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Hydra

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Hydra
General information
Type

Wildlife

Individual information
Weapon(s)
  • Impaling
  • Smacking
Game information
Entity

npc_hydra[1]

Designer(s)
"There you are! I wondered what was keeping you. Hope you didn't have any trouble finding me."
Alyx Vance[src]

The Hydra[2][1][3][4] is an enemy cut from Half-Life 2 during the later stages of the game's development.[3]

Contents

[edit] Overview

The Hydra impaling an Overwatch Soldier in the E3 map "e3_hydra".

The Hydra was to be a massive colonial organism made out of three neon blue tentacles that went up to the surface. Each tentacle was to end with a different "head". Its body was to be made of gelatinous, transparent flesh, with organs clearly visible. It was to be seen in the underground sections of City 17, and along outside canals.[2][3]

Its earliest use was consisting of a scripted sequence set in the City 17 sewers, during which an Overwatch Soldier is impaled by one of the three heads, right after Gordon catches up with Alyx, her telling him "There you are! I wondered what was keeping you. Hope you didn't have any trouble finding me." when noticing him, then saying "uh-oh" when the soldier and the Hydra appear. It was showcased at E3 2003 as a demonstration, in the map "e3_hydra", as well as the first Half-Life 2 trailer. The same area can also be found in other E3 maps, such as "e3_strider" and "e3_sewer".

More recent maps present in the playable Half-Life 2 Beta suggest it was to be met as a boss at the end of the underground levels of City 17, during the Uprising. These areas are now partially included in the Half-Life 2 chapter Anticitizen One, while others, designed specifically for the creature by Ken Birdwell,[2] such as "d3_under_01", "d3_under0102" (featuring 10 Hydras, Metrocops being impaled by them and Manhacks) or "d3_c17_08", have been completely removed (a self-explanatory text, "Final Hydra battle will occur here", is present in "d3_c17_08").[3]

[edit] Behavior and skills

One of its "heads" was to be pointed and capable of piercing through its victims, while the other's behavior is unsure. The pointed head model is unnamed and appears first in the scripted sequence; the two others appear right after, at which point the scripted sequence stops. One is named "seer", the other "smacker". "Seer" was probably to act as some kind of sensor (given its name and its finger-like protuberances), while "smacker" was probably to smack victims like a fist, or grab them like a hand, given its shape.

[edit] Fate

Concept art for several heads, including the pointed one and the "smacker" one.

Valve's Ken Birdwell was responsible of the Hydra's coding and AI development. It was his pet feature, and a monster he wanted in Half-Life 2 from the start. Designing whole areas of the game around it, he personally spent about six months on and off getting all the movement algorithms and physics to a working state. Everyone at Valve was pretty skeptical about his work on the Hydra when he started, so he kept it pretty low profile. However, once he got some of the early rough Al drafts up and running and showcased it to his colleagues, they got very excited about it and started pushing him to hurry up and finish it.

But the closer it got to being done, the more its fatal flaw was becoming clear: while this great big glowing giant worm looked good while fighting other NPCs, snaking through the map, knocking stuff over and putting on a great show, it was unsatisfying in the first person, looking no more than a non-descript blob doing something vague, then the player would be dead without being able to see properly what they were fighting.

It then had to be cut. It was personally very painful for Birdwell, but he states it had to do be done since when a design is not working, it has to be given up. However he adds he would still like to see the Hydra in the Half-Life universe somewhere, suggesting he would start by rethinking its Al more along the lines of an Antlion.[2] This however has not been made yet.

[edit] Trivia

  • The Hydra bares a passing resemblance to the Tentacle from the original Half-Life and from what little is known about it it would seem it was intended to perform a very similar role. It is possible that it was intended to be some sort of mutated Tentacle, in the vein of the Fast and Poison Headcrabs, although it is unknown if it was to have come to Earth through Xen.
  • The hydra is an actual invertebrate freshwater animal, and an Ancient Greek serpent-like chthonic water beast that possessed 9 heads. Both bear similarities with Backman's Hydra, notably a transparent body for the first one and several heads for the second.
  • In the scripted sequence, the Overwatch Soldier utters a normal human scream, without vocoder effects.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

[edit] External links

Creatures
Antlions Antlion · Antlion Grub · Antlion Guard · Antlion Guardian · Antlion Soldier · Antlion Worker
Headcrabs Headcrab · Fast Headcrab · Gonarch · Poison Headcrab · Standard Headcrab
Race X Gene Worm · Pit Drone · Pit Worm · Shock Trooper · Sprite · Voltigore
Synths Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Xen Alien Controller · Alien Grunt · Barnacle · Boid · Bullsquid · Chumtoad · Gargantua · Headcrab · Houndeye · Ichthyosaur · Leech · Manta Ray · Nihilanth · Snark · Tentacle · Vortigaunt
Zombies Zombie · Fast Zombie · Gonome · Poison Zombie · Standard Zombie · Zombine
Other Advisor
Antlions (cut) Antlion King
Synths (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Xen (cut) Archer · Charger · Fast Walker · Flocking Floater · Kingpin · Mr. Friendly · Panther Eye · Sand Barnacle · Snapbug · Stukabat
Other (cut) Alien Fauna · Hydra · Particle Storm · Skitch · Stampeder · Tripod Hopper
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