Mortar Synth

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A mortar synth

First Seen: Half-Life 2, Chapter Thirteen - Our Benefactors

  • Health total: N/A
  • Weapon damage: N/A
  • Entity: cycler (has no AI and has the same entity that Advisor, also spawn malfunctioning in HL2)

Like the crab synth, this creature is seen being transported on a conveyor belt in the Citadel during Gordon Freeman's second pod-ride, but is never encountered in a combat situation. Mortar synth, along with Crab synth, are described as being self-replicating and part-replacing creatures, and that they serve as the backbone of the Combine's armies. It is an airborne attack unit that launches biomechanical armaments and shells, hence its name and the catapult-like structure on its back. It appears to be a synth of a squid-like creature, as there are several tentacle-like appendages extending from the front of the synth. It also has two claw-like limbs next to the tentacles. When a mortar synth is approached during play and interacted with the USE key, the entity's current animation will freeze and continue moving by frame when it is shot. Its animation would resume when the USE key is pressed again.

Several mods has recreated this monster from old leaked code, it seems to fly around and fire electric discharges,animations indicates it was meant to fire some kind of energy ball.

Mortar Synth bears some resemblance to Manta Rays from original Half-Life.

Units of the Combine
Humanoid: Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Nova Prospekt Guard · Stalker
Synth: Combat Pod · Crab Synth · Dropship · Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Other: APC · Hunter-Chopper · Manhack · City Scanner
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