Hopwire Grenade
From Combine OverWiki, the Half-Life Wiki
| The content of this article has been cut.
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| This article is about the weapon cut from Half-Life 2. For the weapon cut from Episode One, see Vortex Hopwire. |
| | |
| Hopwire Grenade | |
|---|---|
| Production information | |
| Affiliation | |
| Type |
Grenade |
| Technical specifications | |
| Maximum Ammunition |
5 |
| Ammunition Type |
Grenades |
| Range |
Short |
| Usage | |
| Used by | |
| Counterpart(s) |
Other grenades |
| Game information | |
| Entity |
weapon_hopwire |
The Hopwire Grenade is a weapon cut from Half-Life 2. It can be found in the playable Half-Life 2 Beta. Although it has the same entity, it is unrelated to the Black Hole Hopwire cut from Half-Life 2: Episode One.
Contents |
[edit] Overview
- Such a weapon, once placed, leaps up into the air after several seconds and shoots out several wires which, when tripped, cause the grenade and all its tethers to detonate.
- It was to be used by the Alien Assassin. It is likely but unsure if the player was to acquire their first Hopwire Grenades after killing an Alien Assassin.
- In the playable Beta, the Hopwire is extremely unstable and does not work properly. If one of the wires touches a surface in the wrong way, the game will crash.
- When held by the player, it uses the regular MK3A2 Grenade model. The proper model will only appear when it is thrown and can be separately viewed in the game files.
[edit] Trivia
In the Half-Life 2 files, several texture files for HUD weapon icons can be found, most of which still containing the icons for almost all of the cut weapons. The Hopwire Grenade is among them.
[edit] Gallery
[edit] List of appearances
- Half-Life 2 (First appearance) (Game files only) (Non-canonical appearance)
