HECU SPAS-12
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The HECU SPAS-12 is a pump-action shotgun that fires buckshot in a cone-shaped pattern.
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[edit] Overview
- The SPAS-12 has two fire modes. The first fire mode fires four pellets with a medium-sized spread, uses one shell and has a small delay between shots, while the alternate fire mode fires eight pellets in a larger, more loose spread and uses two shells, but has a longer delay between shots.
- The SPAS-12 is reloaded one shell at a time. The reloading process can be interrupted at anytime by pressing the fire key.
- The weapon is commonly used by the HECU, who often have one or two soldiers armed with shotguns mixed with ones wielding MP5s.
- The player acquires the SPAS-12 in the game's fourth chapter Office Complex. It is first found at the end of a hallway that is hidden by crates. If not found there, it can be found scattered throughout the rest of the chapter.
- After the player is captured and his weapons are confiscated, the SPAS-12 can be obtained by killing a SPAS-12 weilding HECU soldier at the start of Questionable Ethics.
[edit] Tips
- The SPAS-12's primary fire is very effective against weak enemies, such as the Standard Headcrab, Standard Zombie and Vortigaunt. However, the primary falters against stronger enemies, such as the Bullsquid, because of the low damage output and the small delay between shots.
- The SPAS-12's alternate fire is one of the most powerful attacks the player can use. In Normal mode, it can kill any enemy up to a HECU soldier in one hit, as long as six or so pellets connect. The alternate fire also does heavy damage against the Alien Grunt, but the long delay between shots makes the player very vulnerable to counterattacks, especially if the player is close to the enemy.
- The only enemy that the SPAS-12 does poorly against is the Alien Controller. At the ranges the Alien Controller is at, most of the SPAS-12's pellets will miss the Controller because of it's spread, no matter what firing mode is used.
- SPAS-12 ammo is very common, so it is unlikely for the player to run out of ammo for it throughout the game.
- Reloading an empty SPAS-12 magazine takes much longer than reloading other weapons, so the player should try to reload whenever he/she can to avoid having to reload an empty magazine.
[edit] Trivia
- The Team Fortress Classic Super Shotgun uses the Half-Life SPAS-12 model.
- Although the standard shotgun weapon model is a SPAS-12, the weapon icon in the HUD depicts a different model of shotgun (A Ithica 37 to be exact) . The Half-Life High Definition pack remedies this by replacing the icon and making it look like a real SPAS-12.
- In real life, the SPAS-12 cannot fire 2 shots simultaneously, as it only has one barrel. In the case of Half Life, the ammunition tube on the bottom becomes the second barrel.
[edit] Gallery
The SPAS-12's world model in Opposing Force and Blue Shift. |
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The HD SPAS-12. |
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[edit] List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2: Raising the Bar
[edit] External links
| Hazardous Environment Combat Unit | ||
|---|---|---|
| Characters | S. Bahl · Dwight T. Barnes · Cooper · P. Deupree · J. Faulkenbury · R. Heironimus · Inney · Jackson · B. Martel · D. Mertz · L. Montgomery · R. Pitchford · Sharpe · Adrian Shephard · Tower · M. Wardwell | |
| Weapons | Combat Knife · Desert Eagle · Glock 17 · Laser Tripmine · M249 Squad Automatic Weapon · Land Mine · M40A1 Sniper Rifle · Mk 2 Grenade · MP5 · RPG · Satchel Charge · Sentry Turret · SPAS-12 | |
| Vehicles | AH-64 Apache · F-16 Fighting Falcon · M1A1 Abrams · M2A3 Bradley · M35 Cargo Truck · V-22 Osprey | |
| Technology | Powered Combat Vest · Tactical Map | |
| Other | Military Police · Santego Military Base | |
| Vehicles (cut) | F-117 Nighthawk | |
