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| model=
 
| model=
 
| type=Guided rocket launcher
 
| type=Guided rocket launcher
  +
| damage=100 (used by Player)<br>50 (used by NPC)<ref>Half-Life 2's ''skill.cfg''</ref>
| damage=200
 
| magazine=
+
| magazine=1
| magtype=1
+
| magtype=
| maxammo=3
+
| maxammo=3 rockets (altogether)
 
| fire=
 
| fire=
 
| ammotype=Laser-guided rockets
 
| ammotype=Laser-guided rockets
 
| operation=
 
| operation=
| rate of fire=
+
| rate of fire=34 RPM max
 
| recoil=
 
| recoil=
 
| spread=
 
| spread=
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*[[Rebel]]s
 
*[[Rebel]]s
 
*[[Odessa Cubbage]] (held and given to Gordon)
 
*[[Odessa Cubbage]] (held and given to Gordon)
  +
*[[Civil Protection]] (cut)
  +
*[[Overwatch Sniper]] (cut)
 
| counterpart=Other [[:Category:Rocket Propelled Grenades|RPG]]s
 
| counterpart=Other [[:Category:Rocket Propelled Grenades|RPG]]s
 
| counterwep=
 
| counterwep=
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{{Quote|This steerable rocket launcher is our best bet for taking down a Gunship.|[[Odessa Cubbage]]|Half-Life 2}}
 
{{Quote|This steerable rocket launcher is our best bet for taking down a Gunship.|[[Odessa Cubbage]]|Half-Life 2}}
   
sThe '''Resistance Rocket Propelled Grenade''', also referred to as simply the '''Resistance RPG''' or simply '''RPG''', is a powerful weapon sometimes used by [[Resistance|Rebels]] against [[Combine]] forces.
+
The '''Resistance Rocket Propelled Grenade''', also referred to as simply the '''Resistance RPG''' or simply '''RPG''', is a powerful weapon featured in ''[[Half-Life 2]]''. It is sometimes used by [[Resistance|Rebels]] against [[Combine]] forces. It is mainly used by the Resistance to take out [[Combine Dropship]] troop containers, [[Combine Gunship|Combine Gunships]], [[Hunter-Chopper]]s, [[Strider|Striders]] and sometimes even [[APC]]s. Its predecessor being the [[V35 Rocket Launcher]].
   
 
==Overview==
 
==Overview==
 
[[File:Odessa model.jpg|Odessa Cubbage wielding the RPG.|thumb|120px|left]]
 
[[File:Odessa model.jpg|Odessa Cubbage wielding the RPG.|thumb|120px|left]]
   
The RPG is mainly used by the Resistance to take out [[Combine Dropship]] troop containers, [[Combine Gunship]]s, [[Hunter Chopper]]s, [[Strider]]s, and sometimes even [[APC]]s. [[Gordon Freeman]] is first given this weapon by [[Odessa Cubbage]] at the coastal base [[New Little Odessa]], during the ''[[Half-Life 2]]'' chapter ''[[Highway 17]]'', to take down a Gunship. In the [[Hospital]] in ''[[Half-Life 2: Episode One|Episode One]]'', Gordon finds an RPG in the attic, again right before a Gunship attack. In ''[[Half-Life 2: Episode Two|Episode Two]]'', it is found in a supply cache in the chapter ''[[Half-Life 2: Episode Two storyline#Under the Radar|Under the Radar]]''. This particular cache awards the [[The Orange Box Achievements|''Orange Box'' Achievement]] "Gordon Propelled Rocket" when found.
+
[[Gordon Freeman]] is first given this weapon by [[Odessa Cubbage]] at the coastal base [[New Little Odessa]], during the ''[[Half-Life 2]]'' chapter ''[[Highway 17]]'', to take down a Gunship. In the [[Hospital]] in ''[[Half-Life 2: Episode One|Episode One]]'', Gordon finds an RPG in the attic, again right before a Gunship attacks. In ''[[Half-Life 2: Episode Two|Episode Two]]'', it is found in a supply cache in the chapter ''[[Half-Life 2: Episode Two storyline#Under the Radar|Under the Radar]]''. This particular cache awards the [[The Orange Box Achievements|''Orange Box'' Achievement]] "Gordon Propelled Rocket" when found.
   
 
A very powerful and useful weapon, the RPG has a laser guide which can precisely guide the rocket while it is in flight, making it ideal for making precision shots at various distances. The rocket can even be re-guided to turn completely around if it misses its target, or maneuvered to avoid enemy defenses. Rockets are also the most powerful explosives available to Gordon, being almost twice as strong as a [[MK3A2 Grenade|grenade]].
 
A very powerful and useful weapon, the RPG has a laser guide which can precisely guide the rocket while it is in flight, making it ideal for making precision shots at various distances. The rocket can even be re-guided to turn completely around if it misses its target, or maneuvered to avoid enemy defenses. Rockets are also the most powerful explosives available to Gordon, being almost twice as strong as a [[MK3A2 Grenade|grenade]].
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*Since only three rockets can be carried at any one time, resupply is an important consideration during extended battles with Gunships or [[Strider]]s. In these situations, a green infinite [[supply crate]] of rockets can usually be found somewhere in the area, either prior to or during the battle. Therefore, the presence of a crate of infinite rockets tends to be a precursor to a very tough battle.
 
*Since only three rockets can be carried at any one time, resupply is an important consideration during extended battles with Gunships or [[Strider]]s. In these situations, a green infinite [[supply crate]] of rockets can usually be found somewhere in the area, either prior to or during the battle. Therefore, the presence of a crate of infinite rockets tends to be a precursor to a very tough battle.
   
*RPG ammo is often hard to find, so the RPG should be used sparingly, when there are supply crates nearby. Thankfully, they are almost always found in areas where a large battle will take place.
+
*RPG ammo is often hard to find, so the weapon should be used sparingly unless there are supply crates nearby.
   
*The RPG is also a useful weapon for taking care of [[Overwatch Sniper]]s. It can easily be guided into a sniper's window, and can even be turned into it by the skilled player without having to face the sniper.
+
*The RPG is also a useful weapon for taking care of [[Overwatch Sniper]]s. It can easily be guided into a sniper's window and obliterate it. The rocket can even be turned into it by the skilled player without having to face the sniper.
   
*The RPG can be used to take out large groups of enemies in a pinch, if necessary.
+
*The RPG can be used to take out large groups of enemies in a pinch, if necessary. Also, it can one-shot most enemies and severely damage stronger enemies such as Poison Zombies, [[Hunter]]s and [[Antlion Guard]] etc.
   
*When targeting [[Combine Gunship|gunships]] it is important to guide the rocket past the ship's defenses using the laser guide. This is easily achieved by spiraling around the ship for a while so as to attack it whilst it is disoriented and unable to see the rocket, preventing it from being shot down.
+
*When targeting [[Combine Gunship|gunships]], it is important to guide the rocket past the ship's defenses using the laser guide. This is easily achieved by spiraling around the ship for a while so as to attack it whilst it is disoriented and unable to see the rocket, preventing it from being destroyed easily.
  +
  +
*The HEV suit zoom function can be used after the rocket is fired, which can aid the player to aim with more precision at long ranges, such as Striders or Gunships positioned far away.
  +
  +
== Behind the scenes ==
  +
* In sniper_029, when a [[Conscripts|Conscript]] runs to hide behind a [[Chevrolet Caprice]] by a [[Overwatch Sniper]], the sniper would have fired the a rocket at the Conscript. In this instance the fire rate is much lower than the player-usable version. The rocket reaches the car, blowing it up and killing the conscript. It was only used in this scripted sequence by the sniper until the Conscripts were cut.
  +
  +
* In the 2003 version of the Half-Life 2 Beta, [[Civil Protection]] officers were to use the Resistance RPG, though again with a low ROF. They are to be fired from [[Combine Watchtower|Combine Watchtowers]]. When fired, the cut [[Wasteland Scanner|Wasteland Scanner's]] laser audio is played. This was eventually cut due to its strength deviating from the arsenal of Metrocops and balancing reasons.
   
 
==Trivia==
 
==Trivia==
   
  +
*The laser sight cannot be turned off, unlike the [[HECU RPG]].
*The RPG seems to be at least partially based on the Swedish-made [[Wikipedia:AT4|AT4]] disposable rocket launcher.
 
  +
 
*The RPG seems to be at least partially based on the Swedish-made [[Wikipedia:AT4|AT4]] disposable rocket launcher and American FIM-92 Stinger Anti-Air missile.
   
*In ''[[Half-Life 2: Episode One|Episode One]]'', the player normally finds the RPG right before the Gunship fight, but in semi-rare cases, it can be acquired during the street battle before meeting Barney. This can happen if an RPG-wielding Rebel dies during the battle, or if the one attempting to flee over the bridge drops theirs down to the street when killed by an explosion (before the bridge is retracted).
+
*In ''[[Half-Life 2: Episode One|Episode One]]'', the player normally finds the RPG right before the Gunship fight, but in some cases, it can be acquired during the street battle before meeting Barney. This can happen if an RPG-wielding Rebel dies during the battle while briefly joining the player's [[Squad]], or if the one attempting to flee over the bridge drops theirs down to the street when killed by an explosion (before the bridge is retracted).
   
 
*As suggested by a line from Alyx cut from ''Episode One'' ("''Get that soldier! The one with the rocket launcher!''" and "''Come on, we can't let one soldier with a rocket launcher stop us.''"), an [[Overwatch Soldier]] was to use an RPG against [[Gordon Freeman]] and the other evacuees to halt their advance to the escape trains.
 
*As suggested by a line from Alyx cut from ''Episode One'' ("''Get that soldier! The one with the rocket launcher!''" and "''Come on, we can't let one soldier with a rocket launcher stop us.''"), an [[Overwatch Soldier]] was to use an RPG against [[Gordon Freeman]] and the other evacuees to halt their advance to the escape trains.
**Though it is not seen in final version, the player can use console commands to spawn a Combine Soldier with an RPG. When a soldier fires a rocket, they move into the default "ragdoll" position. Their rate of fire seems to be higher than the player and Rebels. In Episode Two however, they cannot use it, even spawned through the console command. They will only stand still and aim at enemies without firing a rocket.
+
**Though it is not seen in final version, the player can use console commands to spawn a Combine Soldier with an RPG. When a soldier fires a rocket, they move into the default "ragdoll" position. Their rate of fire seems to be higher than the player and Rebels. In Episode Two however, they will just aim and won't attack.
   
*When firing a rocket, the rocket will appear at the right of the crosshair instead of center. However if wall, objects block the right of the screen, the rocket will not explode instead, the rocket will be moved to the middle of the screen and than fired as if nothing was wrong.
+
*When firing a rocket, the rocket will appear at the right of the crosshair instead of the center. However, if objects like a wall block the right of the screen, the rocket will not explode, instead, it will be moved to the middle of the screen and then fired as usual.
  +
*The rocket seems to use Semi Automatic Command Line of Sight (SACLOS) guidance, a guidance system seen commonly on modern guided missiles.
   
 
==Gallery==
 
==Gallery==
   
<gallery widths=140 position=center captionalign=center hideaddbutton=true><!--- DO NOT ALTER THESE CODES --->
+
<gallery widths="140" position="center" captionalign="center" hideaddbutton="true"><!--- DO NOT ALTER THESE CODES --->
 
File:Rpg hud icon.svg|HUD icon, a vector glyph used in-game through the font "HalfLife2.ttf" (the same icon as that of the cut [[Missile Launcher]]).
 
File:Rpg hud icon.svg|HUD icon, a vector glyph used in-game through the font "HalfLife2.ttf" (the same icon as that of the cut [[Missile Launcher]]).
 
File:RPG HL2.jpg|Worldmodel.
 
File:RPG HL2.jpg|Worldmodel.
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*[[Source Particle Benchmark]] {{Gf}} {{Nc}}
 
*[[Source Particle Benchmark]] {{Gf}} {{Nc}}
 
*''[[Half-Life 2: Episode Two]]''
 
*''[[Half-Life 2: Episode Two]]''
  +
  +
==References==
  +
<references/>
   
 
{{Weapons}}
 
{{Weapons}}
 
{{Resistance}}
 
{{Resistance}}
  +
  +
[[es:RPG_de_la_Resistencia]]
  +
[[fr:Lance-Roquettes_(Half-Life_2)]]
  +
[[ru:Ручной_противотанковый_гранатомёт_(Half-Life_2)]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Rocket Propelled Grenades]]
 
[[Category:Rocket Propelled Grenades]]
 
[[Category:Resistance weapons]]
 
[[Category:Resistance weapons]]
  +
[[Category:Combine weapons]]
  +
[[Category:Explosives]]
  +
[[Category:Half-Life 2 weapons]]

Latest revision as of 17:01, 1 July 2022

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"This steerable rocket launcher is our best bet for taking down a Gunship."
Odessa Cubbage[src]
 

The Resistance Rocket Propelled Grenade, also referred to as simply the Resistance RPG or simply RPG, is a powerful weapon featured in Half-Life 2. It is sometimes used by Rebels against Combine forces. It is mainly used by the Resistance to take out Combine Dropship troop containers, Combine Gunships, Hunter-Choppers, Striders and sometimes even APCs. Its predecessor being the V35 Rocket Launcher.

Overview

Odessa model

Odessa Cubbage wielding the RPG.

Gordon Freeman is first given this weapon by Odessa Cubbage at the coastal base New Little Odessa, during the Half-Life 2 chapter Highway 17, to take down a Gunship. In the Hospital in Episode One, Gordon finds an RPG in the attic, again right before a Gunship attacks. In Episode Two, it is found in a supply cache in the chapter Under the Radar. This particular cache awards the Orange Box Achievement "Gordon Propelled Rocket" when found.

A very powerful and useful weapon, the RPG has a laser guide which can precisely guide the rocket while it is in flight, making it ideal for making precision shots at various distances. The rocket can even be re-guided to turn completely around if it misses its target, or maneuvered to avoid enemy defenses. Rockets are also the most powerful explosives available to Gordon, being almost twice as strong as a grenade.

Tactics

  • Since only three rockets can be carried at any one time, resupply is an important consideration during extended battles with Gunships or Striders. In these situations, a green infinite supply crate of rockets can usually be found somewhere in the area, either prior to or during the battle. Therefore, the presence of a crate of infinite rockets tends to be a precursor to a very tough battle.
  • RPG ammo is often hard to find, so the weapon should be used sparingly unless there are supply crates nearby.
  • The RPG is also a useful weapon for taking care of Overwatch Snipers. It can easily be guided into a sniper's window and obliterate it. The rocket can even be turned into it by the skilled player without having to face the sniper.
  • The RPG can be used to take out large groups of enemies in a pinch, if necessary. Also, it can one-shot most enemies and severely damage stronger enemies such as Poison Zombies, Hunters and Antlion Guard etc.
  • When targeting gunships, it is important to guide the rocket past the ship's defenses using the laser guide. This is easily achieved by spiraling around the ship for a while so as to attack it whilst it is disoriented and unable to see the rocket, preventing it from being destroyed easily.
  • The HEV suit zoom function can be used after the rocket is fired, which can aid the player to aim with more precision at long ranges, such as Striders or Gunships positioned far away.

Behind the scenes

  • In sniper_029, when a Conscript runs to hide behind a Chevrolet Caprice by a Overwatch Sniper, the sniper would have fired the a rocket at the Conscript. In this instance the fire rate is much lower than the player-usable version. The rocket reaches the car, blowing it up and killing the conscript. It was only used in this scripted sequence by the sniper until the Conscripts were cut.
  • In the 2003 version of the Half-Life 2 Beta, Civil Protection officers were to use the Resistance RPG, though again with a low ROF. They are to be fired from Combine Watchtowers. When fired, the cut Wasteland Scanner's laser audio is played. This was eventually cut due to its strength deviating from the arsenal of Metrocops and balancing reasons.

Trivia

  • The laser sight cannot be turned off, unlike the HECU RPG.
  • The RPG seems to be at least partially based on the Swedish-made AT4 disposable rocket launcher and American FIM-92 Stinger Anti-Air missile.
  • In Episode One, the player normally finds the RPG right before the Gunship fight, but in some cases, it can be acquired during the street battle before meeting Barney. This can happen if an RPG-wielding Rebel dies during the battle while briefly joining the player's Squad, or if the one attempting to flee over the bridge drops theirs down to the street when killed by an explosion (before the bridge is retracted).
  • As suggested by a line from Alyx cut from Episode One ("Get that soldier! The one with the rocket launcher!" and "Come on, we can't let one soldier with a rocket launcher stop us."), an Overwatch Soldier was to use an RPG against Gordon Freeman and the other evacuees to halt their advance to the escape trains.
    • Though it is not seen in final version, the player can use console commands to spawn a Combine Soldier with an RPG. When a soldier fires a rocket, they move into the default "ragdoll" position. Their rate of fire seems to be higher than the player and Rebels. In Episode Two however, they will just aim and won't attack.
  • When firing a rocket, the rocket will appear at the right of the crosshair instead of the center. However, if objects like a wall block the right of the screen, the rocket will not explode, instead, it will be moved to the middle of the screen and then fired as usual.
  • The rocket seems to use Semi Automatic Command Line of Sight (SACLOS) guidance, a guidance system seen commonly on modern guided missiles.

Gallery

List of appearances

Imagecat The Half-Life Wiki has more images related to Resistance RPG.

References

  1. Half-Life 2's skill.cfg