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This is a collection of the various changes and additions to Half Life.

August 1, 2017

Engine

  • Rate limit hltv commands to prevent connection issues

July 10, 2017

  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals


September 9, 2013

  • Fixed crash when loading maps with malformed entity data

September 5, 2013

  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this

September 2, 2013

  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods 
  • Make sure the Close button has keyboard focus when you see the disconnection dialog 
  • Made the play command obey speak_enabled cvar 
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted 
  • Fixed hang when loading maps with corrupt entity data 
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM 
  • Fixed audio artifact in sound track Nuclear Mission Jam 
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank 
  • Fixed sprays not loading from the correct path causing them not to update 
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game

August 29, 2013

  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games

August 8, 2013

  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game

May 16, 2013

  • Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect.
  • Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
  • Fixed game directory not being set correctly under Mac OS X or Linux
  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times 
  • Clamped health values to fix display issues when it dropped below 1 or above 255 
  • Draw the "Paused" message when you pause the game 
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly 
  • Updated sound track to 44kHz, 128kbit MP3 for better listening experience 
  • Fixed test microphone button not working 
  • Updated SDL drop, fixes some mouse input issues 
  • Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
  • Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic

April 26, 2013

  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Draw the "Paused" message when you pause the game
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly

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