute to id Software, and is essentially a remake of the multiplayer component of id's Quake.

The original release included five maps converted from Quake. The gameplay is similar to Quake Deathmatch, with essentially the same weapons (except the one for mêlée combat, which is Half-Life's trademark crowbar instead of the original axe). DMC also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.

[edit] Gameplay

The Super Nailgun, one of the weapons available to players in Deathmatch Classic.

The default game speed in DMC is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the Lightning Gun, a powerful directed energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows" which turns the player into a ghostly, almost invisible figure.

A battle in Deathmatch Classic. Two players are tying to blow each other up with the Grenade Launcher, while another is about to shoot his Rocket Launcher at the other two.

[edit] The DMC community

Not enjoying widespread popularity like the team-oriented Half-Life mods, Counter-Strike and Day of Defeat, DMC has found its fan base particularly among nostalgic deathmatch veterans. Further Quake maps were converted for DMC by fans, and original new maps designed.

Picture comparing Quake 1 (left) to Deathmatch Classic (right).

Many of the DMC servers, DMC Central and Free Fall DMC, offer a further modification of the game titled DMC Pro. It includes a Quake-style sound pack, custom maps, capture the flag and alternate versions of the default maps where the two most powerful weapons are more easily available, and there is a plenty of ammo for them. DMC Pro is characterized by extremely hectic action, the rocket launcher being practically the only weapon used.

[edit] DMC:Source

In October 2004, an independent mod developer announced[1] that he was starting to work on DMC:Source, a conversion of Deathmatch Classic to the Source engine. Several people teamed up with him on this project, but it was eventually suspended. Valve Software have not announced any plans of their own regarding the conversion of DMC to Source.

[edit] Notes and references

Combine OverWiki has a collection of images and media related to Deathmatch Classic.

[edit] External links

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · John Patrick Lowrie · Ellen McLain · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Half-Life 2 soundtrack · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"