This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2. See the project page for more details about the article status. |
Portal 2 has 51 achievements on Steam, with 49 of them being worth a total of 1000 Gamerscore points on Xbox,[1] and 52 trophies on PlayStation, 43 of which are bronze trophies, 5 silver, 3 gold and 1 platinum trophy.[2]
Achievements[]
Image | Achievement | ||
---|---|---|---|
Portal 2 Platinum Trophy Collected all other Portal 2 trophies Instructions: Exclusive to the PlayStation 3 version. Unobtainable due to server closure.
Location: All chapters and courses (required). |
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Pturretdactyl Use an Aerial Faith Plate to launch a turret Instructions: This achievement is unlocked by placing a Sentry Turret on an Aerial Faith Plate. The turret doesn't need to be active. This can be accomplished in several test chambers, both in the main campaign and the co-op campaign.
Location: Both campaigns. |
5 | ||
You Saved Science Complete all test chambers in all courses of co-op Instructions: Self-explanatory
Location: Co-op: All courses (required). |
100 | ||
Asking for Trouble Taunt GLaDOS in front of a camera in each of the five co-op courses Instructions: Self-explanatory. The taunt gesture is unlocked during course four.
Location: Co-op: All courses. |
10 | ||
Professor Portal After completing co-op, complete Calibration Course online with a friend who hasn't played before Instructions: This will not work if the player befriends a random new player during Calibration Course. To activate it, the player must befriend then invite someone who has never played before.
Location: Co-op: Calibration Course. |
75 | ||
Gesticul-8 Perform all 8 Gestures of your own volition in co-op Instructions: Gestures performed automatically at the end of certain test chambers do not count. Likewise, gestures triggered by one player but involving actions from both only count for the player who initiated it.
Location: Co-op: Any course. |
15 | ||
Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them Instructions: This achievement will only unlock if the gesturing player falls in toxic water after being dropped.
Location: Co-op: Any course. |
25 | ||
Narbacular Drop Place a portal under your co-op partner while they are gesturing Instructions: This can be performed in most chambers, but the Hub or the first chamber of Team Building present the most convenient locations. The gesturing player has to fall through the portal to activate the achievement, but unlike Empty Gesture does not have to be killed afterward.
Location: Co-op: Any course. |
25 | ||
Air Show Perform 2 aerial gestures before touching the ground in co-op Instructions: This is easiest to perform within an Excursion Funnel or infinite loop.
Location: Co-op: Any course. |
20 | ||
Four Ring Circus Enter 4 different portals without touching the ground in co-op Instructions: To unlock this achievement, the player must physically enter each colored portal without touching the ground. Entering one portal in a pair only counts as one portal. All four need to be entered without passing through the same one twice. This can be accomplished in Chamber 1 of Team Building. Place the yellow and red portals on the floor next to each other. Then place the blue and purple portals above and to the right of the floor portal on the right. By entering the purple portal on the floor, the player will pass through the purple and red portals, hitting the ceiling. Upon falling back through the yellow portal, the blue portal can be switched for the red one, allowing the player to fall through and earn the achievement.
Location: Co-op: Any course. |
25 | ||
Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row Instructions: Self-explanatory. The achievement only counts for the winner. The other player has to win three times on their own to get it.
Location: Co-op: Any course. |
20 | ||
Friends List With Benefits While playing co-op, hug 3 different people on your friends list Instructions: Self-explanatory. Hugs count regardless of who initiates them.
Location: Co-op: Any course. |
50 | ||
High Five Celebrate your cooperative calibration success |
5 | ||
Obstacle Building Complete all test chambers in the Excursion Funnels co-op course |
15 | ||
Party of Three Find the hidden companion cube in co-op test chamber Instructions: The Companion Cube is in the final chamber of the course, to the left of the building containing the security disk. To reach it, the player must use the Excursion Funnel to send themselves past the building. A wall will open, showing the cube, before pushing the players into a spike wall. This achievement and "Still Alive" are mutually exclusive.
Location: Co-op: Excursion Funnels. |
25 | ||
Still Alive Complete Course 4 with neither you nor your co-op partner dying Instructions: Self-explanatory. This achievement is mutually exclusive with "Party of Three".
Location: Co-op: Excursion Funnels. |
15 | ||
Bridge Building Complete all test chambers in the Hard Light Surfaces co-op course |
15 | ||
Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op Instructions: Self-explanatory.
Location: Co-op: Hard Light Surfaces. |
10 | ||
Portal Conservation Society Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements Instructions: Self-explanatory. The total includes portals placed by a partner. The achievement will unlock for both players regardless of who places the portals.
Location: Co-op: Hard Light Surfaces. |
20 | ||
Confidence Building Complete all test chambers in the Mass and Velocity co-op courses |
10 | ||
Iron Grip Never lose a cube in Chamber 6 of the Mass and Velocity co-op course Instructions: This achievement is unlocked by catching the cube in chamber six on the first try. This is easiest to do when the cube is dropped right after the player trying to catch it hits the Faith Plate below the Vital Apparatus Vent. The achievement counts for both players, regardless of who catches the cube.
Location: Co-op: Mass and Velocity. |
20 | ||
Triple Crown Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each |
15 | ||
Talent Show Never lose a cube in Chamber 6 of the Mobility Gels co-op course Instructions: Self-explanatory. To catch the cube, place one portal under the Vital Apparatus Vent and the other on the slanted portal surface opposite the ramp. Trigger the cube and have the other player run up the ramp at the same moment to catch it in flight. Once the cube has passed through the portals, move the portal from the vent to one of the two platforms at water level, sending the cube-holder into the air. Then move the portal from the slanted surface to the remaining platform. This will put the cube-holder into a loop so they can destroy the turrets guarding the exit. Once the cube-holder has destroyed the turrets, place a portal on the slanted surface opposite the exit to launch them to the door. Once both players have reached the door, the achievement will activate. The achievement counts for both players.
Location: Co-op: Mobility Gels. |
N/A | ||
Team Building Complete all test chambers in the Team Building co-op course |
10 | ||
Wake Up Call Survive the manual override Instructions: Story-related.
Location: Chapter 01: The Courtesy Call. |
5 | ||
You Monster Reunite with GLaDOS Instructions: Story-related.
Location: Chapter 01: The Courtesy Call. |
5 | ||
Undiscouraged Complete the first Thermal Discouragement Beam test Instructions: Story-related.
Location: Chapter 02: The Cold Boot. |
10 | ||
Drop Box Place a cube on a button without touching the cube Instructions: In Test Chamber 6, Chell must place one portal above the target Super Button and one on the first slanted surface used to get to the box-releasing button. After pressing the button, the box will land itself on the Super Button. This achievement works in other chambers, too (e.g. chapter 3 Chamber 13).
Location: Chapter 02: The Cold Boot. |
20 | ||
Preservation of Mass Break the rules in Test Chamber 07 Instructions: At the end of Test Chamber 07, GLaDOS points out that the Aperture Science Material Emancipation Grill across the exit is non-functional, instructing Chell not to take anything from the test chamber. Removing the Companion Cube from the room by using portals unlocks the achievement. It will be destroyed upon reaching the elevator.
Location: Chapter 02: The Cold Boot. |
20 | ||
Final Transmission Find the hidden signal in one of the Rat Man's dens Instructions: This achievement can be done concurrently with the "Drop Box" achievement. In Test Chamber 6, the trash released on the first button press contains a working radio. The same arrangement of portals used to send the box to the button will also save the radio. The Ratmann's hidden den is above the slanted panels, on the side nearest the door. Going inside with the radio will trigger the transmission and unlock the achievement/trophy.
Location: Chapter 02: The Cold Boot. |
20 | ||
Bridge Over Troubling Water Complete the first Hard Light Bridge test Instructions: Story-related.
Location: Chapter 03: The Return. |
10 | ||
Overclocker Complete Test Chamber 10 in 70 seconds Instructions: This achievement is easier in challenge mode, where the player can see the stopwatch in the bottom right corner. Test Chamber 10 is called "Ricochet" in challenge mode's map selecting menu.
Location: Chapter 03: The Return. |
30 | ||
SaBOTour Make a break for it Instructions: Story-related.
Location: Chapter 04: The Surprise. |
10 | ||
Good Listener Take GLaDOS' escape advice Instructions: During the escape sequence with Wheatley, GLaDOS will open a small room, claiming it is the final chamber. Entering it and dying will unlock the achievement.
Location: Chapter 04: The Surprise. |
5 | ||
Stalemate Associate Press the button! Instructions: Story-related.
Location: Chapter 05: The Escape. |
15 | ||
Scanned Alone Stand in a defective turret detector Instructions: After removing the "template" turret from the scanner in Chapter 5, the player must stand in its place to get the achievement.
Location: Chapter 05: The Escape. |
5 | ||
No Hard Feelings Save a turret from redemption Instructions: In order to get this achievement, the player must remove the Oracle Turret from the Turret Redemption Line.
Location: Chapter 05: The Escape. |
10 | ||
Tater Tote Carry science forward Instructions: Story-related.
Location: Chapter 06: The Fall. |
15 | ||
Vertically Unchallenged Master the Repulsion Gel Instructions: Story-related.
Location: Chapter 06: The Fall. |
15 | ||
Schrödinger's Catch Catch a blue-painted box before it touches the ground Instructions: Self-explanatory. As the box's path is random and can cause a significantly decreased frame rate as it bounces wildly inside its cage, this may take multiple attempts.
Location: Chapter 06: The Fall. |
20 | ||
Ship Overboard Discover the missing experiment |
10 | ||
Door Prize Examine all the vitrified test chamber doors Instructions: There are several steel doors with "Vitrified" painted on them. Examining the intercoms next to them counts toward the achievement. Most are along the primary path to complete the chapter. The final three are in the same area as the Borealis dock mentioned above.
Location: Chapter 06: The Fall. |
20 | ||
Stranger Than Friction Master the Propulsion Gel Instructions: Story-related.
Location: Chapter 07: The Reunion. |
15 | ||
White Out Complete the first Conversion Gel test Instructions: Story-related.
Location: Chapter 07: The Reunion. |
15 | ||
Portrait of a Lady Find a hidden portrait Instructions: After the first Propulsion Gel test, there is a room blocked by a locked gate in the small area between the last chamber and the next. Portals can be used to access it. Examining the portrait of Cave Johnson and Caroline within causes GLaDOS to comment on her familiarity with them, unlocking the achievement.
Location: Chapter 07: The Reunion. |
10 | ||
Tunnel of Funnel Master the Excursion Funnel Instructions: Story-related.
Location: Chapter 08: The Itch. |
15 | ||
Dual Pit Experiment Do the same test twice Instructions: Story-related.
Location: Chapter 08: The Itch. |
15 | ||
You Made Your Point Refuse to solve the first test in Chapter 8 |
10 | ||
Smash TV Break 11 test chamber monitors Instructions: To gain this achievement, the player must break eleven different monitors using collisions (with a Frankenturret or Chell herself) or turrets. There are twelve breakable monitors in total, but only eleven are in the test chambers. The player does not need to break all of them in the same save file.
Location: Chapter 08: The Itch. |
75 | ||
The Part Where He Kills You This is that part Instructions: Story-related.
Location: Chapter 09: The Part Where He Kills You. |
20 | ||
Lunacy That just happened Instructions: Story-related.
Location: Chapter 09: The Part Where He Kills You. |
20 | ||
Pit Boss Show that pit who's boss Instructions: This achievement is unlocked by willingly jumping into the pit where Wheatley attempted to kill Chell and GLaDOS after escaping the initial death trap.
Location: Chapter 09: The Part Where He Kills You. |
30 |
Trivia[]
- The Sixense Motion Pack DLC prevents the Talent Show achievement from triggering for the player, even though it works for their partner (assuming they aren't also using the DLC). This can be corrected by disabling the DLC using the command "-nosixense" in the launch options.
References[]
External links[]
Achievements and Trophies |
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Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
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Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
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