Half-Life Wiki
Advertisement
Half-Life Wiki
This subject is in the Real world.This subject is from the Portal 2 era.This is a safe article.
Signicon003a The following is a Work in Progress as it is in the middle of an expansion or major revamping.
You are welcome to assist in its construction by editing it as well. However, do not make major changes before consulting the community, since the related editors probably set up guidelines for the page construction.
Wiki images This article would greatly benefit from the addition of more images.
To illustrate the article add one or more relevant images or upload them from canonical / official sources. For more instructions visit Half-Life Wiki:Images.

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a PC, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

Contents

Introduction

Foreword by Geoff Keighley

Wiki stub This section is empty or incomplete. You can help by expanding it.

About the author

Wiki stub This section is empty or incomplete. You can help by expanding it.

About the game

Wiki stub This section is empty or incomplete. You can help by expanding it.

About the developer

Wiki stub This section is empty or incomplete. You can help by expanding it.

Chapter 1: Let the Games Begin!

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge Dredd

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge Success

Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One Wrench

Talks about the Two Bots, One Wrench design experiment as part of the "Directed Design Experiments".

Chapter 5: Eccentric Dead Billionaire

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The A-ha Moment

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One Person

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Chapter 8: The Power of Paint

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd Couple

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is Hard

Summarizes the "surprise" Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You Dead

Describes how Jonathan Coulton worked with Valve on making "Want You Gone".

Chapter 12: The Final Hours

Talks about the last few steps before completing Portal 2, including details from inside the "test chamber", or playtesting area.

Chapter 13: The World is About to Change

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Bonus: The Art of Rattmann

Contains the scribblings that the Rattmann made on the walls in Portal 2.

Credits

Contains the credit reel for the people who created the game.

References

See also

External links

Advertisement