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Half-Life: Uplink

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Half-Life: Uplink
Developer(s)

Valve Corporation

Release date(s)

February 12, 1999

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Windows

Input

Keyboard and mouse

Engine

GoldSrc

Previous game

Half-Life

Next game

Half-Life: Opposing Force

Half-Life: Uplink is a demo version of Valve Software's 1998 first-person shooter computer game Half-Life, released on February 12, 1999. Uplink features many of the common enemies, characters, and weapons from the full game, but unlike the first Half-Life demo (Half-Life: Day One) and the Half-Life 2 demo, the location and scenario in this demonstration do not appear in Half-Life. Day One is an OEM version that features roughly the first fifth of the entire game. The Half-Life 2 demo features two selectable chapters taken directly from the game. Like its successor's demo, however, Uplink was made available for download after the release of the full retail version of the game.

The Uplink chapters were cut during Half-Life's development phase, and roughly fit in prior to or during the Lambda Core chapter. They were, however, strongly revised for the demo release. Uplink also includes the same Hazard Course from the full release of Half-Life.

Uplink was included with the Game of the Year Edition of Half-Life as a mod, and was included with all subsequent releases. While absent from Steam, Uplink can still be installed if the user has access to the Uplink files from a previous Half-Life install, through Uplink Lite or through Uplink Addon, which seamlessly adds the Uplink levels into the gameflow of Half-Life itself.

Contents

[edit] Story

The radio antenna.
The activated radio antenna.
The angry Gargantua.

The player takes control of Gordon Freeman 48 hours after the "containment failure," and in the Lambda Reactor Complex, according to the caption. The facility that Freeman is in is under heavy bombing. He soon meets a scientist and a security guard who wish to enter the Lambda complex and escape, but they cannot open the reactor door until a signal is sent to the United States Nuclear Regulatory Commission (USNRC), and the radio antenna must be reconfigured manually. To this end, they enlist Gordon Freeman's aid. He moves through an area populated by Headcrabs, zombies and Vortigaunts with the help of another security guard, and then battles HECU personnel, who are executing scientists. He then moves through an HECU camp, battling many soldiers and a few military turrets. Gordon soon arrives at the building containing the radio antenna, and sends a message to the USNRC. After an ambush by HECU personnel busting through the roof and door of the building, Gordon passes through a maze-like area containing numerous radiation leaks as well as zombies and barnacles, who are killing the few HECU troops in the building. Freeman climbs out and arrives back at the HECU camp, where more HECU soldiers have arrived, although they are preoccupied with fighting Vortigaunts.

Upon defeating the Vortigaunts, the remaining soldiers attack Gordon, who defeats them. He meets the security guard who helped him through the area the first time he was there, but (unless the player ordered him to wait for him at another place) the guard is ambushed and killed by Vortigaunts. Gordon presses through the area, battling Vortigaunts, Headcrabs, and zombies. He soon arrives at the area where the scientist and security guard waited for him. Headcrabs have found their way into the area, but the security guard defeats them. The three men open the reactor door and push towards the Lambda complex.

Gordon, the security guard, and the scientist push towards the Lambda complex and battle Xen creatures. They encounter a still-conscious scientist being infested by a Headcrab, and Gordon may mercy-kill him. After battling a pack of houndeyes, part of the building collapses, which does not harm the security, Gordon, or the scientist, but separates Gordon from the security guard and the scientist. He continues to press on towards the Lambda complex, and finds his way in after a vent collapses due to a Gargantua's roar.

Gordon enters the Lambda complex, and three scientists (one wounded) and a guard are there as well. Soon, the Gargantua heard before attacks and kills all four people in the room, and traps Gordon, who cannot defeat it without explosives, and cannot escape. As the Gargantua closes in on Gordon, the G-Man is seen watching from a window, straightening his tie, and walking away. The screen then fades to black, accompanied by the caption: Current evaluation: uplink completed. Require further data.

[edit] Allies

[edit] Whole game

[edit] Per level

[edit] Hazard Course

[edit] Uplink

[edit] Enemies

[edit] Whole game

[edit] Black Mesa

  • Firing Range Targets (7)
  • Security Guard (Only if Gordon shoots at them) (5)
  • Ceiling Turret (2)

[edit] HECU

  • HECU Troopers armed with MP5's (29)
  • HECU Troopers armed with Franchi SPAS-12 Assault Shotgun's (1)
  • Rocket Sentry (1)

[edit] Xen

[edit] Per level

[edit] Hazard Course

[edit] Black Mesa

[edit] Uplink

[edit] Black Mesa
[edit] HECU
  • HECU Trooper armed with MP5 (29)
  • HECU Trooper armed with Franchi SPAS-12 Assault Shotgun (1)
  • Rocket Sentry (1)
[edit] Xen

[edit] Trivia

  • Uplink included several ideas that were removed from the finished game. It had squad leaders with shotguns, something that was later reused in the Half-Life 2 episodes. The machine gun turrets were much more powerful and a bit slower, like their real-life counterparts. It also had executions and piles of burning Vortigaunts. Finally, it had a scene where the player could actually hide in the shadows from a group of soldiers and remain hidden.

[edit] External links

Combine OverWiki has a collection of images and media related to Half-Life: Uplink.
Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · John Patrick Lowrie · Ellen McLain · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Half-Life 2 soundtrack · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"