Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

SPAS-12 (HL2)

From Combine OverWiki, the Half-Life Wiki

(Redirected from Shotgun (HL2))
Jump to: navigation, search
SPAS-12
Production information
Affiliation

Resistance and Combine

Type

Pump-action shotgun

Technical specifications
Magazine Size

6 rounds

Maximum Ammunition

30 rounds

Ammunition Type

12-gauge buckshot shells

Rate of Fire

Slow

Effective Range

Poor

Range

Short to Medium, effectiveness decreases with distance

Usage
Used by
Game information
"Here, I have a more suitable gun for you!"
Father Grigori[src]

The SPAS-12 is a powerful shotgun used by various characters in Half-Life 2. Father Grigori gives the player his first shotgun in Chapter 6, "We don't go to Ravenholm ...", and keeps to his red and white Winchester hybrid, which Grigori calls Annabelle.

Contents

[edit] Usage

The SPAS-12 is pump-action, firing standard 12-gauge buckshot shells. It can hold six shells at a time (two shells less than the original Half-Life). Reloading loads one shell at a time. The reload time depends on how many shells need to be inserted to reach maximum magazine capacity. It can take quite a long time, however, the reloading process can be interrupted by simply pressing the trigger. The SPAS-12 can fire projectiles in two ways. The first, used by pressing the primary trigger, fires a single shell. The secondary trigger while unrealistic fires two shells at once, doubling damage and impact force but not increasing effectiveness in terms of range. The Combine Overwatch make extensive use of the shotgun, alongside the SMG1 and Pulse Rifle.

The SPAS-12 is typically wielded by at least one Overwatch Soldier in each squad, making them especially dangerous foes at close range. Specialized Shotgun Soldiers form the close-quarters assault element of each squad, and use especially aggressive tactics, rushing their targets to close the distance and maximize the effect of their weapon. On the Hard difficulty setting, a shotgun soldier can halve the player's health in seconds, if allowed to get close enough.

[edit] Tactics

The SPAS-12 is very effective at close range against most targets, however, its effectiveness decreases significantly with range. Despite its comparatively narrow spread, this weapon is not suited to medium range combat.

When players are first introduced to the shotgun in Ravenholm, it soon becomes clear that the shotgun is by far the most efficient weapon for killing zombies. In fact, provided they're in range, the shotgun is effective against most enemies, and ammunition is fairly easy to come by. It's surprisingly effective against Overwatch Soldiers, despite their heavy armor. Many consider the shotgun second place behind the SMG as the game's primary weapon.

The SPAS-12's rate of fire is fairly low and its reload time is long, but its stopping power mostly makes up for it; each blast packs quite a punch. Taking its power and long reload time into account, it may be desirable to enter a firefight with the shotgun and, once you've exhausted its supply of shells, switch to a backup weapon instead of reloading.

When going up against a squad of Overwatch Soldiers at close/medium range, take the man carrying the shotgun down first. Given the opportunity, he will charge at you to quickly close the distance and do serious damage.

A common tactic when using the shotgun is to reload every 1 or 2 shots if possible to avoid the long reload time. This is generally not recommended if multiple the enemies are at close range, though.

[edit] Behind the scenes

  • The 2003 leaked Half-Life 2 Beta has a completely different model for the SPAS-12. This model appears in the E3 2004 trailer and in the final version as the DirectX 7 Shotgun, showing that it was taken out at the last minute.
  • The Beta SPAS-12 is almost the same gun, but is much thinner, due to rather big pump, and it has a rifle-like receiver. The animations looked like the user was holding it at their waist, pointing upwards a bit.

[edit] Trivia

  • The shotgun-using Combine soldiers are suggested to be a squad leader, though they do not have any distinguishing marks until Episode 2.
  • When used by other people the SPAS-12 appears to be operated in semi-automatic mode because though you can see up close that he moves the gun bit to the side after firing, there is no sound heard from the pump. The firing speed is also a bit faster than the player's.

[edit] Gallery

[edit] List of appearances


Weapons of the Half-Life universe
Half-Life .357 Magnum · Crossbow · Crowbar · Glock 17 · Gluon Gun · Hivehand · Laser Tripmine · Mk 2 Grenade · MP5 · RPG · Satchel Charge · Sentry Turret · Snark · SPAS-12 · Tau Cannon · Xen Sentry Turret
Half-Life: Opposing Force Barnacle Gun · Combat Knife · Desert Eagle · Displacer · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Pipe Wrench · Shock Roach · Spore Launcher
Half-Life 2 .357 Magnum · Alyx's Gun · Annabelle · Bugbait · Crossbow · Crowbar · Headcrab Shell · Hopper Mine · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Ravenholm traps · Rollermine · RPG · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match · Zero Point Energy Field Manipulator
Half-Life 2: Deathmatch S.L.A.M · Stun Baton
Half-Life 2: Episode Two AR3 (non-existent) · Autogun · Magnusson Device
Portal Aperture Science Handheld Portal Device · Rocket Sentry · Sentry Turret
Cut from Half-Life 2 AK-47 · Binoculars · Brickbat · Combine Guard Gun · Combine Launcher · Fire Extinguisher · Flare Gun · HK-707 · HMG1 · Hopwire Grenade · Ice Axe · Immolator · Incendiary Rifle · Missile Launcher · Molotov Cocktail · MP5K · MP7 · Physgun · Pulse Shield · Rollerwand · S.L.A.M · Sniper Rifle · Socket Wrench · Sticky Launcher · Stun Baton · Tau Cannon · Thumper · XM29 OICW
Rate this article:
Share this article: