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Half-Life High Definition Pack

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Half-Life High Definition Pack
Developer(s)

Valve Corporation and Gearbox Software

Release date(s)

August 29, 2005

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Windows

Rating(s)

ESRB: M (Mature)

Distribution

Steam

Input

Keyboard and mouse

Engine

GoldSrc

Series

Half-Life

Designer(s)

Stephen Bahl (all weapons and HECU models)[1]

Previous game

N/A

Next game

N/A

The Half-Life High Definition Pack (also commonly abbreviated to several other forms, including the Hi-Def Pack, or simply HD Pack) is a content pack consisting of new and upgraded material, but mostly models, for games in the Half-Life series. It was created by Gearbox Software and originally included with the PC release of Half-Life: Blue Shift. It includes content for the original Half-Life, Opposing Force, and Blue Shift, as well as content for Team Fortress Classic created by Valve Software.

Contents

[edit] Overview

A HD Zombie.

The improvements coming from the High Definition Pack mainly stem from the increased polygon count over the default Half-Life models. However, despite the increased level of detail, the style of some of the models, most noticeably the HECU soldiers, has been changed. Subsequently, while the models are improved in terms of the level of detail, it remains a matter of opinion as to whether they look better.

The upgraded character models in the High Definition Pack included the scientists, security guards, and HECU soldiers, as well as several of the Xen creatures. In addition, all of the weapon models were upgraded as well. This included some notable changes to the game's original arsenal. The Glock 17 was replaced with a Beretta M9 and the MP5 submachine gun was replaced with an M4A1 carbine.[2] To reflect some of the weapon changes with the high definition models, new sounds were given to the shotgun and assault rifle, as well as new sprites for the game's HUD.

[edit] History

The Barney models, original and HD comparison.

The High Definition Pack spawned from the canceled Sega Dreamcast version of Half-Life, in which Blue Shift was included as a bonus addition to the game. The Dreamcast port boasted improved graphical content, and these models were eventually carried over to the PC after the game's cancellation.[2] However, they were evidently not directly converted as the models that appeared in the Dreamcast port appear to be earlier versions of what would finally comprise the High Definition Pack. The leaked version of the DC game included models that possessed some very noticeable differences from the finished high definition models, and even had some improved models not made part of the High Definition Pack at all. Earlier preview shots of the Dreamcast version shows yet even older incarnations of some of the high definition models.

[edit] PlayStation 2

The PlayStation 2 remake of Half-Life saw even further improved models to the game, also created by Gearbox. This included full facial animation and individually-animated fingers. As such, they're considered a continuation of the High Definition Pack. The PlayStation 2 port took advantage of a "Level of Detail" system, allowing these very detailed models up close without sacrificing performance. They were never officially released for the PC version of the game. However, modders have since converted the models and improved them even more, thus making them popular replacements in the community for those looking to graphically enhance their games. Because the PS2 models are seen as the highest-quality versions available, greater than the original High Definition Pack, they are often referred to as "super definition" among some parts of the community, while the original Half-Life models are called "low definition".

[edit] Steam release

On August 25, 2005, the High Definition Pack was made available for free through Steam by Valve.[3] However, Valve was criticized for not using the fixed version of the models, which were already available in Gearbox's patch for Blue Shift.[4] These patched models re-included animations missing from the high definition models that, although did not appear in any of the official games, were commonly used in custom levels and modifications. Without these patched models, many modifications will act erratically, as the missing animations can interrupt scripted sequences, possibly preventing the player from continuing or even crashing the game.[5] Many also complained at how the High Definition Pack was implemented in the program. When enabled, Steam automatically disables the use of any other custom content.[5] Players wanting to use both the High Definition Pack and their own models were prevented from doing so unless they manually extracted the high definition models from the GCF file. Over a year later, on August 30, 2006, a staff member of Planet Half-Life released a fixed version of the patched High Definition Pack for use in Steam.[5]

[edit] Notes and references

  1. Stephen Bahl as quoted on Marc Laidlaw Vault on the HalfLife2.net Forums
  2. 2.0 2.1 Half-Life Updated Preview. GameSpot (2001-09-10). Retrieved on 2007-11-08.
  3. PHL Steam Client Update Available. Official Steam website (2005-08-29). Retrieved on 2007-11-08.
  4. Opposing Force & Blue Shift Patches. Planet Half-Life (2006-03-11). Retrieved on 2007-11-08.
  5. 5.0 5.1 5.2 PHL High-Definition Pack for Steam!. Planet Half-Life (2006-08-30). Retrieved on 2007-11-08.

[edit] External links

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game soundtracks Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack · Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Portal soundtrack · Half-Life 2: Episode Two soundtrack
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Matthew Armstrong · Stephen Bahl · Chet Faliszek · Rob Heironimus · Brian Hess · Kristy Junio · Marc Laidlaw · David Mertz · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · Kathy Levin · John Patrick Lowrie · Ellen McLain · Lani Minella · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"
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