Scott Klintworth is conceptual artist, 3D artist, and game tester.[1]
Biography[]
Klintworth attended DigiPen where he developed the video game Narbacular Drop as part of the Nuclear Monkey Software team, which was later hired by Valve to adapt the Narbacular Drop portal technology to Portal.
He later left Valve to become a game tester for Microsoft.[1]
Complete gameography[]
- Rumble Box (2005)
- Narbacular Drop (2004)
- Half-Life 2: Episode One (2006)
- Portal (2007)
Work for Portal[]
- The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button[2]
- The Aperture Science Handheld Portal Device's portals[2]
- The Aperture Science High Energy Pellet[2]
- The Aperture Science Material Emancipation Grill[2]
- The Aperture Science Security Camera[2]
- The Aperture Science Sentry Turret[2]
- The Aperture Science Vital Apparatus Vent[2]
- The Aperture Science Weighted Storage Cube[2]
- The Relaxation Vault's clock[2]
References[]
External links[]
Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
---|---|
Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |