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Ravenholm traps

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Ravenholm traps
Production information
Affiliation
Manufacturer

Father Grigori

Type

Trap

Technical specifications
Effective Range

Good

Range

Short

Usage
Used by
Game information
Entity

N/A

Designer(s)

Ravenholm is filled with traps disposed by Father Grigori to kill Zombies and Headcrabs. Three kinds are met during the Half-Life 2 chapter "We Don't Go To Ravenholm...".

Contents

[edit] Car trap

The car trap.
Closeup of the mechanism and lever that run the trap itself.

The car trap consists in a damaged car attached to a system of pulleys that lift it above the ground. At the pull of an attached switch, the car drops out of the air violently and crushes anything below it. A mechanism then starts up, and the car is automatically hoisted back into the air, ready for another drop.

Apart for being used to kill Zombies, the car trap also helps Gordon Freeman to reach areas that would otherwise be inaccessible, serving as a sort of mock elevator.



[edit] Propane trap

The propane trap.
Closeup of the propane tank itself.

The propane trap consists of a large tank of propane with a hose leading out of a valve on its side. When the valve is turned, the propane begins to flow out of holes in the hose and fill the immediate vicinity. A red switch nearby will usually created a spark that will engulf in flames the area around the tank and anything around (this can also be achieved by firing into the gas cloud). The fire will continue to burn until the valve is turned again, cutting off the gas.

Propane traps are extremely effecting against Zombies and Headcrabs due to the fact that the fire not only does damage to them, but also slows down their movement dramatically and allows them to catch other creatures on fire. While they are on fire however, they can do significant damage to Gordon simply by running into him (notably Zombines) and burning him.

This trap is also used in the Half-Life 2: Episode Two chapter Freeman Pontifex, when Gordon must go through a Zombie-infested Victory Mine settlement to get the Muscle Car.



[edit] Propeller trap

The propeller trap.

The propeller trap is made of a car engine turned on its side with a metal pole sticking out of it, connected to a very sharp piece of sheet metal on one end, and a counter-weight on the other. It kills any enemy instantly, most of the time cutting Zombies in half, and deals massive damage to the player if he walks through it. It is activated by ducking under the blade and pulling a lever. Once the blades are spinning, the only way to get around it without any damage is to duck and crawl under it. It is also advised to stay beneath it to lure enemies into the blade without being damaged by them. At some point during the Ravenholm chapter, a propeller trap will fail, leaving the player being assaulted by Zombies from many directions.



[edit] Behind the scenes

Other traps were to appear in Half-Life 2, some of which not only in Ravenholm, but were cut before its release. Most of their models can be found in the playable Half-Life 2 Beta files.

  • The "crush trap", with unknown effects,[2] was recycled in the Half-Life 2 canals, where it is used to hold the springboard that Gordon must rise to proceed to the next area with the Airboat.
  • The "scythe trap" was to involve metal plates mounted on a pole and used as a scythe.[2]
  • The "till trap" was to be found in the canals and to involve a huge drill spindle.[2][3]
  • Actioned with two big wheels, the "guillotine trap" was to be a huge metal blade cutting its victims in half.[2]
  • The "catapult trap" was to be a solid metal catapult planted into the ground, sometimes sending the victims into a nearby wall when sharp objects could be planted.[2]
  • The "pendulum trap" was to involve a tractor truck attached to a cable that would fall into the opposite wall, crushing its victims between it and the wall. A variant was to involve two vertical posts attached to an horizontal one at one side, and on a wall at the other, featuring two blades. When the wall attachment was to be cut, the two blades where to meet and cut in half the victim present in-between.[4]
  • A variant of the propane trap can be seen in the playable Half-Life 2 Beta, in the map "d1_town_03". The player must lure Zombies into a small courtyard, close its two gates with levers and engulf the area in flames with the same system.[5]
  • The WC mappack contains a folder named "town_traps", where several demonstration/zoo trap maps can be found. They were made to show to the rest of the team how they were to work.[3]

[edit] Gallery

[edit] Notes and references

  1. Half-Life 2: Raising the Bar
  2. 2.0 2.1 2.2 2.3 2.4 Playable Half-Life 2 Beta files
  3. 3.0 3.1 WC mappack
  4. As seen in concept art not featured in Raising the Bar.
  5. Playable Half-Life 2 Beta

[edit] List of appearances

Weapons of the Half-Life universe
Half-Life .357 Magnum · Black Mesa Crossbow · Crowbar · Glock 17 · Gluon Gun · HECU RPG · HECU Sentry Turret · HECU SPAS-12 · Hivehand · Land Mine · Laser Tripmine · Mk 2 Grenade · MP5 · Satchel Charge · Snark · Snark Mine · Tau Cannon · Xen Sentry Turret
Half-Life: Opposing Force Barnacle Gun · Combat Knife · Desert Eagle · Displacer · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mark IV Thermonuclear Device · Pipe Wrench · Shock Roach · Spore Launcher
Half-Life 2 .357 Magnum · Alyx's Gun · Annabelle · Combine Sentry Turret · Combine SPAS-12 · Crowbar · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Laser Tripmine · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Pheropods · Ravenholm traps · Resistance Crossbow · Resistance RPG · Rollermine · Stun Baton · Suppression Device · Tau Cannon · USP Match · Zero Point Energy Field Manipulator
Half-Life 2: Deathmatch S.L.A.M
Portal Aperture Science Handheld Portal Device · Aperture Science Sentry Turret · Rocket Sentry
Half-Life 2: Episode Two AR3 (non-existent) · Autogun · Magnusson Device
Half-Life (cut) Black Hole Gun
Half-Life: Opposing Force (cut) Flash Grenade
Half-Life 2 (cut) AK-47 · Brickbat · Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · Fire Extinguisher · Flare Gun · GR9 · HK-707 · Hopwire Grenade · Ice Axe · Immolator · Incendiary Rifle · Molotov Cocktail · MP5K · MP7 · Physgun · Pulse Shield · Rollerwand · S.L.A.M · Sniper Rifle · Socket Wrench · Sticky Launcher · Stun Baton · Thumper · XM29 OICW
Half-Life 2: Lost Coast
(cut from Half-Life 2)
Harpoon
Half-Life 2: Episode One (cut) Vortex Hopwire
The Resistance
Leaders / key members Barney Calhoun · Odessa Cubbage · Gordon Freeman · Isaac Kleiner · Arne Magnusson · Judith Mossman · Alyx Vance · Eli Vance
Minor members All-Knowing Vortigaunt · Couch Couple · Dog · Father Grigori · Griggs · Joe · Lamarr · Laszlo · Leon · Matt · Mirt · Noriko · Sandy · Sheckley · Sweepy · Unidentified deaf character · Uriah · Victory Mine Vortigaunt · Vortigaunt Shepherd · Winston
Weapons .357 Magnum · Alyx's Gun · Pheropods · Crossbow · Crowbar · Magnusson Device · RPG · Ravenholm traps · Tau Cannon · Zero Point Energy Field Manipulator
Vehicles Airboat · Mil Mi-8 · Muscle Car · Scout Car
Technology Communication · Antlion Detector · Dog · EMP Tool · Generator Trailer · Lever Bridge · Retinal Scanner · Supply Crate · Teleportation · Television · Transponder · White Forest rocket
Locations Black Mesa East · Bridge Point · Dock 137 · Kleiner's Lab · Lighthouse Point · New Little Odessa · Ravenholm · Shorepoint Base · Station 6 · Station 7 · Station 8 · Station 9 · Station 12 · Underground Railroad · Victory Mine · Vortigaunt Camp · White Forest · The White Forest Inn
Other Lambda logo · Vortigaunt
Leaders / key members (cut) Eli Maxwell · Helena Mossman · Odell · Vance
Minor members (cut) Animal · Johanssen · Mambridge · Peters · Skitch
Weapons (cut) Brickbat · Fire Extinguisher · Flare Gun · Ice Axe · Molotov Cocktail · Physgun · Socket Wrench
Vehicles (cut) Borealis · C-130 · Jet Ski · Jalopy · Submarine · V-22 Osprey
Locations (cut) Alyx's Home · Borealis · Kraken Base · Vance Headquarters
Other (cut) Conscripts