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Half-Life 2: Raising the Bar

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Half-Life 2: Raising the Bar
Author
Language

English

Subject(s)

Video game design

Publisher

Prima Games

Publication date

November 23, 2004[1]

Pages

288

ISBN

0-7615-4364-3

Half-Life 2: Raising the Bar - A Behind the Scenes Look: Prima's Official Insider's Guide is a coffee table book written by David Hodgson and published by Prima Games in November 2004, in a hardback and paperback cover, comprising a collection of images chronicling the development of Half-Life, Team Fortress, Day of Defeat, Counter-Strike, Counter-Strike: Source and Half-Life 2. Text includes notes on game design, development, cut concepts, information relating to voice actors and game development. Numerous interviews of the Valve staff members also fill the book.

The book has been discontinued and has thus become a collectible item,[2] although it can still be found on websites such as Amazon.com. It is also not listed anymore on the Prima Games official website.[3] However, rumors about a new, expanded edition being published in the wake of Episode Three's release have surfaced.[source?]

Contents

[edit] Contents

[edit] Foreword by Gabe Newell

In this foreword written August 11, 2004, Valve's managing director Gabe Newell makes some acknowledgments, talks about team work, the importance of the gaming community and wonders if Half-Life 2 will be successful.

[edit] Gallery

[edit] Investigation 1: Anomalous Materials

Chronicles how it all started, the evolution of Half-Life, from Prospero to Quiver, containing much characters, creatures, locations and weapons concept art, as well as screenshots of cut content.

[edit] Half-Life: A Nonstandard Specimen

Depicts the development of the Half-Life enemies, cut and kept, and how the final game stemmed from Prospero and Quiver.

This section includes concept art by Greg Coomer, Chuck Jones, Ted Backman and Dhabih Eng.

[edit] Gallery

[edit] Extra Life: The Mod Movement

Expands on information related to the mod community that developed in the game's wake and the subsequent retail release of iconic mods such as Counter-Strike,Team Fortress and Day of Defeat.

This section includes concept art by Kristen Perry and Moby Francke.

[edit] Gallery

[edit] Investigation 2: Unexpected Interference

Covers the long development of Half-Life 2, also containing much characters, creatures, locations and weapons concept art, as well as screenshots of cut content. It also covers character creation and design.

[edit] Half-Life 2: Creature Discomforts

Covers the Half-Life 2 creatures, how they evolved and why some were cut.

This section includes concept art by Ted Backman, Dhabih Eng, Tri Nguyen and Viktor Antonov.

[edit] Gallery

[edit] Half-Life 2: Digital Drama

Covers character creation and design, acting, motion capture, and face posing, as well as some information about the characters' real life counterparts. It also includes story excerpts by Marc Laidlaw given to the team for design inspiration.

This section includes concept art by Ted Backman, Dhabih Eng, Anry and Moby Francke.

[edit] Gallery

[edit] Half-Life 2: Welcome to City 17

Covers Half-Life 2's setting evolution, and how it started from a globe-spanning vision to a tighter, circular path that gave birth to City 17 and its surroundings. It again includes story excerpts by Marc Laidlaw.

This section includes concept art by Viktor Antonov, Eric Kirchmer, Tri Nguyen, Horia Dociu, Randy Lundeen, Damarcus Holbrook and Jeff Ballinger.

[edit] Gallery

[edit] Half-Life 2: Final Sequence

A more technical section, it covers polishing and adding detail, mapping, prop creation, NPC behavior, general gameplay, etc.

Images included in this section are mostly screenshots from the retail Half-Life 2.

[edit] Gallery

[edit] Notes and references

[edit] See also

[edit] External links

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game soundtracks Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack · Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Portal soundtrack · Half-Life 2: Episode Two soundtrack
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · Kathy Levin · John Patrick Lowrie · Ellen McLain · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"
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