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Stalker

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Combine era
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Stalker
General information
Affiliation

Combine

Type

Servitor

Individual information
Health

25

Weapon(s)

Welding laser

Game information
Entity

npc_stalker

Designer(s)

Ted Backman[1]

"This is what happens to you if you resist.. or if you're just in the wrong place at the wrong time."
Alyx Vance[src]

The product of extreme, brutal Combine engineering, a Stalker is a human who has had their bodies physically altered by the Combine.

Contents

[edit] Overview

Their limbs have been removed, along with most organs, fat, as well as muscle have also been removed, and what appear to be metallic augmentations added to parts of their body. A Stalker can't talk, and instead can only make roars, most likely because its vocal cords, or perhaps entire larynx, has been removed, as the metallic hole in their throats suggests. For ease of maintenance and to bring a physical dependence on the Combine, the Stalker's digestive tract has been removed, resulting in the Stalkers surviving solely on a saline solution that the Combine provides. All Stalkers appear to come from men, as they have a male facial shape. However, this may simply be a developer oversight. It could also be that their bodies are so radically altered that the entire concept of gender no longer applies to them.

[edit] Application

People are turned into Stalkers at Nova Prospekt, and are then transported to the Citadel to do slave labor for the Combine. They are transported by Razor Trains, and are confined in pods during the transportation. Despite being seen in Nova Prospekt and the Citadel, Stalkers are never actually engaged in combat during Half-Life 2. However, it is possible to engage in combat with them in order to more easily achieve mission objectives in Half-Life 2: Episode One, as their lasers prevent certain tasks from being completed. Episode One is also where the exact nature of Stalkers is first revealed. In Episode One, the player and Alyx enter the Citadel. After a bit of progress, the player and Alyx enter a room with two Stalkers working a forcefield, temporarily preventing progress. Alyx states that the Stalkers "shouldn't bother us if we leave them alone". Interestingly enough, when the player is in the core of the Citadel and chooses to kill one of the two Stalkers, the remaining one will turn to face the player and roar at Freeman. The Stalker will then proceed to attack the player with the laser tool. Contrarily, if the player is fast enough to cross a field bridge there before it deactivates, Stalkers can be approached face to face, and do not attack the player but instead walk away as if he wasn't there at all.

It appears that the Citizens of City 17 have a full knowledge and understanding about Stalkers, what they are, and how and where they are "made." Alyx Vance comments on Nova Prospekt: "It used to be a high-security prison, it's something... much worse than that now." Barney Calhoun also makes the comment, "He was about to board the express to Nova Prospekt!" at the start of the game, and sometimes Resistance members say, "They're not gonna make a Stalker out of me". However, this knowledge may just be limited to members of the Resistance.

[edit] Behind the scenes

  • The Stalker was originally planned to be fought in Half-Life 2, but this feature was cut and, later, re-introduced in Episode One.[2]
  • The Stalkers in the Half-Life 2 Beta had melee attacks, their laser attack did more damage and they would emit a high pitched scream when killed.

[edit] Trivia

  • Stalkers can be spawned via the console in Half-Life 2 itself, but it will crash the game if they are killed, a result of not having a death animation. In Episode One, spawning works normally.
  • Stalkers spawned with the console in Episode One are non-aggressive, and will not fight even if the player attacks them or kills other Stalkers in front of them.
  • There is one Stalker-related achievement, Pacifist. Do not kill either Stalker in the core room to get it.
  • SMOD has a full working Stalker NPC that attacks the player and other non-Combine NPCs.

[edit] Gallery

[edit] List of appearances

[edit] Notes and references

The Combine
Leaders / key figures Advisors · 314 URB-LOC 0017 Advisor · Barn Advisor · Wallace Breen
Minor members Barney Calhoun
Humanoid units Civil Protection · Overwatch Soldier · Overwatch Sniper · Overwatch Elite · Stalker
Synth units Synth · Advisor Pod · Crab Synth · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Shield Scanner · Strider
Mechanical units City Scanner
Weapons Autogun · Headcrab Shell · Hopper Mine · Hunter-Chopper Bomb · Manhack · MK3A2 Grenade · MP7 · Overwatch Sniper Rifle · Overwatch Standard Issue Pulse Rifle · Rollermine · Sentry Turret · SPAS-12 · Stun Baton · Suppression Device · USP Match
Vehicles Advisor Platform · Armored Personnel Carrier · Hunter-Chopper · Razor Train
Technology Battery · Breencast · Charger · Citadel Core · Citadel · Barricade · Binoculars · Bunker · Camera · Cell · Confiscation Field · Dispenser · Door Lock · Elevator · Emitter · Interface · Dark Energy · Depot · Dr. Breen's Private Reserve · Energy Orb · Field Bridge · Force Field · Heavy Door · Light · Medkit · Memory Replacement · Monitor · Overwatch Voice · Power Generator · Restrictor · Smart Barrier · Supply Crate · Suppression Field · Teleportation · Television · Vehicles · Watchtower
Locations Citadel · Citadel Core · City 14 · City 17 · City 17 Trainstation · Combine Overworld · Depot · Nova Prospekt · Technical Trainstation
Other Anticitizen · Citizen · Overwatch
Leaders / key figures (cut) The Consul · Vance
Minor members (cut) Animal · Mambridge · Peters
Humanoid units (cut) Alien Assassin · Alien Combine Soldier · Combine Assassin · Conscripts · Cremator
Synth units (cut) Combine Guard · Combine Super Soldier · Combine Synth Elite Soldier · Sacktick · Unidentified Synth · Wasteland Scanner
Weapons (cut) Combine Guard Gun · Combine Launcher · Desert Launcher · FIM-92 Stinger · GR9 · HK-707 · Hopwire Grenade · Immolator · Incendiary Rifle · Laser Tripmine · MP5K · MP7 · Sniper Rifle · XM29 OICW
Vehicles (cut) AirEx Truck · Combine SWAT Truck · M2A3 Bradley · Merkava · School Bus
Technology (cut) Binoculars · Combine Big Momma Pod · Combine Assassin Tank · Door Tower · Heel Springs · Sensor Gate · Vorti-Cell
Locations (cut) Air Exchange · City 40 · City 49 · Combine Factories · Manhack Arcade · Skyscraper · Vance Headquarters · Weather Control