|published||March 7, 2014|
|description||Just follow the path. If you want, you can jump on the green containers you
see, and use a box to get up a level. You can find supplies here. When you are done, continue, and Dog will do his tricks. He'll throw with cars, jump around and whatnot. Really fun to watch, and probably the best thing you'll see in Half-Life 2. Anyway, he'll open a gate for you.
When you enter, a Dropship will appear, and Dog will take care of it. However, he'll fly away with the Dropship, so wave him goodbye. Go over the fence, and follow the path. Recognise this place? You've been here in chapter 1. Walk over the rubbish you see.
If you keep going, you'll see someone shooting at the Drones. He's a rebel, and he'll join you. If you continue, you'll end up at the plaza. Other rebels will take down the big screen. After that, they'll all join you, which is good. If you wait a bit, Combines will attack, but also open a gate for you. Kill them, then go through the gate, into the alley.
You'll see a plate, and someone who'll warn about the Hoppers. Remove the plate, and disarm the Hoppers (grab them with your Gravity Gun, then put them gently down). Do this too when you encounter them in the next areas, I'm not going to point them all out. If you just keep going, you'll end up on the streets. Don't worry about the Strider, but focus on the Combines on the other side. Follow the street, and you'll see an alley on the right. Go that way. You'll end up in an area with a small house. Find a door you can enter, so you can continue.
You can take 2 paths here; up the stairs, for 2 Zombies and ammo for your Magnum, and one that leads to the streets. Take the one to the streets when you're done playing around. Drones will fly around, so take care. See the fire? If you head there, you can find new members for your squad. If you look around, you'll find a small alley. If you head there, you'll find a new room.
Explore it all for supplies, and eventually you should see a room below you, with turrets. Head there. From here, you can go outside, and have some fun with the Combines. They'll just keep coming though, so find a shop on the left side of the street. From here, you can cross the broken street, and get to the other side of it. Once you reached it, cross the street, and enter the door. This will lead to a new building.
Find the stairs, and go down (up is only a turret). If you keep going, you'll end up in a room with 3 turrets. Be sure to destroy them quickly, because your squad members don't seem to be too smart when it comes to turrets. You can jump down here. However, watch your back, because a Zombie is behind you. Follow the hall.
You'll end up under a bridge, and you can find a few new members. As you walk underneath the bridge, Man hacks will attack. Destroy them, and just keep going. You'll find a door, with a lock on the other side. Shoot the lock off, and continue. In the new area, you'll be attacked by even more Man hacks and Combines. If you reach the end of the tunnel, you'll find a member, who'll blow up the barricade. You'll need to defend yourself until this happens from Man hacks and Combines. You have a turret to control though, but I doubt it'll be of much use. Once you can go through, do so.
The man will tell you the door is locked from the other side. Perhaps you can find another way. Sure, whatever. Gordon Freeman to the rescue. See the small hole? Enter it. You'll end up in an area with quite some toxic stuff. Not just that, but Zombies too. You should know how to cross the place. Use your Gravity Gun and the stuff around you. Once you reached the small platform in the middle, quite some Zombies will attack. Just reach the end of the room alive, and find a pipe. You can walk on it. From there, enter the shaft, and drop down. You'll eventually find the door that was locked from the other side. If you open it, the man will join you, so I guess it'll be a good decision. Continue your journey, by walking up the stairs.
You'll be outside again, and you'll see those capsules drop down. One will drop down in your area. Inside are Super Headcrabs, so take them down. Ah yes, another member will join you. If you continue, you'll meet up with a member, who is on the other side of a gate. He'll alert the rest you are coming, and tell you to keep going. Do as he wishes.
If you enter the building, you'll get attacked from outside.I suggest to just ignore the Combines for now, because they only cost ammo, and are hard to hit because of the jail-like windows. If you continue, you'll end up at the other side of the gate the man talked from. From here, find the next door you can enter. Just continue (you can't get lost), and you'll end up at the other side of a building, with a bridge that's closed (or is it open?). Someone will open it for you (or close it?), so you can go to the other side. Close it as soon as everyone reached the new building, because Combines will appear fromthe building you used to come from.
|title||Half-Life 2 - Chapter 10: Anticitizen One|