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Narbacular Drop

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Narbacular Drop
Developer(s)

Nuclear Monkey Software

Release date(s)

2005

Genre(s)

Environmental puzzle

Mode(s)

Single player

Platform(s)

Windows

Input

Keyboard and mouse

Engine

Sketcher Engine

Designer(s)
  • Code: Jeep Barnett, Dave Kircher, Garret Rickey, Kim Swift
  • Art: Paul Graham, Realm Lovejoy, Scott Klintworth

Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released free online in 2005 on PC. It was the Senior game project of students attending DigiPen. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls two interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor).

The majority of the staff of Digipen Studios later was consequently hired by Valve Software to produce the video game Portal.

Contents

[edit] Plot

The plot involves the plight of a Princess "No-Knees," so named because she is unable to jump. Captured by a demon, the imprisoned princess discovers that the dungeon she is held in is actually a sentient creature (an elemental) named Wally. Using Wally's portal making ability, she sets out to escape and defeat the demon. However, the game has no true end. Rather, the princess enters a room titled "Fire with Fire" and "You Win" appears on the screen. This makes it seem like a boss fight was planned in this room, but later removed. In addition, a 3D model of the demon can be seen in the art gallery.

[edit] Gameplay

Screenshot.

While Narbacular Drop features a 3D world reminiscent of such first-person shooters as Quake, the unique portal element and the character's lack of a jump ability makes navigation and puzzle-solving very unconventional. The player can open exactly two different interconnected portals at a time, each styled as a huge face with flaming eyes (orange or blue to tell them apart as the player repositions one or the other) and an open mouth big enough to see and walk through. Positioned with a point-and-click interface controlled by the mouse, portals are allowed only on natural surfaces and are prohibited from any metal or other artificial surfaces in the game, or on lava. Aside from the portals, important game elements include switches, boxes and huge rolling boulders which can crush the character.

Being mostly a proof of applied concept, the game itself is quite short, containing only six or so puzzles. However, members of the Narbacular Drop forum community are creating a growing catalog of custom maps. Additionally, a large number of speedruns and "Crate runs" (in which the player must complete the game while bringing a small box from the first level with them to the last as fast as possible) have been recorded.

[edit] Awards and honors

  • IGF Student Showcase Winner (2006)
  • Slamdance Guerilla Gamemaker Competition Finalist (2006)
  • GameShadow Innovation In Games Festival & Awards Nomination (2006)
  • Game Informer The Top 10 Games You've Never Heard Of
  • Edge Internet Game of The Month (March 2006)
  • Gamasutr Quantum Leap Awards: Most Important Games "Honorable Mention" (2006)

[edit] Trivia

The word Narbacular, not existing in any dictionary, was chosen primarily to aid in Internet search engine results.[1]

[edit] Notes and references

  1. PC Zone issue #187

[edit] External links

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game soundtracks Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack · Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Portal soundtrack · Half-Life 2: Episode Two soundtrack
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · Kathy Levin · John Patrick Lowrie · Ellen McLain · Lani Minella · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"