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S.L.A.M

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Selectable Lightweight Attack Munition
Production information
Affiliation

Combine

Type

Mine

Technical specifications
Maximum Ammunition

5

Range

Close

Usage
Used by

Gordon Freeman[1]

Counterpart(s)

Other explosives

Game information
Entity

weapon_slam

The Selectable Lightweight Attack Munition, better known as the S.L.A.M or SLAM, is a small explosive device, dark green in color, that was originally intended to be a usable weapon in Half-Life 2 but was cut from the final release, though the Combine do use them in the game. (They are used by the soldiers during the defense of Nova Prospekt, and also in the city, occasionally, although the Nova Prospekt SLAMs are a different color and size.) The SLAM functions in a similar manner to the Laser Tripmine in Half-Life. It is usable in Half-Life 2: Deathmatch. The SLAM is based on the real life US military weapon of the same name.[2]

Contents

[edit] Tactics

  • The SLAM has two modes of operation.
    • Its primary use is as a laser tripmine. Once placed, it will first make a sound like it is charging up, and then will emit a red beam. If anything breaks this beam the device will detonate. In this way SLAMs can be used for two purposes, creating traps and area denial. SLAMs used to create traps can be placed in stairwells or around corners to snag careless individuals who run into them. Alternatively, SLAMs can be placed in clear view; enemies are less likely to run into them, but are forced to slow down to deal with or avoid the threat, a situation the trap-setter can take advantage of. The SLAM can be placed on any solid surface, even on physics objects, although this is very dangerous, as bumping the object can detonate the device, this can be a good (though risky) way to set up a trap. Block a corridor or doorway with crates or other objects, and place a SLAM on the debris were it is not visible from the other side. Then, when the opponent tries to clear the debris out of the way so they can pass, they'll detonate the device without ever knowing it was there.
    • The second mode is remote-detonated. It is possible to drop one or more SLAMs on the ground, which can be remote detonated with the secondary fire key. Taking these two uses into account, the SLAM combines the functions of both the Laser Tripmine and the Satchel Charge from Half-Life.
  • If SLAMs are blocking the way, they are easy to deal with; spot them before walking into a trap. Simply shooting them or throwing an object through their beam will cause them to detonate. When detonating a SLAM, remember to stand back otherwise explosion damage will still be incured - SLAMs tend to have a large blast radius. Setting up multiple SLAMs can cause chain reaction explosions.
  • Remember that after pressing the alternate fire button there is a brief pause before deployed SLAMs are detonated; remember to compensate for this.

[edit] Gallery

[edit] The beta S.L.A.M

[edit] Trivia

  • In the video game Deus Ex, the player also uses explosive weapons known as "LAM", which is coincidentally known as "Lightweight Attack Munitions". The LAM also has similar functions to the SLAM, as the player may attach the device on the walls as a trap for the enemies, or simply use it as a grenade. The SLAM resembles to the LAM, only the LAM is red and is much smaller than the SLAM.
  • SLAMs will be planted against a wall faster (that is, the animation is shorter), if one already has a "free" (i.e. not tripmine) slam deployed.

[edit] Notes and references

[edit] List of appearances

Weapons of the Half-Life universe
Half-Life .357 Magnum · Black Mesa Crossbow · Crowbar · Glock 17 · Gluon Gun · HECU RPG · HECU Sentry Turret · HECU SPAS-12 · Hivehand · Land Mine · Laser Tripmine · Mk 2 Grenade · MP5 · Satchel Charge · Snark · Snark Mine · Tau Cannon · Xen Sentry Turret
Half-Life: Opposing Force Barnacle Gun · Combat Knife · Desert Eagle · Displacer · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mark IV Thermonuclear Device · Pipe Wrench · Shock Roach · Spore Launcher
Half-Life 2 .357 Magnum · Alyx's Gun · Annabelle · Combine Sentry Turret · Combine SPAS-12 · Crowbar · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Laser Tripmine · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Pheropods · Ravenholm traps · Resistance Crossbow · Resistance RPG · Rollermine · Stun Baton · Suppression Device · Tau Cannon · USP Match · Zero Point Energy Field Manipulator
Half-Life 2: Deathmatch S.L.A.M
Portal Aperture Science Handheld Portal Device · Aperture Science Sentry Turret · Rocket Sentry
Half-Life 2: Episode Two AR3 (non-existent) · Autogun · Magnusson Device
Half-Life (cut) Black Hole Gun
Half-Life: Opposing Force (cut) Flash Grenade
Half-Life 2 (cut) AK-47 · Brickbat · Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · Fire Extinguisher · Flare Gun · GR9 · HK-707 · Hopwire Grenade · Ice Axe · Immolator · Incendiary Rifle · Molotov Cocktail · MP5K · MP7 · Physgun · Pulse Shield · Rollerwand · S.L.A.M · Sniper Rifle · Socket Wrench · Sticky Launcher · Stun Baton · Thumper · XM29 OICW
Half-Life 2: Lost Coast
(cut from Half-Life 2)
Harpoon
Half-Life 2: Episode One (cut) Vortex Hopwire