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Technical Trainstation

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The title of this article is conjectural.
Although this article is based on official information, the actual name of this subject is pure conjecture.
This article is about the Episode One trainstation. For the Half-Life 2 trainstation, see City 17 Trainstation.
"Ha, I don't believe it! I think we're actually gonna make it out of here!"
Alyx Vance[src]

The Technical Trainstation (see below for a note regarding the name) is an industrial / freight trainstation seen at the very end of Episode One. According to a sign on the platforms, it is connected to Nova Prospekt, like the City 17 Trainstation.


Ep1 trainstation1

Trains and platforms.

When going out of the hospital, Gordon and Alyx reunite with Barney on a parking lot and start bringing refugees to the escape trains leaving from a nearby industrial trainstation, while being assaulted by Combine forces. While Gordon helps bringing the Citizens, Alyx remains inside the building and covers them with an Emplacement Gun conveniently installed there.

After the last refugees leave, Gordon and Alyx go catch the last train but are momentarily separated when a Strider and Overwatch Soldiers attack them. After defeating the Strider with his RPG, Gordon joins Alyx and they then leave City 17 at last, with a Gunship crashing into the tunnel that they leave in. At this point the Citadel goes critical while Advisor Pods can be seen flying from it.

Behind the scenesEdit

In the parking lot between the hospital and the trainstation, a Cyrillic sign that reads "Техника" can be seen on the trainstation building and also inside, from the tracks. It translates to "technics" ("technical" will be used here, since it fits better). "Техника" is however commonly used for home appliances shops, and thus has nothing to do with a trainstation; it is rather present there as a scenery placeholder, since it can also be seen in Half-Life 2 above regular buildings, such as in the Canals or near Shorepoint.


  • Combine NPCs and Resistance NPCs have different behavior than normal ones; if the player command the citizens, they refuse to follow the player's command. They also refuse to switch or pick better weapons and will only be armed with the MP7 or unarmed. Due to this, citizens are more likely to die, especially inside the train station, where most Combine Soldiers will be armed with Shotguns. The citizens appear also more seriously, when a citizen is killed, one of the citizen may say: "We're never gonna make out of here!", or when they are attacked, they will say: "Protect us, Freeman!". The Combine NPCs will charge and strafe while firing in semi-automatic mode at all times, instead of just charging at close range and then firing the shotgun in pump mode. Because of this, the player should kill soldiers before they can get close, otherwise, citizens will die, or the player will lose large amounts of health.
  • If the player uses cheats to destroy the Strider with the RPG before reaching the green supply box, another Strider will spawn in its place.


List of appearancesEdit

See alsoEdit

Preceded by
Half-Life 2 story arc journey Succeeded by
Victory Mine

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