GoldSrc
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| GoldSrc | |
|---|---|
| Developer(s) |
id Software (original engine), modified by Valve Corporation |
| Initial release |
1998 |
| Operating system(s) | |
| Development status |
Officially inactive, but still managed by third party developers |
| License | |
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life.
Contents |
[edit] Development and Evolution
GoldSrc is a heavily modified version of the QuakeWorld engine codebase, which in turn is a development of the Quake engine's codebase[1]. Some minor fixes from the Quake II engine were incorporated as it was developed.[2]
During the early development of Half-Life 2, an experimental engine known now as Source was made, debuting with Counter-Strike: Source and Half-Life 2 in 2004.
[edit] History of the name
While the engine has no official name, in the months before the release of Half-Life, many computing magazines described the engine as being based upon "Quake Unified Technology".
Erik Johnson explains the origin of the GoldSrc name in this quote from the Valve Developer Community:
"When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck."
[edit] Licensed games
- Half-Life (Valve, 1998)
- Half-Life: Opposing Force (Gearbox, 1999)
- Counter-Strike (Valve, 2000)
- Team Fortress Classic (Valve, 1999)
- Gunman Chronicles (Rewolf, 2000)
- Half-Life: Blue Shift (Gearbox, 2001)
- James Bond 007: Nightfire (Gearbox, 2002)
- Ricochet (Valve, 2000)
- Deathmatch Classic (Valve, 2002)
- Day of Defeat (Valve, 2003)
- Counter-Strike: Condition Zero (Valve, Ritual, Gearbox, Turtle Rock Studios, 2004)
[edit] Notes and references
[edit] External links
Half-Life Original Valve Opening Scene on YouTube (complete video of the above image)
