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Mod: 14 March 1999 Retail:June 1, 2001
Half-Life 188.8.131.52 patch
Deathmatch Classic, also simply known as DMC, is a multiplayer mod for Half-Life. It was released as a free download with the 184.108.40.206 patch of the game on June 1, 2001, but is now charged for on the Steam store.
The original release included five maps converted from Quake. The gameplay is similar to Quake Deathmatch, with essentially the same weapons (except the weapon for melée combat, which is Half-Life's trademark crowbar instead of the original axe). DMC also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.
Not enjoying widespread popularity like the team-oriented Half-Life mods, Counter-Strike and Day of Defeat, DMC has found its fan base particularly among nostalgic deathmatch veterans. Further Quake maps were converted for DMC by fans, and original new maps designed.
Many of the DMC servers, including DMC Central and Free Fall DMC, offer a further modification of the game titled DMC Pro. It includes a Quake-style sound pack, custom maps, capture the flag and alternate versions of the default maps where the two most powerful weapons are more easily available, and there is a plenty of ammo for them. DMC Pro is characterized by extremely hectic action, the rocket launcher being practically the only weapon used.
In October 2004, an independent mod developer announced that he was starting work on DMC: Source, a conversion of Deathmatch Classic to the Source engine. Several people teamed up with him on this project, but it was eventually scrapped. Valve hasn't announced any plans of their own regarding the conversion of DMC to Source.
In October 2009, another independent mod developer started working on DMC: Source. Several people have teamed up with him on the project and it is currently in development. They planned to release it on June the 1st 2011.
The default game speed in DMC is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the Lightning Gun, a powerful directed energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows", which turns the player into a ghostly, almost invisible figure.