Portal: Still Alive is an Xbox 360 Live Arcade exclusive edition of Portal released on October 22, 2008. It features the original game, with various new levels and 9 new achievements.
The additional content was modified from and based on the levels from the Portal: The Flash Version MapPack created by We Create Stuff[1] and contains no additional story-related levels. There was a slight change in the campaign, which included avoiding being crushed whilst going through a series of engines.
Achievements[]
The game has 12 achievements worth 200 gamerscore points.
Image | Description | |
---|---|---|
Go for the Gold Win a gold medal on a challenge map. Instructions: Self-explanatory.
Location: Any challenge chamber |
15 | |
Out of the Blue Once you have control of both portals, only enter the orange portal. Instructions: Once the full portal gun is obtained, the player must only enter through orange portals.
Location: All Test Chambers |
25 | |
Rat's Tale Find all the Ratman dens. Instructions: Find all behind-the-scenes rooms.
Location: Test Chambers 16, 17, 18, 19 |
15 | |
Is Anyone There? Complete the game without ever taking a bullet. Instructions: The player needs to avoid getting shot by turrets throughout the game.
Location: All Test Chambers |
20 | |
Saw That One Coming Cause a rocket sentry to destroy its own rocket when the rocket has been redirected back towards it. Instructions: The player needs to open a portal ahead and behind the Rocket Sentry and then align the laser at the portal.
Location: Test Chamber 19 |
5 | |
The Camera Adds 10 Pounds Knock a turret over with a security camera. Instructions: First, the player must shoot a portal at a camera ("vital testing apparatus"); it will fall on the floor. Then the player must put a portal above the turret sentry and another below the camera. The camera will fall on the turret knocking it over.
Location: Test Chamber 16 |
10 | |
Like a Rat Trap yourself in a test chamber so that GLaDOS has to help you continue. Instructions:
Test Chamber 04: In the beginning, lock the door with 2 cameras and the cube. GLaDOS will open the door. Location: Test Chamber 04, Test Chamber 05, Test Chamber 11, Test Chamber 15, Test Chamber 17, Test Chamber 18 and more |
20 | |
A Feeling Like Floating Dissolve a turret. Instructions: The player needs to take a turret, especially the last one, through the Material Emancipation Grill before the elevator.
Location: Test Chamber 16 |
5 | |
Tests Like Chicken Find the chicken's test results. Instructions: The player needs to find a clipboard with a red "Failed" stamp on it; when looked at closely, an icon on the clipboard features the chicken.
Location: The offices after the escape |
15 | |
Cupcake Beat 5 advanced chambers Instructions: Self-explanatory.
Location: Any 5 advanced chambers |
10 | |
Fruitcake Beat 10 advanced chambers Instructions: Self-explanatory.
Location: Any 10 advanced chambers |
25 | |
Vanilla Crazy Cake Beat all advanced chambers Instructions: Self-explanatory.
Location: All advanced chambers |
35 |
References[]
- ↑ Portal: Still Alive Explained on GameSetWatch
External links[]
- Official Page on the Microsoft Store
Achievements and Trophies |
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Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
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Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |