Gaming
 

Half-Life 2

From Combine OverWiki, the Half-Life Wiki

Real worldCombine era
This article or section needs to be cleaned up to a higher standard of quality.

This may include editing to correct spelling and grammar or rewriting sections to ensure they are clear and concise.
Please notice the administrators before removing this template, or you will be blocked.

Half-Life 2
Developer(s)

Valve

Release date(s)

November 16, 2004

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Microsoft Windows, Xbox, Xbox 360, PlayStation 3

Rating(s)

ESRB: M (Mature)

Distribution

Electronic Arts, Steam

System req

1.2 GHz processor, 256 MB RAM, DirectX 6 level graphics card, Internet connection (broadband or better recommended)

Input

Keyboard, Mouse, Gamepad, Xbox 360 Controller, SIXAXIS Controller, DualShock 3 Controller

Engine

Source

Writer(s)

Marc Laidlaw

Composer(s)

Kelly Bailey

Previous game

Half-Life: Decay

Next game

Half-Life 2: Lost Coast

Half-Life 2 (also known as HL2) is a first-person shooter computer game and the sequel to Half-Life, developed by Valve Corporation. It was released on November 16 2004 following a protracted five-year development cycle during which the game's source code was leaked to the Internet. The game garnered near unanimous positive reviews and received critical acclaim, winning over 35 Game of the Year awards for 2005.

Taking place in and around the fictional City 17 sometime in the near future, Half-Life 2 follows the scientist Gordon Freeman. Gordon is thrust into an unfamiliar environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to battle against increasingly unfavorable odds in order to free Mankind from the Combine. In his struggle, he is joined by various allies, including fellow scientists, soldiers, and friends (such as Alyx Vance) - all shocked to see him alive.

The game uses the Source engine, which includes a heavily modified version of the Havok physics engine. Half-Life 2 has been critically acclaimed for advances in computer animation, sound, narration, computer graphics, artificial intelligence (AI) and physics. When sales figures were last announced, 6.5 million copies of Half-Life 2 had been sold.[1] Roughly 25 percent of all Half-Life 2 copies have been purchased using the Steam content delivery service; their exact number is between 750,000 and one million, depending on whether they are included in the figure of 6.5 million.[1] Overall, the Half-Life franchise, including Counter-Strike and Day of Defeat, has seen over 20 million sales.[2]

To date, an Xbox port of the game has also been released. Half-Life 2 is included in the Orange Box for Playstation 3, Xbox 360 and PC.

Contents

[edit] Plot

Main article: Half-Life 2 storyline

[edit] Gameplay

Half-Life 2 plays similarly to its predecessor. The player navigates through a linear set of levels, fighting off transhuman troops known as the Combine as well as hostile alien creatures. Puzzles and sequences involving vehicles are interspersed throughout the game, breaking up stretches of on-foot combat and exploration.

Since Half-Life 2 is a first-person shooter, the gameworld is always presented from Gordon Freeman's perspective, and the player is implicitly asked to place himself or herself in Gordon's shoes. A heads-up display at the bottom of the screen shows the player's health, energy, and ammunition status, while a toggle screen shows available weapons at the top. Health and energy can be replenished by picking up medical supplies and energy cells respectively, or by using wall-mounted charging devices and health stations.

The player defeats enemies with an assortment of weapons. The game's available arsenal consists largely of modern-day weapons, primarily pistols and shotguns, though more elaborate weapons are available, such as a crossbow that shoots hot metal rods, and a pheromone pod that summons alien creatures. The Source engine's physics capabilities extend into combat via a special device called the Zero-Point Energy Field Manipulator, or "gravity gun." Using this device, the player can pick up objects and either hurl them at enemies or hold them in place to create a makeshift shield. The gravity gun can also perform a variety of non-combat functions, such as grabbing out-of-reach supplies, forming bridges across gaps, and flipping overturned vehicles.

Many puzzles use the game's physics engine. For example, one puzzle requires the player to either turn a seesaw-like lever into a ramp by placing cinder blocks at one end, or to stack wooden crates to form a crude stairway. Puzzles are frequently solved with the gravity gun. One puzzle has the player clear a highway by using the gravity gun to push numerous abandoned vehicles out of the way.

[edit] Reception

Half-Life 2's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. 6.5 million copies of the game have been sold through retail. The Steam sales is not revealed, possible around 8.3 million copies included retail and Steam.[2]The sales for Half-Life 2 have been relatively steady since its release. If Half-Life 2 eventually surpasses Half-Life in sales, it will take the title of the best-selling first-person shooter game to date.

[edit] Critical response

Half-Life 2 became and remains one of the most highly acclaimed video games in history. At least 35 Game of the Year awards were given to Half-Life 2, and most major game reviewers gave ratings within the 90-100% range. Half-Life 2 holds Metacritic's highest ranking and standing ("universal acclaim") among PC games with a score of 96, followed directly by Half-Life (also with a score of 96). Maximum PC awarded Half-Life 2 an unprecedented 11 on their rating scale which peaks at 10, and named it the "best game ever made."

Individual reviews were almost universally glowing. Sources such as GameSpy, The Cincinnati Enquirer, and The New York Times have given perfect reviewing scores, and others such as PC Gamer and IGN gave near-perfect scores (it was one of only four games ever to get 96% from UK PC Gamer, the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from PC Gamer), while the game became the fifth title to receive Edge magazine's ten-out-of-ten score. Critics who applauded the game cited the advanced graphics and physics along with the relatively lax system requirements.

Very few reviewers gave Half-Life 2 lower than a nine out of ten rating. One such critic was Netjak, a reviewing website known for its relative harshness, which gave Half-Life 2 a rating of 8.5. Several critics, including some that had given glowing reviews, complained about the required usage of Steam along with a difficult installation process.

[edit] Awards

Half-Life 2 earned over 35 Game of the Year awards, including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, Gamespot's Reader's Choice - PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the Game Developers Choice Awards, where it was also given various awards for technology, characters, and writing. The game also had a strong showing at the 2004 BAFTA Games Awards, picking up 6 awards, more than any other game that night, with awards including "Best Game" and "Best Online Game."

[edit] Products

The popularity of Half-Life 2 and the Half-Life series has led way to an array of side products and collectibles. Valve offers Half-Life-related products such as a plush headcrab, posters, clothing and mousepads.

[edit] Technical

[edit] Source engine

Main article: Source engine
Doctor Breen's office at the top of the Citadel, showing the advanced lighting abilities of the Source engine

For Half-Life 2, Valve Corporation developed a new game engine called the Source engine, which handles the game's visual, audio, and artificial intelligence elements. The Source engine comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single player and online environments.

Additionally, when coupled with Steam, the engine can be easily upgraded to include many new graphical technologies. One such example is high dynamic range lighting, which Valve Corporation debuted as a free level called Half-Life 2: Lost Coast, which functions as a playable tech demo for the new technology.

[edit] Steam content delivery system

Main article: Steam

Integral to Half-Life 2 is the Steam content delivery system developed by Valve Corporation. All Half-Life 2 players are required to have Steam installed and a valid account in order to play. Steam allows customers to purchase games and other software straight from the developer and have it downloaded directly to their computer as well as receiving "micro updates." These updates also make hacking the game harder to do and has thus far been somewhat successful in staving off cheats and playability for users with unauthorized copies. Steam can also be used for finding and playing multi-player games through an integrated server browser and friends list, and game data can be backed up with a standard CD or DVD burner. Steam and a customer's purchased content can be downloaded onto any computer, as long as that account is only logged in at one location at a time.

The usage of Steam has not gone without controversy. Some users have reported numerous problems with Steam, sometimes being serious enough to prevent a reviewer from recommending a given title available on the service. In other cases, review scores have been lowered. Long download times, seemingly unnecessary updates, and verification checks are criticisms leveled by critics of the system's use for single player games such as Half-Life 2. Whether or not a customer intends to use any multi-player features, the computer the game was installed on must have Steam and an Internet connection to verify the transaction.

[edit] Release and distribution

A 1GB portion of Half-Life 2 became available for pre-load through Steam on August 26, 2004. This meant that customers could begin to download encrypted game files to their computer before the game was released. When the game's release date arrived, customers were able to pay for the game through Steam, unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. The pre-load period lasted for several weeks, with several subsequent portions of the game being made available, to ensure all customers had a chance to download the content before the game was released.

Half-Life 2 was simultaneously released through Steam, CD (most initial U.S. "bare-bones" retail copies), and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version ("Bronze") includes only Half-Life 2 and Counter-Strike: Source, whereas the "Silver" and "Gold" (collector's edition) versions also include Half-Life: Source and Day of Defeat: Source (ports of the original Half-Life and Day of Defeat mod to the new engine) as well as the right to download all previous games by Valve through Steam. The collector's edition/Gold version additionally includes merchandise such as a t-shirt, a strategy guide, and a CD containing the soundtrack used in Half-Life 2. Both the disc and Steam version require Steam to be installed and active for play.

[edit] Subsequent releases

A demo version with the file size of a single-CD was later made available in December 2004 at the web site of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains part of the opening level of the game, and also part of the chapter "We Don't Go To Ravenholm." In September 2005, Electronic Arts distributed the Game of the Year edition of Half-Life 2. Compared to the original CD-release of Half-Life 2, the GOTY edition adds Half-Life: Source.

On December 22, 2005, Valve released a 64-bit version of the Source game engine that takes advantage of AMD64 processor based systems running 64-bit version of Windows operating system. This update, delivered via Steam, enabled Half-Life 2 and other Source-based games to run natively on AMD64 processors, bypassing the 32-bit emulator. Gabe Newell, one of the founders of Valve, stated that this is "an important step in the evolution of our game content and tools," and that the game benefits greatly from the update.[3] The response to the release varied: some users reported huge performance boosts, while technology site Techgage found several stability issues and no notable frame rate improvement.[4] 64-bit users have widely reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.

[edit] Ports

An Xbox port published by Electronic Arts was released on November 15, 2005. While subject to positive reception, critics cited its lack of multiplayer game|multiplayer and frame-rate issues as problems, and the game received much lower scores than its PC counterpart.

During Electronic Arts's summer press event on July 13, 2006, Gabe Newell announced that Half-Life 2 will ship on next-generation consoles (specifically, the PlayStation 3 and Xbox 360) including episodes One and Two, Team Fortress 2, and Portal. This 5 game package would later be known as "The Orange Box" and was shipped to PC and Xbox 360 on October 10, 2007. The Playstation 3 version was delayed and finally shipped December 11, 2007. There were reports Valve was having troubles with the Playstation 3 hardware and it shows with bouts of slowdown that are not seen on the Xbox 360 or PC versions.

[edit] Mods and expansions

Half-Life 2: Lost Coast, showcasing Valve's HDR technology.

Since the release of Half-Life 2, Valve Corporation has released an additional level and two additional "expansion" sequels. The level, "Lost Coast," takes place between the levels "Highway 17" and "Sandtraps" and is primarily a showcase for high dynamic range imaging (HDR) technology. The "expansion" sequels, Half-Life 2: Episode One and Half-Life 2: Episode Two taking place shortly after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role and expanding the mysteries surrounding the G-Man and the Vortigaunts. Additionally, one further "episode" is set to be released in the future, dubbed Episode Three; being the last expansion, "in a trilogy".[5] In an interview with Eurogamer, Gabe Newell revealed that the Half-Life 2 "episodes" are essentially Half-Life 3.[6] He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.[6] Newell admits that a more correct title for these episodes should have been "Half-Life 3: Episode One" and so forth, having referred to the episodes as Half-Life 3 repeatedly through the interview.

It was confirmed in April 2006 that Half-Life 2: Episode Four was in production, and that it would mark the start of a new story arc. Furthermore, it was confirmed that Episode Four was under development by a third-party studio under Valve Corporation's supervision.[7]

Since the release of the Source engine SDK, a large number of mods have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Half-Life 2 Substance and Smod (which modify the storyline and gameplay of the pre-existing game), and Garry's Mod (which allow the player to experiment with the physics system in a sandbox mode), to total conversions such as Dystopia or Empires, which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the Half-Life universe; others in completely original settings; while some are tributes to other games, such as GoldenEye: Source, a recreation of GoldenEye 007, or Resident Evil: Twilight, based on the Resident Evil series. Many more mods are still in development, including Neotokyo, the episodic single player mod MINERVA, and Insurgency, which focuses on realistic modern infantry combat.

Valve Corporation's Half-Life: Source was a direct conversion of the original game to the Source engine. Black Mesa, originally named Black Mesa: Source, is an unofficial mod under development which takes the more ambitious route of attempting to fully recreate the original Half-Life from the ground up using improved graphical assets and effects, while maintaining the original storyline and level design.

[edit] Development and cuts

The book Half-Life 2: Raising the Bar,[8] and, against the developer's will, the leaked Beta version and its numerous files, revealed many of the game's original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game with far grittier artwork where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases.

Half-Life 2 was also originally intended to be much more diverse in settings. Several City 17 levels at the start of the game and complete chapters from the second half of the game were completely removed and sometimes re-introduced in the subsequent Half-Life 2 episodes.

For more information about the cut content, see the following more elaborate articles:

[edit] Soundtrack

Kelly Bailey composed numerous short pieces of original incidental music that are interspersed throughout the game. Also, several tracks from the Half-Life soundtrack were re-titled and carried over, some of them remixed. Energetic techno tracks tend to back significant battles. Atmospheric synthesizer pieces enhance key plot and exploration moments and reinforce feelings of adventure, isolation, or melancholy in the player.

The limited-edition Half-Life 2 "Gold" package included, among other exclusive extras, a CD soundtrack. Although the CD contains several exclusive tracks, it does not include all of the music released with the game. Using an appropriate program, it is possible to extract all audio tracks heard in-game from the "source sounds.gcf" archive file. Tracks 44–56 in the list below were not released on the CD and can be obtained by this method. The soundtrack (save the CD version of tracks 1 and 34) was also included in the game directory of both the full and demo Audiosurf releases on Steam.

Half-Life 2 Track Listing
No. Title Length Orig. No. Original Title File Name Notes
1 "Hazardous Environments" 1:24 10 "Valve Theme" A variant was released with the game.
2 "CP Violation" 1:45 HL2_song20_submix0.mp3
3 "The Innsbruck Experiment" 1:07 HL2_song4.mp3
4 "Brane Scan" 1:40 HL2_song31.mp3
5 "Dark Energy" 1:32 HL2_song3.mp3
6 "Requiem for Ravenholm" 0:33 Ravenholm_1.mp3
7 "Pulse Phase" 1:10 HL2_song5.mp3 Exclusive to the OST; a variant was released with the game.
8 "Ravenholm Reprise" 0:52 HL2_song7.mp3
9 "Probably Not a Problem" 1:26 HL2_song33.mp3
10 "Calabi-Yau Model" 1:46 HL2_song30
11 "Slow Light" 0:44 HL2_song32.mp3
12 "Apprehension and Evasion" 2:17 HL2_song29.mp3
13 "Hunter Down" 0:15 HL2_song28.mp3
14 "Our Resurrected Teleport" 1:11 HL2_song26.mp3
15 "Miscount Detected" 0:48 HL2_song25_Teleporter.mp3
16 "Headhumper" 0:08 HL2_song24_Lamar.mp3 Exclusive to the original soundtrack.
17 "Triage at Dawn" 0:45 HL2_song23_SuitSong3.mp3
18 "Combine Harvester" 1:25 HL2_song22_CombineTheme3.mp3 Exclusive to the original soundtrack.
19 "Lab Practicum" 2:54 HL2_song2.mp3
20 "Nova Prospekt" 1:57 HL2_song19.mp3
21 "Broken Symmetry" 1:03 HL2_song17.mp3
22 "LG Orbifold" 2:52 HL2_song16.mp3
23 "Kaon" 1:11 HL2_song15.mp3
24 "You're Not Supposed to Be Here" 2:41 HL2_song14.mp3
25 "Suppression Field" 0:55 HL2_song13.mp3
26 "Hard Fought" 1:15 HL2_song12_long.mp3
27 "Particle Ghost" 1:40 HL2_song1.mp3
28 "Shadows Fore and Aft" 1:26 HL2_intro.mp3
29 "Neutrino Trap" 1:35 8 "Hurricane Strings" HL1_song9.mp3
30 "Zero Point Energy Field" 1:41 5 "Cavern Ambience" HL1_song6.mp3
31 "Echoes of a Resonance Cascade" 1:38 4 "Space Ocean" HL1_song5.mp3
32 "Black Mesa Inbound" 2:13 2 "Vague Voices" HL1_song3.mp3
33 "Xen Relay" 0:39 25 "Threatening Short" HL1_song26.mp3
34 "Tracking Device" 1:03 Remix of Half-Life track 24, "Credits/Closing Theme."

Exclusive to the OST CD; a variant was released with the game.

35 "Singularity" 1:19 23 "Traveling through Limbo" HL1_song24.mp3
36 "Dirac Shore" 1:26 20 "Dimensionless Deepness" HL1_song21.mp3
37 "Escape Array" 1:26 19 "Electric Guitar Ambience" HL1_song20.mp3
38 "Negative Pressure" 1:57 18 "Steam in the Pipes" HL1_song19.mp3
39 "Tau-9" 2:05 16 "Drums and Riffs" HL1_song17.mp3
40 "Something Secret Steers Us" 2:02 14 "Nuclear Mission Jam" HL1_song15.mp3
41 "Triple Entanglement" 1:32 HL1_song14.mp3 Remix of Half-Life track 13, "Sirens in the Distance."
42 "Biozeminade Fragment" 0:32 HL1_song13.mp3 Remix of Half-Life track 12, "Alien Shock."

Exclusive to the original soundtrack.

43 "Lambda Core" 1:44 9 "Diabolical Adrenaline Guitar" HL1_song10.mp3
44 "Hazardous Environments (Game Mix)" 0:34 HL1_song11.mp3 The variant of track 1 released with the game.
45 "Tracking Device (Game Mix)" 1:01 HL1_song25_REMIX3.mp3 The variant of track 34 released with the game.
46 "Entanglement" 0:39 HL2_song0.mp3
47 "Pulse Phase (Game Mix)" 0:45 HL2_song6.mp3 The variant of track 7 released with the game.
48 "Highway 17" 0:59 HL2_song8.mp3
49 "A Red Letter Day" 0:29 HL2_song10.mp3
50 "Sand Traps" 0:34 HL2_song11.mp3
51 "CP Violation (Remix)" 2:19 HL2_song20_submix4.mp3
52 "Train Station 1" 1:30 HL2_song26_trainstation1.mp3
53 "Train Station 2" 1:12 HL2_song27_trainstation2.mp3
54 "Industrial Suspense 1" 0:12 industrial_suspense1.wav
55 "Industrial Suspense 2" 0:10 industrial_suspense2.wav
56 "Radio" 0:39 radio1.mp3

[edit] World Records

Guinness World Records awarded Half-Life 2 the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".

The "Fastest Half-Life 2" speed run was awarded to the Half-Life Done Quick team on March 8, 2008 from the Guinness World Records: Gamer's Edition 2008.

[edit] Characters

Alternate American cover, Alyx version.
Ditto, G-Man version.
The Half-Life 2 series logo.
The Half-Life 2 series favicon.

[edit] Enemies

[edit] Weapons

[edit] Notes and references

Combine OverWiki has a collection of images and media related to Half-Life 2.

[edit] External links

[edit] Official

[edit] Speedruns

[edit] General resources

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game soundtracks Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack · Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Portal soundtrack · Half-Life 2: Episode Two soundtrack
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · John Patrick Lowrie · Ellen McLain · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"