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Prospero

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Concept art for Aleph/The Librarian.
Prospero
Developer(s)

Valve

Release date(s)

N/A

Genre(s)

Action-adventure

Mode(s)

Single-player, Multiplayer

Platform(s)

Prospero[1] was one of Valve's first game designs, slated to come out shortly after Half-Life. The game emphasized exploration, an intricate storyline, and combat via "psionic" powers. Influences would have included the video game Myst and the works of Jorge Luis Borges.[1] The protagonist of Prospero (known as "The Librarian" or "Aleph") underwent a series of design changes during the early development of the game. One iteration relied heavily on the use of psionic amplifiers to augment her innate abilities.

Concept art for Aleph/The Librarian.

As the design of Quiver started to take over some of Prospero initial goals, Prospero evolved into a massively multiplayer game. It was also intended to be distributed with a mix of official and user-created worlds that could be accessed through an in-game library, and each game would be running on its own server. Online distribution, server browser, a friend finder, user-created content and other concepts initially conceived for Prospero would eventually find their way into the Half-Life series, Steam, and Valve's support of fan-made modifications.

[edit] Trivia

  • "Prospero" is the Italian, Portuguese and Spanish version of the first name "Prosper", which comes from the Roman name "Prosperus", which means "prosperous", "fortunate" or "successful" in Latin.[2][3]
  • In the Half-Life sound files folder (Steam version), the music files commonly known as "Dimensionless Deepness", "Steam in the Pipes, "Threatening (Short)", "Traveling Through Limbo" and "Vague Voices" are named "prospero01" to "prospero05", which could imply that the tracks were initially made for Prospero.
  • In the playable Half-Life 2 Beta sound files, Breen can be heard mentioning the "Aleph universe", as a possible early name for the Combine Overworld.[4] This name was probably recycled from Prospero.

[edit] Notes and references

[edit] See also

Real world subjects
Half-Life game series Half-Life: Day One (demo) · Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life: Decay · Half-Life: Source
Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life 2: Episode Three
Portal game series Portal: First Slice (demo) · Portal · Portal: Still Alive (Xbox 360) · Portal 2
Cut games Prospero · Half-Life: Uplink (demo) · Get Your Free TVs! (technology demo) · Half-Life 2 Beta (leaked content) · Half-Life 2: Lost Coast (technology demo)
Other related games Codename: Gordon · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor (arcade) · Mods · Narbacular Drop
Game engines GoldSrc · Source
Other softwares Source SDK · Steam · Valve Hammer Editor
Game developer companies Gearbox Software · Valve Corporation
Production staff (composers) Stephen Bahl · Kelly Bailey · Jonathan Coulton · Chris Jensen
Production staff (conceptual artists) Viktor Antonov · Ted Backman · Stephen Bahl · Kelly Bailey · Jeremy Bennett · Dhabih Eng · Moby Francke · Chuck Jones · Eric Kirchmer · Tri Nguyen
Production staff (writers) Stephen Bahl · Chet Faliszek · Marc Laidlaw · Randy Pitchford · Erik Wolpaw
Production staff (other) Mike Harrington · Doug Lombardi · Gabe Newell · Randy Pitchford
Voice actors John Aylward · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. · Robert Guillaume · Mary Kae Irvin · John Patrick Lowrie · Ellen McLain · Mike Patton · Harry S. Robins · Michael Shapiro · Jon St. John · Tony Todd
Character models Ted Backman · Kelly Bailey · Alésia Glidewell · Eric Kirchmer · Jamil Mullen
Other ApertureScience.com · Commentary notes · Development of Half-Life 2 · Half-Life High Definition Pack · Half-Life 2: Raising the Bar · Half-Life 2 soundtrack · Mr. Valve · The Orange Box · The Orange Box Achievements · "Still Alive"