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Mortar Synth

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Mortar Synth
General information
Affiliation

Combine

Type

Synth

Personal information
Weapon(s)

Mortar

Game information
Entity

N/A

The Mortar Synth is an incomplete Half-Life 2 aerial enemy only glimpsed towards the end of the game in the Citadel on a conveyor belt along with the Crab Synth, during Gordon Freeman's second pod ride. It is unknown where it is transported to, as it is never encountered in combat anywhere during the game or its episodes.

Contents

[edit] Overview

The Mortar Synth consists of a fleshy, triangular body with a mortar located on its back. Its front end features many spiked protrusions and various mechanical systems. It was apparently to be hovering low above the ground, using its mortar to throw unspecified projectiles, flinging upwards its rear section, similar to a catapult. It was likely to be used as a support infantry by the Combine, its attack allowing it to hit only far targets, being inefficient at close range.

[edit] Behind the scenes

  • The Mortar Synth was never completely finished and seems to bear a temporary name, likely related to its use of a mortar (with the Crab Synth, it is the only Synth to have "Synth" in its name). It has incomplete animations, model errors, both high and low quality textures and missing files. This is likely why it is only glimpsed and not confronted during the game.
  • It is likely one of the earliest created Synths (with the Crab Synth), when they bore more red and yellow and did not feature any Combine logo (see also the original Dropship). Ted Backman subsequently defined the current design, with more blue and more pale colors. Added to the fact that it is incomplete, it can be seen as an Easter Egg of the early Synth designs, while still canon.
  • The player was originally to directly confront the Mortar Synth in several situations; in the Skyscraper and during the City 17 street battles, among others.[1]

[edit] Trivia

  • When a Mortar Synth is approached during play and interacted with the "Use" key, the entity's current animation will freeze and continue moving by frame when it is shot. Its animation would resume when the "Use" key is pressed again.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

The Combine
Leaders / key figures Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Ration Dispenser · Restrictor · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · C-130 · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus · V-22 Osprey
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control