Father Grigori
From Combine OverWiki, the English Half-Life Wikia
Father Grigori is the only known living occupant of Ravenholm during the events of Half-Life 2 who appears to be mentally unstable but generally friendly. In Half Life 2 he helps Gordon Freeman survive his trip through Ravenholm and escorts him to the mines on the far side of the zombie infested town.
He is apparently aware of the resistance against the Combine, at one point declaring to himself: "although they call me crazy, I care not for you are my light, my strength and my saviour", "they" seems to be an oblique reference to Black Mesa East's inhabitants. As such, he seems to be resistance friendly but is not a member himself, instead preferring to fight a one man war against the zombies of Ravenholm.
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[edit] Appearance & Capabilities
Father Grigori is a middle-aged man with a shaven head; he dresses in traditional embroidered clothing and chuck sneakers covered with Headcrab ooze. He is mentally unhinged, and can be heard ranting, uttering disjointed biblical references and laughing manically while hunting zombies in Ravenholm.
Grigori wields the powerful Annabelle Shotgun and is the only character in the Half Life games to use it. He fires the gun with great accuracy, almost always hitting the head of the zombie he targets. He seems to have large supplies of munitions and provides Gordon with his first Shotgun before directing him to head to the town church. He also advises the player to aim for the Zombie's head to kill them quickly.
Grigori doesn't often fire at enemies far away since he uses a shotgun so will often fire while retreating back from a zombie if they reach his location. Additionally, his weapon is powerful so is usually capable of killing a zombie in a single shot but must be reloaded after every 2 shots which limits his combat effectiveness against large groups.
[edit] Tactics
Grigori appears at various points in Ravenholm on a high vantage point from which he proceeds to kill the various zombies in the areas below. Zombie's seem to prefer to attack the player when given the choice except during the final sequence leading up to the mine entrance. Because of his weapon, he has to reload frequently, so he is vulnerable to the zombies that can reach his position (Fast Zombies) in significant numbers or when operating at ground level.
Like Alyx Vance, Grigori seems to have rapidly regenerating health making him very hard to kill so players shouldn't generally need to concern themselves if he is attacked unless the numbers get too large; or you are considering use of explosives (grenades, SMG secondary).
Grigori also uses a number of traps to effectively kill the zombies.
[edit] Fate
Grigori's eventual fate is left ambiguous; if the player remains at the gate after having been 'escorted' to the mines, Grigori continues shooting at zombies, and tells Freeman to "get going" and that "no one wants to stay in Ravenholm". Eventually, Grigori will detonate some nearby fuel tanks as Zombies and Fast Zombies break out of a crypt; he runs through the flames laughing and firing before taking cover in the crypt entrance and continues killing zombies for some time then disappears inside.
Given the circumstances of his last encounter, even if he survived the large zombie horde that he and Gordon stirred up, the destruction of the Citadel probably obliterated Ravenholm as well. It is not impossible that he escaped during a lull in the fighting but being slightly unhinged, he may have fought to the end anyway.
[edit] Trivia
- The name Grigori (Григо́рий) is common in Russia. It derives from Greek egrḗgoroi, which means "watchful" or "vigilant". It may also be a reference to the Grigori, a mythical group of fallen angels.
- Grigori's nationality, religion, and somewhat eccentric personality could also be a reference to Grigori Rasputin, a Russian mystic who was known as the "Mad Monk". Rasputin was also famous for his ability to survive; the circumstances in which he finally did die becoming legendary.
- Strangely enough, in Garry's Mod, Father Grigori is in the "Animals" section in the npc spawnlist.
