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Overwatch Standard Issue Pulse Rifle

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Overwatch Standard Issue Pulse Rifle
Production information
Affiliation

Combine

Manufacturer

Combine

Type

Assault rifle

Technical specifications
Damage
  • 8 per pulse shot
  • 100 per Energy Orb (instant death to human-sized enemies)
Magazine/reload type
  • 30 pulse plugs, automatic reload
  • 1 Energy Orb, no reload
Maximum Ammunition
  • 90 pulses
  • 3 Energy Orbs
Fire Mode

Automatic

Ammunition Type

Pulse clips/Energy Orbs

Rate of Fire

High

Recoil

Low, increases with sustained fire

Spread

Low-medium

Projectile Speed

Hitscan

Effective Range

Moderate

Range

Short to medium

Usage
Used by
Game information
Entity
  • weapon_ar2 (weapon entity)
  • item_ammo_ar2 (ammo entity)
  • item_ammo_ar2_large (ammo entity)
  • item_ammo_crate (infinite ammo crate entity)

The Overwatch Standard Issue Pulse Rifle (OSIPR), also known as Overwatch Pulse Rifle, Pulse Rifle, AR2 Pulse Rifle or AR2, is a weapon manufactured by the Combine.

Contents

[edit] Overview

Metrocop killing Rebels with a mounted OSIPR at Station 12.
  • The OSIPR is essentially a Combine variant of current assault rifles, commonly issued by Overwatch Soldiers and Overwatch Elites. It has a 30-round magazine, which is reloaded with a special mechanism built into the weapon, and a Dark Energy Orb shooter that can hold up to three Orbs at one time. The Orbs will disintegrate almost anything they touch.
  • While the OSIPR is common amongst Overwatch Soldiers, it appears that only Overwatch Elites fire Energy Orbs.
  • The weapon has a mounted variant, which is used in bunkers, on walls, barricades, and other positions suitable for placing a mounted machine gun. Rebels use these mounted variants to protect Resistance bases such as Shorepoint or the Vortigaunt Camp from Antlions.

[edit] Tactics

  • The OSIPR's recoil is extremely strong. The weapon's spread is much worse when firing the weapon in automatic mode, so firing it in short bursts is highly recommended (this also conserves ammo). Furthermore, the player can only hold three spare magazines, which are easy to go through if firing in automatic mode.
  • The cores powering the weapon's alternate fire are rather hard to come by and should be preserved for special cases. They are efficient on lined up enemies, since it goes through them all before it hits a wall. Using it in small rooms is also efficient, since it bounces on the walls, floor and ceiling.
  • The cores are also known to be a one-hit-kill against even a Hunter (note that the orb is destroyed when it hits the Hunter).
  • OSIPR-fired Energy Orbs can be deflected by a blast made with the Gravity Gun. After it becomes supercharged in the Citadel, the Gravity Gun also becomes able to grab them.

[edit] Behind the scenes

At one point in Half-Life 2's development, there were three assault rifles: added to the OSIPR, there was the AK-47 (or AR1) and the Incendiary Rifle that used a slightly different OSIPR model and functioned as a Flare Gun with a five-round magazine. The OSIPR was originally slated to be an OICW and would be the Combine's weapon of choice. All three weapons were finally scrapped. Instead, the Incendiary Rifle's model was turned into the OSIPR's, which became the only assault rifle in the final game. The OSIPR's model still uses the name of the original model ("v_irifle").

[edit] Trivia

  • While all NPCs seen using the OSIPR hold it with two hands, Gordon holds it with only one hand.
  • The Energy Orb can disintegrate Barnacles only in Episode Two. In the other episodes, it will merely pass through the creature without harming it.
  • The reload animation used by NPCs for this weapon was recycled from that of the OICW.
  • When fired by enemies, the OSIPR uses sounds recycled from that of the OICW.
  • Similarly, the APC's Pulse Rifle sounds just like the player's OSIPR.

[edit] Gallery

[edit] List of appearances

Combine OverWiki has a collection of images and media related to Overwatch Standard Issue Pulse Rifle.

[edit] External links

Weapons of the Half-Life universe
Half-Life .357 Magnum · Black Mesa Crossbow · Crowbar · Glock 17 · Gluon Gun · HECU RPG · HECU Sentry Turret · HECU SPAS-12 · Hivehand · Land Mine · Laser Tripmine · Mk 2 Grenade · MP5 · Satchel Charge · Snark · Snark Mine · Tau Cannon · Xen Sentry Turret
Half-Life: Opposing Force Barnacle Gun · Combat Knife · Desert Eagle · Displacer · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mark IV Thermonuclear Device · Pipe Wrench · Shock Roach · Spore Launcher
Half-Life 2 .357 Magnum · Alyx's Gun · Annabelle · Combine Sentry Turret · Combine SPAS-12 · Crowbar · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Laser Tripmine · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Pheropods · Ravenholm traps · Resistance Crossbow · Resistance RPG · Rollermine · Stun Baton · Suppression Device · Tau Cannon · USP Match · Zero Point Energy Field Manipulator
Half-Life 2: Deathmatch S.L.A.M
Portal Aperture Science Handheld Portal Device · Aperture Science Sentry Turret · Rocket Sentry
Half-Life 2: Episode Two AR3 (non-existent) · Autogun · Magnusson Device
Half-Life (cut) Black Hole Gun
Half-Life: Opposing Force (cut) Flash Grenade
Half-Life 2 (cut) AK-47 · Brickbat · Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · Fire Extinguisher · Flare Gun · GR9 · HK-707 · Hopwire Grenade · Ice Axe · Immolator · Incendiary Rifle · Molotov Cocktail · MP5K · MP7 · Physgun · Pulse Shield · Rollerwand · S.L.A.M · Sniper Rifle · Socket Wrench · Sticky Launcher · Stun Baton · Thumper · XM29 OICW
Half-Life 2: Lost Coast
(cut from Half-Life 2)
Harpoon
Half-Life 2: Episode One (cut) Vortex Hopwire
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