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Fast Zombies, although they can be very frightening, aren't particularly dangerous on their own because their attacks are fairly weak. Unfortunately, they often travel in packs of three to four. They're also not particularly hardy - they're just difficult to hit due to their fast and generally unpredictable movement. If facing a Fast Zombie, use the [[Combine SPAS-12|shotgun]] or [[Colt Python]] and aim for the head (the [[MP7]] works well for packs due of large magazine).
 
Fast Zombies, although they can be very frightening, aren't particularly dangerous on their own because their attacks are fairly weak. Unfortunately, they often travel in packs of three to four. They're also not particularly hardy - they're just difficult to hit due to their fast and generally unpredictable movement. If facing a Fast Zombie, use the [[Combine SPAS-12|shotgun]] or [[Colt Python]] and aim for the head (the [[MP7]] works well for packs due of large magazine).
   
On the rooftops of [[Ravenholm]] in ''[[Half-Life 2]]'', the biggest threat is actually falling off by surprise when a Fast Zombie suddenly attacks, thus causing fall damage while the zombie pursues. So one avoid standing at the edge of the rooftop if possible.
+
On the rooftops of [[Ravenholm]] in ''[[Half-Life 2]]'', the biggest threat is actually falling off by surprise when a Fast Zombie suddenly attacks, thus causing fall damage while the zombie pursues. So one should avoid standing at the edge of the rooftop if possible.
   
 
Fast zombies are actually much easier to hit at medium range, as it is harder for them to move quickly behind or to the side of the player, and they cannot attack.
 
Fast zombies are actually much easier to hit at medium range, as it is harder for them to move quickly behind or to the side of the player, and they cannot attack.

Revision as of 13:55, 17 April 2014

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"Hush... They come..."
Father Grigori[src]
 

The Fast Zombie is the product of a human host coming under the control of a Fast Headcrab. Fast Zombies are extremely quick and agile, being able to climb, run and jump faster and farther than a normal human. They lack skin or organs and are only comprised of their skeleton and muscles.

Overview

Fast Zombies have been stripped completely of their skin and most of their internal organs; bones and muscle tissue are clearly visible throughout the host's body. Excess tissues are most likely dissolved via digestive enzymes by the headcrab and absorbed as nutrients, granting the host greater agility due to reduced weight. Their claws are also much longer than Standard Zombies.

The factors distinguishing the Fast Zombie from other zombies is its ability to climb, jump, and move quickly, thus being able to confuse and surprise its prey. Fast Zombies also make loud wails while attacking and can be heard babbling and squawking while idle. Fast Zombies stand on two legs while slashing with its claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster.

In Episode Two, in the chapter Riding Shotgun, a Fast Zombie at one point succeeds in grabbing onto the hood of the player's Muscle Car while the car is moving. (Alyx kicks it off shortly after its initial grab-on).

Fast Zombies, if needed, will lunge at its target to close any distance quickly, and will slash the target upon coming into contact. This attack does the same amount of damage as the normal slash attack. If the headcrab is shot off, the original human face is revealed: a bald, flayed skull with empty eye sockets, frozen in mid-scream.

Tactics

Fast Zombies, although they can be very frightening, aren't particularly dangerous on their own because their attacks are fairly weak. Unfortunately, they often travel in packs of three to four. They're also not particularly hardy - they're just difficult to hit due to their fast and generally unpredictable movement. If facing a Fast Zombie, use the shotgun or Colt Python and aim for the head (the MP7 works well for packs due of large magazine).

On the rooftops of Ravenholm in Half-Life 2, the biggest threat is actually falling off by surprise when a Fast Zombie suddenly attacks, thus causing fall damage while the zombie pursues. So one should avoid standing at the edge of the rooftop if possible.

Fast zombies are actually much easier to hit at medium range, as it is harder for them to move quickly behind or to the side of the player, and they cannot attack.

During "We Don't Go to Ravenholm..." and the rooftop battles with the fast zombies, they constantly climb up the gutters of buildings. While doing so, the player will hear a rattling beat, and the gutter will move side-to-side. However, the enemy below might not be a fast zombie, due to the fact that if any kind of zombie/headcrab touches the pipe, it makes the same noise. After Grigori throws Gordon the shotgun, grab it and look for the gutters that are rattling at the edges of the rooftop. Aim over the side of the building and shoot the zombie before it reaches the top. Doing this will save some time before more fast zombies become overwhelming. The Colt Python also works well if or when shotgun shells have ran out, although there are plenty of ammo caches for the shotgun throughout the town.

When a fast zombie is approaching, try to use the environment as an advantage. Quickly hide behind cover and stay close to the edge and wait for the zombie to come around the corner. Fire the shotgun at it as soon as it is in range. Shoot the zombie as it leaps, instantly killing it in mid air. It is recommended to use the Crossbow for this, however, because the shotgun has a slightly lower precision and it hard to hit zombie's head with the Colt Python while leaping. Hiding behind cover will prevent the fast zombie from using its leap attack that most players fall victim to due to the surprise and disorientation it causes. This tactic will work with most other enemies, except for, of course, the ones that throw or, in the Zombine's case, hold grenades.

Fast Zombies can be detected by the distinct howling they tend to emit, though at closer ranges they can be found by still other noises; growls, babbling, and screams. Thus turning the full caption allow the player to see it and this also allow the player throw a grenade without having to taking damage.

Fast Zombies cannot attack the player while on a ladder. When the player hear a Fast Zombie approaching, climb onto a ladder. It will get stuck under the ladder, then the player can hack away at it with his Crowbar until it drops.

In Episode Two, Fast Zombies sometimes pretend to be dead, then jump up to attack when approached. This tactic was also used by Standard Zombies in Half-Life 2 (though they could just simply be tired or resting to save energy). When investigating an area littered with zombie corpses, check if any still have headcrabs attached to their head, as this is a good sign the zombie is merely playing dead. If so, shoot them in the head with the Colt Python or Shotgun just in case or throw a grenade at them if the player is unable to kill them without waking the zombie up. It pays to be sure. One is also seen digging in a dumpster, showing that fast zombies may be curious or of a higher intelligence than their brethren. Supporting this argument, if a grenade is thrown into the dumpster while the fast zombie is still inside, the grenade may be thrown back out, if another is thrown, it will explode and setting the zombie on fire, the player can retreat to one of the supply room and close the door, as Fast zombie cannot open the doors.

Fast Zombies also tend to hide behind large objects. There is no real way to counter this. Simply stay alert, and be ready to fire when the zombie reveals itself. They also like to lurk in dark areas, so be alert.

Behind the scenes

  • The Fast Zombie was made from the Alien Assassin.[1]
  • The original concept had trousers and socks, while its skin was greenish.[2]

Trivia

  • During the Episode Two chapter Riding Shotgun, shortly after a Fast Zombie clings to the car, the Headcrab covering its face slightly lifts up, revealing the bare skull underneath.
  • The scream emitted by the Fast Zombie while executing its leaping attack (fz_scream1.wav) appears to be a sped-up version of an infamous stock sound effect, the Howie Scream, which has been used in many movies and TV shows.[3] The Poison Headcrab second scream, ph_scream2.wav, appears to be a sped-up version of fz_scream1.wav. The Half-Life series uses many stock sounds heard in many other video games and films.
  • Starting in Half-Life 2: Episode One, Fast Zombie torsos can be cheat-spawned using the code "npc_fastzombie_torso". Spawning a torso near Alyx Vance will cause it to climb up her legs and to her face.
  • In Episode One, Fast Zombie torsos crawl while holding their bodies slightly upright. In Episode Two, the torsos hold their body a little lower, which allows them to crawl faster.
  • The Fast Zombie's AI was recycled from many other cut NPCs.

Gallery

Pre-release

Retail

List of appearances

References