Gaming
 

Moby Francke

From Combine OverWiki, the Half-Life Wiki

Real worldThis is a good article. Click here for more information.
Moby Francke
Biographical information
Born

N/A, Saint Thomas, Caribbean

Occupation(s)

Conceptual Artist

Moby Francke is Conceptual Artist for Valve originally from Saint Thomas, Caribbean. Character Designer for Half-Life 2 and Art Lead on Team Fortress 2, he brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art University of San Francisco, he worked at LucasArts as a conceptual designer, and taught figure painting at the Academy of Art University. He has won several awards, including two New York Society of Illustrators Competition Awards.[1]

On Valve's official website, his function his described that way: "Moby is a character designer for Half Life 2 and the art lead on Team Fortress 2. He brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art San Francisco, he worked at Lucas Arts as a conceptual designer, and taught figure painting at the Academy of Art SF. He's won several prestigious awards, including 2 New York Society of Illustrators Competition Awards. He is originally from the small Caribbean island of St. Thomas, and enjoys the simple things of life."[1]

Contents

[edit] Work for the Half-Life series

[edit] Half-Life 2

[edit] Gallery

[edit] Half-Life 2: Lost Coast

[edit] Gallery

[edit] Portal

[edit] Gallery

[edit] Work for the Counter-Strike series

[edit] Counter-Strike: Source

  • Navy Seal[2]
  • Phoenix Faction[2]

[edit] Gallery

[edit] Work for the Team Fortress series

[edit] Team Fortress 2

[edit] Gallery

[edit] Classes

[edit] Demoman
[edit] Engineer
[edit] Heavy
[edit] Medic
[edit] Pyro
[edit] Soldier
[edit] Spy
[edit] Other

[edit] Locations

[edit] Miscellaneous

[edit] Notes and references

[edit] See also

[edit] External links

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game soundtracks Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack · Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Portal soundtrack · Half-Life 2: Episode Two soundtrack
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · Kathy Levin · John Patrick Lowrie · Ellen McLain · Lani Minella · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"