Moby Francke
From Combine OverWiki, the Half-Life Wiki
| Moby Francke | |
|---|---|
| |
| Biographical information | |
| Born |
N/A, Saint Thomas, Caribbean |
| Occupation(s) |
Conceptual Artist |
Moby Francke is Conceptual Artist for Valve originally from Saint Thomas, Caribbean. Character Designer for Half-Life 2 and Art Lead on Team Fortress 2, he brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art University of San Francisco, he worked at LucasArts as a conceptual designer, and taught figure painting at the Academy of Art University. He has won several awards, including two New York Society of Illustrators Competition Awards.[1]
On Valve's official website, his function his described that way: "Moby is a character designer for Half Life 2 and the art lead on Team Fortress 2. He brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art San Francisco, he worked at Lucas Arts as a conceptual designer, and taught figure painting at the Academy of Art SF. He's won several prestigious awards, including 2 New York Society of Illustrators Competition Awards. He is originally from the small Caribbean island of St. Thomas, and enjoys the simple things of life."[1]
Contents |
[edit] Work for the Half-Life series
[edit] Half-Life 2
- The Rebel/Citizen outfits (with Ted Backman)[2]
[edit] Gallery
[edit] Half-Life 2: Lost Coast
[edit] Gallery
[edit] Portal
[edit] Gallery
[edit] Work for the Counter-Strike series
[edit] Counter-Strike: Source
[edit] Gallery
[edit] Work for the Team Fortress series
[edit] Team Fortress 2
- The Demoman[3]
- The Engineer[3]
- The Heavy[3]
- The Medic[3]
- The Pyro[3]
- The Scout
- The Sniper
- The Spy[3]
- The Soldier[3]
- The cut Human and Alien class designs[3]
- The base headquarters[3]
- Most of the maps, such as:

