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Combine Sentry Gun

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(Redirected from Sentry Turret (HL2))
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Combine Sentry Gun
Production information
Affiliation

Combine

Manufacturer

Combine

Type

Autonomous gun platform

Technical specifications
Damage

3 (per bullet)

Usage
Used by
Counterpart(s)

Other sentry weapons

Game information
Entity

npc_turret_floor

"I can reprogram these turrets to attack the enemy. You set them up to defend the control room."
Alyx Vance[src]

The Combine Sentry Gun,[1] referred to by the Combine as Sterilizer and simply as turret by the Rebels, is a fully autonomous weapon featured in Half-Life 2 and its episodes. Sentry Guns are used by the Combine] to guard chokepoints and vital areas, and share many aspects of their design with the original Half-Life Sentry Gun, including a tripod base, a tall, narrow body, and a proficiency that often surpasses that of organic NPCs.

Contents

[edit] Overview

A Combine Sentry Gun firing at Overwatch Forces in the Depot.

Turrets are one of many human technologies adapted by the Combine for their own use after the Seven Hour War. The guns are often deployed as static defenses, used to guard areas that are infrequently patrolled, or as a means to supplement a larger defense network. The guns are fitted with small handles and are light enough to pick up and place by hand. When not in use, they are generally stored in small forcefield-equipped lockers.

Combine Sentry Guns, however, have a number of key differences from the model used by the HECU in Half-Life. Mainly, their targeting systems are more sophisticated. The Combine Sentry Gun does not rely on laser tripwires, instead incorporating a visual sensor into its main body, with which it can immediately detect intruders in its sight line. Once activated, it will sound an alarm and open fire. Upon losing sight of its target, the gun will scan the area ahead by moving its upper body back and forth, before returning to its inactive state if the target does not reappear after several seconds. This variety of gun also incorporates a limited A.I. which is somehow able to distinguish between Combine forces, humans and Xen aliens. Another key difference is that the Combine Sentry Gun has a narrower field of view and range of motion, whereas the HECU Sentry Gun is able to rotate and fire in nearly any direction.

An individual gun's programming can be accessed and modified remotely through a separate computer terminal when necessary. In Chapter 9a, Entanglement, Alyx Vance reprograms a number of Sentry Guns, allowing Gordon Freeman to set them up to protect himself against protracted Overwatch assaults.

The Sentry Gun is loaded with the Combine's ubiquitous pulse ammunition, of which it has an essentially limitless supply, although in Episode One, some ceiling-mounted variants with no ammunition remaining are encountered in a zombie infested underground. Sentry Guns cannot be destroyed, and must instead be knocked over, whether by explosives, gunfire, the Gravity Gun, or by getting close to them and knocking them over manually. Once knocked over, the Sentry Gun's targeting systems will malfunction and the turret will shoot wildly and sound its alarm for a few seconds before shutting down.

Its unstable tripod base defect was only noticed after manufacturing.[1]

[edit] Appearances

[edit] Half-Life 2

The Sentry Gun is first seen in Half-Life 2's ninth chapter, Nova Prospekt, where the Combine made frequent use of them during Gordon Freeman's invasion of the facility. Sentry Guns were also deployed extensively in City 17 after the uprising, including floor and ceiling mounted variants, which were used to defend important facilities such as the Overwatch Nexus.

[edit] Half-Life 2: Episode One

During Episode One, Sentry Guns are seen in the hospital, protected by a forcefield and a metal cabinet holding them in place, suggesting the Combine had at least learned a valuable lesson from the debacle at Nova Prospekt.

[edit] Half-Life 2: Episode Two

In Episode Two, two Resistance members, Griggs and Sheckley, reprogrammed two old Sentry Guns to fight for them. Bored during their time at the underground outpost, and with nothing else to do, they decorated the Sentry Guns with graffiti and nose art. These Sentry Guns later proved invaluable in fending off an extended Antlion attack; however, being both old and faulty they shorted out and exploded in the middle of the attack.

[edit] Tactics

The Sentry Gun's single greatest enemy is the grenade. Punt heavy objects at Sentry Guns to knock them down, or, if possible, approach from behind or the side and crowbar them over.

Sentry Guns are powerful enemies but are limited by the simple fact they shoot behind them and cannot move. When Gordon encounters one, step back and consider tactics; the Sentry Gun is immobile. Look for a way around, use explosives, throw a physics object at it, or use a large object as a shield.

In Nova Prospekt, Gordon will have control over Antlions, which can be used as cannon fodder against the Sentry Guns. They can be used to distract the Sentry Guns while the player run with them or sneak around. If there are enough Antlions, and one or more survives the Sentry Gun's constant shooting, they will attack the Sentry Gun like they would any other enemy, and knock it over, thus shutting it down.

During the chapter Nova Prospekt, Gordon can pick up any reprogrammed Sentry Gun with the Gravity Gun and carry it around. It will continue to to fire on enemies, saving ammunition and killing faster than most of the weapons the player has at his disposal.

[edit] Trivia

  • Sentry Guns should not be removed from the arena they appear in. A glitch causes Sentry Guns to only recognize Alyx and Gordon as allies and will kill any other friendly AI.
  • Sentry Guns can be used to protect a barricade.
  • If a deactivated Sentry Gun is placed upright, it will re-activate, this can be seen in Nova Prospekt. If Gordon picks a friendly turret up with his Gravity Gun, it will automatically hold it upright, since sentries are often the only thing keeping Gordon alive and can be notoriously hard to erect by conventional means.
  • However, in rare cases, if one tosses an inactive Sentry with the Gravity Gun, and the Sentry lands upright, it will activate, but will not be reprogrammed (except in Nova Prospekt).

[edit] Gallery

[edit] List of appearances

Combine OverWiki has a collection of images and media related to Combine Sentry Gun.

[edit] Notes and references

  1. 1.0 1.1 Half-Life 2 Prima Guide
Weapons of the Half-Life universe
Half-Life Black Mesa Crossbow · Black Mesa Ceiling Turret · Colt Python · Crowbar · Dynamite · Glock 17 · Gluon Gun · HECU Double Turret · HECU RPG · HECU Sentry Gun · HECU SPAS-12 · Hivehand · Land Mine · Laser Tripmine · M198 Howitzer · M2 Browning Machine Gun · M202A1 FLASH · Mk 2 Grenade · MP5 · Satchel Charge · Snark · Snark Mine · Tau Cannon · Xen Sentry Turret
Half-Life: Opposing Force Barnacle Gun · Black Ops Mortar · Combat Knife · Desert Eagle · Displacer · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mark IV Thermonuclear Device · Pipe Wrench · Shock Roach · Spore Launcher
Half-Life 2 Alyx's Gun · Annabelle · Colt Python · Combine Ceiling Turret · Combine Ground Turret · Combine Sentry Gun · Combine SPAS-12 · Crowbar · Flare Gun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Laser Tripmine · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Pheropods · Ravenholm traps · Resistance Crossbow · Resistance RPG · Rollermine · Stun Baton · Suppression Device · Tau Cannon · USP Match · Zero Point Energy Field Manipulator
Half-Life 2: Deathmatch S.L.A.M
Portal Aperture Science Handheld Portal Device · Aperture Science Sentry Turret · Rocket Sentry
Half-Life 2: Episode Two AR3 (non-existent) · Autogun · Magnusson Device
Half-Life (cut) Black Hole Gun
Half-Life: Opposing Force (cut) Flash Grenade
Half-Life 2 (cut) AK-47 · Brickbat · Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · Fire Extinguisher · Flare Gun · GR9 · HK-707 · Hopwire Grenade · Ice Axe · Immolator · Incendiary Rifle · Molotov Cocktail · MP5K · MP7 · Physgun · Pulse Shield · Rollerwand · S.L.A.M · Sniper Rifle · Socket Wrench · Sticky Launcher · Stun Baton · Tau Cannon · Thumper · XM29 OICW
Half-Life 2: Lost Coast
(cut from Half-Life 2)
Harpoon
Half-Life 2: Episode One (cut) Vortex Hopwire
The Combine
Leaders / key figures Combine Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Ceiling Turret · Flare Gun · Ground Turret · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Gun · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Security Door · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Overwatch Nexus · Technical Trainstation
Other Anticitizen · Citizen · Imagery · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Mechanical units (cut) Combot
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control

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