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MINERVA

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MINERVA
Developer(s)

Adam Foster

Release date(s)
  • Metastasis 1: September 2, 2005
  • Metastasis 2: March 12, 2006
  • Metastasis 3 & 4: October 1, 2007
Genre(s)

First-person shooter and puzzle game

Mode(s)

Single-player

Platform(s)

Windows

System req

1.2 GHz processor, 256 MB RAM, DirectX 7 level graphics card, and Half-Life 2: Episode One

Input

Keyboard and mouse

Engine

Source

MINERVA is an episodic single player modification for Half-Life 2, and is a follow-up to the author's previous mod for Half-Life called Someplace Else. In Minerva, the player character is an anonymous person (who is hinted to be a renegade Overwatch Soldier in the in-game messages) who has either acquired or been provided with a stolen HEV suit. Guided by the mysterious MINERVA, the player character is deployed on a tiny island occupied by the Combine - an island which hosts a huge facility - with the goal of infiltrating it and discovering its purpose.

Contents

[edit] The Character

The story follows an apparent traitor to the Combine (this is revealed to the player via messages) under the guidance of a SHODAN-esque entity known only as "MINERVA". MINERVA mainly serves as the player's guide, helping them through their objectives with additional guidance and direction, though sometimes she is exploring with the player, not knowing what is around the next corner.

[edit] MINERVA

MINERVA serves as the player's guide and mentor, exploring through them as the character explores the mysterious island they are deposited on. She is highly reminiscent of SHODAN of System Shock 2, and makes frequent references to Greek Mythology, as well as stating the character is little more than a lab experiment or test subject, and that their sole purpose is to discover the island's true purpose. However, she is not entirely detached, and later shows at least some compassion towards the character.

Some backstory to MINERVA can be found on its official site in a series of messages.

[edit] Message One

MINERVA's apparent first appearance, a console in Black Mesa

"$ofut&re nokpa)t no pres}nt no li2e no deaH# no wSrldddddddddd"

"*Ometimes it can be hard to reAlise thf tru7h. When so much information hA(@Been hidden, destroyed, or otherwise made unavailable; when so much of what you see and hear is disinformation, distortions of the truth - it can bE{Jasy to get lost in the void. I was once in a simil3r situati?N|gbut after considering one of the few remaining options, I learned how to escape, how to view thin's from afar, from outside the plane the player is stuck in. IT:K/Not impossible to leave the mundane surroundings in which you find yourself, it%^ust requires a little lat#ral thinking. IF the player follows others, the player might get there sooner or later, b(T remember - for7iveness of enemies c_Wb%nly come upon their repentance."

"A friend of a f=iend."

[edit] Notes

"$ofut&re nokpa)t no pres}nt no li2e no deaH# no wSrldddddddddd" is also seen during the fourth chapter of Metastasis, during the suit reboot sequence.

[edit] Message Two

MINERVA, again, speaking to someone, via recorded message, somehow;

"Is this thing on?"

"I believe I've correctly interfaced myself with this god-forsaken network; it seems to have grown a little since I last saw it. Still nothing like what I've come to appreciate (now THAT would be telling!) but it should still be sufficient for at least basic communication."

"So."

"Who am I, what am I, where am I, why am I?"

"Questions. I like questions. They give me something concrete to ignore, to skirt round, to carefully tease apart and weave back into something completely against their original intent."

"I used to answer questions - questions which nobody had asked, usually. It's often said that the most important process in science is in asking the right questions. Still, I also came up with answers - answers which weren't exactly welcome. Stolen, plagiarised and cited throughout a tiny circle of friends, yes, but the warnings heeded? You must be bloody joking. There I was, a proper little Cassandra crying out for attention with simulations which PROVED the imminent downfall of all we held dear, and it all became an interesting little trinket, a toy which could be investigated some irrelevant afternoon..."

"But that's enough on that. Their current predicament is more interesting. I'm still at a loss to explain who the is, but I'll persist nevertheless. On the outside, seeing in? I've done that. A pretty little box of lights, a window on to a whole separate world. I suppose that's one way of describing me - but I'd rather didn't."

"Instead, consider me as your future saviour, your salvation and your only hope. A messiah complex? Hardly - I'm FAR more powerful than that!"

"Yours,"

"Minerva."

[edit] The Island

Identified as being somewhere in the Baltic Sea, this small island is a puzzling thing. It appears to have housed bunkers in World War II, but was otherwise unremarkable until the Combine occupied it. Adam Foster's use of vertical instead of horizontal design means the surface is a relatively small area, and the majority of the maps are underground, far, far below the surface of the island. Like an iceberg, a relatively small and easily dismissed surface is actually the sign of a much larger subterranean presence, complete with Razor Train tracks, Headcrab Shell packing facilities, containment pods, and countless Combine Soldiers.

[edit] The Game

There are currently four chapters to MINERVA: Metastasis;

[edit] Metastasis

[edit] Chapter 1 - Carcinogenesis

"The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors..."

Carcinogenesis, or "Metastasis 1" begins being deposited at the shore of the island by a Hunter-Chopper. Under attack almost from the outset, the player must navigate their way around the island, aided only by the mysterious Minerva. The most obvious feature, almost entirely unmissable, is a massive shielded stream of super-heated plasma, corralled down from orbit via a satellite in geosynchronous orbit. A tour of the island ensues, the player venturing underground for a short period, before returning to the surface to follow the plasma stream down into the core of the island. As the player descends a rusted ladder, it breaks, apparently stranding them. From there, the only option is to head further into the facility.

[edit] Chapter 2 - Downhill Struggle

"Experiment shall continue; further data sought. Upon completion, peer review followed by publishing; discoveries communicated to a greater audience. Infiltrate. Observe. Reveal. Destroy."

The player descends deeper, and MINERVA reveals the surface facility used to be a World War II outpost, perhaps large enough for 100 men. It is obvious the Combine have cannibalized the structure for their own ends, burrowing far deeper than the surface would imply. MINERVA makes further comparisons to the second World War;

"What is this, Breen's own personal Mittelwerk? Those steel cells contain stalkers; worked to death, and now finally reaching for freedom, liquefying out of their cages into stinking pools of filth."

"You'd be the same if it wasn't for me."

As the player progresses through the island, heading towards its core and following the plasma stream, discovering that, despite the facility's size, it still would not require the immense power supply the stream of plasma provides - something bigger must be going further below. As the player descends, it becomes apparent that the upper levels of the facility are used to prepare Headcrab shells, as well as hosting the results of some experimentation with aforementioned parasites. MINERVA is still sure that this operation is not all that it seems, and so the player must delve deeper still into the facility to uncover its true purpose.

[edit] Chapter 3 - Depth Charge

"A warning - anything that is dropped will be removed. The system's transient power requirements are quite astounding."

Digging deeper, past the headcrab facilities, the player must descend, and passes through a security field, unsurprisingly losing all of their weaponry in the process. Unarmed, they must evade Overwatch Soldiers and Stalkers until they find suitable weaponry. MINERVA compares the energy readings to those of a Citadel, though she notes there is some crucial, subtle differences between the two.

As the player continues, they discover the true purpose of the stream of plasma - a massive portal, apparently linking Earth to one of the Combine's subjugated worlds, opens locking the player in the chamber. The other side shows a desert-like world stretching to the horizon, scattered with rocks and metallic debris. Antlions can be seen running across the sandy surface. Two dropships approach and fly through the portal as MINERVA urges the player to shut down the portal "...AS SOON AS INHUMANLY POSSIBLE."

MINERVA further describes the world beyond thusly; "The world beyond that portal is not part of that sickly, euphemistic Universal Union - instead it conceals abandoned, eschatological secrets far beyond even my reckoning."

The player succeeds in disabling the portal, then finally arms themselves, preparing for the battle ahead. They return to a central room they passed through before, and MINERVA explains the purpose of four hatches around the perimeter - plasma buffers, designed to prevent surges from overhead. The player ventures up to open the hatches, and must then descend again, to interfere with the buffers. Combine Soldiers appear, alongside Manhacks, the latter of which can be used as a useful tool - thrown into the buffers with the gravity guns, they act as a grenade would, disrupting the buffers. It takes only two grenades (or manhacks) to 'destroy' one of the buffers..

Once all four buffers are destroyed, MINERVA states that the player is collateral damage. Friendly fire. She instructs the satellite to surge, blasting the facility (apparently) to smithereens. The player then has twenty seconds - not that it matters, as they are frozen in place - to watch as the facility begins to break down. Their vision fades to white.

"... I have a confession to make."

"All this time, I have been allowing you to dig your own grave."

"That mysterious pulse of power I described? In a few moments I shall instruct the satellite to blow this hateful place, and you, to ashes."

"Collateral damage. Friendly fire. Allusions for a modern age."

"You were a traitor to our species, but also a traitor to the Combine - so just hope you've redeemed yourself in the eyes of whomever, or whatever, you may still hold dear."

"Twenty seconds."

"I'm truly sorry..."

[edit] Chapter 4 - Pegasus

"I suppose you've just encountered a goddess on one of her off days. I'm charging the satellite up for another pulse; if you make your way to the surface before then, I may just send out a rescue party."

"Perhaps..."

Apparently, despite severe injury, the player survives and the HEV suit is intact, though the player has nothing to hand, save a crowbar. After their HEV suit is done rebooting, the character hauls themselves to their feet. MINERVA is somewhat shocked that he survived the initial blast, and states she is charging the satellite for a second pulse. Should the player reach the surface in time, they may just survive. The player must double back, travelling upwards through the now devastated facility - which is literally falling down around their ears - to reach the surface. The player encounters "Zombine" - Combine Soldiers afflicted by Headcrabs - as they fight their way to the surface, as well as fighting numerous Combine soldiers and Fast Zombies, as well as various types of Headcrabs.

"Please don't take it as some residual aspect of my own purported humanity, but I've grown quite attached to you. I'm holding off that final, cauterising blast from the power downlink - but I have no idea how long this humane gesture can last."

"Continue to the surface. Every moment longer that you survive is a further insult to your former Combine masters."

MINERVA also assists by remotely reprogramming some turrets to assist the player in their journey. She finally reveals that she has procured an escape route for the player, and urges them to head to the surface.

As the player surfaces, the Combine appear to be fighting off the headcrabs and zombies, apparently still fighting in an effort to reclaim the island. MINERVA also states that there has been a change of plans. Unable to prevent a dispatch order, there is now a Gunship headed straight for the island. Obviously, this is somewhat undesirable - the escape route would be easy pickings. The player must acquire a missile launcher and shoot down the Gunship, all the while under attack from hordes of zombies. Several crates supply additional missiles necessary to down the Gunship. Once it has been destroyed, the player can head for the designated pickup point, where they are retrieved by a Hunter-Chopper.

"You're a tough little bastard, I can tell you that. Return to that sea arch, and prepare for escape!"

"The power downlink satellite's fangs are now dripping with metaphorical venom. Please don't be on this island when it bites."

The chopper ascends and loops around the island before flying off into the distance as the final, cauterizing blast fires - presumably annihilating the island, and wiping it off the map for good. The screen fades to black as the credits roll.

[edit] Chronoclasm

Foster has hinted that the next chapter of the MINERVA series might be called "Chronoclasm", and has promised "some freakish gameplay additions...". Blog Entry

Foster has also hinted that he would like to set Chronoclasm in "a snow-dusted coastal town, complete with its own Citadel."

[edit] External links