Overwatch Sniper
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| Overwatch Sniper | |
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| General information | |
| Affiliation | |
| Type |
Sniper |
| Individual information | |
| Health |
125 |
| Weapon(s) | |
| Game information | |
| Entity |
npc_sniper |
| Designer(s) | |
- "Gordon, I can't move! These snipers got me pinned down!"
- ―Barney Calhoun[src]
The Overwatch Sniper is a specialized soldier in the Combine Overwatch, trained in the use of the Overwatch Sniper Rifle. Snipers are encountered hiding in high, concealed areas where they can get a good field of view. They are never seen holding their rifle but the blue transparent sighting beam emitting from it is. They can be detected by the beam or by the sound of the rifle firing on another target.
Contents |
[edit] Overview
Snipers are very accurate, and will fire ahead of any moving target so the pulse from the rifle hits them dead on. However, it is possible to confuse the sniper by running in one direction until he fires, then suddenly changing direction, then repeating the same process again until they reach cover. The round travels so much slower than other bullets that sidestepping the shot is quite easy at long range. They will also shoot breakable objects to limit the amount of cover the target can use.
Snipers seem to take the doctrine "shoot anything that moves" quite literally, shooting at any living creature (except allied Combine forces), such as birds, and even signs.
[edit] Tactics
Snipers usually set up in well fortified 'nests', effectively invulnerable to ordinary gunfire. Explosives are a different matter, however, and if the player can get close enough, a hand grenade will blow the sniper out of his hole nicely. This can be easier said than done, however, because if the sniper spots the player before they're within range, which is often the case, they'll have to avoid his fire to get close enough. The SMG's secondary fire and RPG rockets are also ideal and can substitute for grenades. If one can manage it, it might also be worth practicing using the Gravity Gun as a grenade launcher to extend the distance of his grenades. In Episode One if the player grabs an allied orange Rollermine and throws it right in the window where a sniper is at, the Rollermine will take it out in no time.
Snipers will try to expose the player from cover if they're hiding behind light or breakable objects by shooting them. Even unbreakable objects such as barrels can be knocked some distance by the impact of the bullet.
Though the player never gets an opportunity to use the weapon, Alyx Vance occupies a sniper's nest and uses the rifle on two seperate occasions:
- In Episode One, Alyx uses a sniper rifle to aid Gordon Freeman in an area of City 17. However, Gordon does not see her holding the sniper rifle as she becomes hidden in the same way as an Overwatch Sniper.
- In Episode Two, Alyx again uses a sniper rifle to aid Gordon as he travels through a zombie-infested mining complex. This time, though, the rifle is visible to the player before they descend into the complex. It is in a fixed emplacement in a window, suggesting that the recoil of the weapon makes firing it freehand difficult, or simply as a form of control to prevent it from being taken by the player. Another reason why it may be bolted to the window is because of its immense size; it is as big and as cumbersome as an RPG Launcher. This could also explain why the weapon is never knocked out of sniper's nests by explosions. Also worth noting is the fact that it had to be recharged by a Vortigaunt before it would function. Some players have found a bug during this sequence: If the player manages to detonate any form of explosive in the sniper's nest Alyx is supposedly occupying, the corpse of a Combine Soldier will inexplicably fly out. This could be explained in that it is probably that the developers simply changed the specific sniper NPC to read Combine and zombies as enemies and Gordon as an ally. Therefore, it is the same NPC, just with different readings on who to shoot.
[edit] Behind the scenes
- Early concept art of the snipers reveal that they might have been female at some point, and much more robotic. They were to work in concert with an early version of the Overwatch Elite.[1] It likely refers to the Elite model from the leak, since it uses a sniper rifle.
- According to some early sound files[2], it seems that the Half-Life 2 episode where Barney is pinned down by an Overwatch Sniper was to involve instead a platoon of Conscripts, lead by a particular officer, pinned down by a Sniper equipped with a "bolt action rifle".[2]
- The Sniper was originally to use a special camouflage that would allow it to blend in with its surroundings. However, by the time the Half-Life 2 Beta was leaked, the camo is either broken or been removed, as the Sniper looks like a multicolored blob with a gas mask on the top of it, the transparency being improperly rendered. Of note is that the Sniper's model is named "combine_elite.mdl". In the final game, the Overwatch Elite is an entirely different unit.
[edit] Trivia
- If spawned using console commands, the sniper's model is a normal Overwatch Soldier which the sighting beam emitting right in front of the soldier's groin. This is because it was never meant to be seen by the player, so the appearance is most likely a placeholder. As well, the NPC is immune to bullet fire, and can only be killed by grenades. When it is killed it will always be propelled forward in the mechanism they use fall out of the nests in-game.
- If the ammo cartridge for the sniper rifle is spawned using console commands, the texture on the ammo box is pink with the repeating words "OBSO1337" ("leetspeak" for obsolete) wrapped around it. The box, however, cannot be picked up as the game doesn't recognize it as ammunition
- Originally the player was intended to use the Overwatch Sniper's rifle. However, it was replaced by the Resistance-built crossbow.
- The idea of the Sniper and their emplacement bear a resemblances to the HECU snipers near the end of On A Rail and Surface Tension.
- Sometimes after throwing a grenade a sniper will say "SHIT!" (muffled) "Oh shit" (muffled) "Crap" (muffled) "Look out" (muffled).
[edit] Gallery
The Sniper in the playable Beta files (with improperly rendered transparency, hence the strange colors), originally designed by Ted Backman. |
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[edit] List of appearances
- Half-Life 2 (First appearance)
- Half-Life 2: Raising the Bar
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
[edit] Notes and references
- ↑ 1.0 1.1 Half-Life 2: Raising the Bar
- ↑ 2.0 2.1 Playable Half-Life 2 Beta files
