Wikia

Half-Life Wiki

The Final Hours of Portal 2

Talk10
848pages on
this wiki
RW article P2 article Safe article logo
Signicon003a This article, template, gallery or section is in the middle of an expansion or major revamping.
You are welcome to assist in its construction by editing it as well. However, do not make major changes before consulting the community, since the related editors probably set up guidelines for the page construction.
Born This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

Final hours of portal 2 cover
The Final Hours of Portal 2
Author

Geoff Keighley

Language

English

Subject(s)

Video game design

Publisher

Ola Balola LLC

Publication date

April 21st, 2011[1]

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a PC, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

ContentsEdit

IntroductionEdit

Foreword by Geoff KeighleyEdit

  This section is empty or incomplete. You can help by expanding it.

About the authorEdit

  This section is empty or incomplete. You can help by expanding it.

About the gameEdit

  This section is empty or incomplete. You can help by expanding it.

About the developerEdit

  This section is empty or incomplete. You can help by expanding it.

Chapter 1: Let the Games Begin!Edit

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge DreddEdit

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge SuccessEdit

Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One WrenchEdit

Talks about the Two Bots, One Wrench design experiment as part of the "Directed Design Experiments".

Chapter 5: Eccentric Dead BillionaireEdit

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The A-ha MomentEdit

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One PersonEdit

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Chapter 8: The Power of PaintEdit

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd CoupleEdit

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is HardEdit

Summarizes the "surprise" Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You DeadEdit

Describes how Jonathan Coulton worked with Valve on making "Want You Gone".

Chapter 12: The Final HoursEdit

Talks about the last few steps before completing Portal 2, including details from inside the "test chamber", or playtesting area.

Chapter 13: The World is About to ChangeEdit

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Bonus: The Art of RattmannEdit

Contains the scribblings that the Rattmann made on the walls in Portal 2.

CreditsEdit

Contains the credit reel for the people who created the game.

ReferencesEdit

See alsoEdit

External linksEdit

Around Wikia's network

Random Wiki