Viktor Antonov
From Combine OverWiki, the Half-Life Wiki
| Viktor Antonov | |
|---|---|
| | |
| Biographical information | |
| Born |
Sofia, Bulgaria |
| Occupation(s) |
Art Director, Conceptual Artist, writer, director, teacher, design instructor |
Viktor Antonov (born in Sofia, Bulgaria) was Art Director/Conceptual Artist for Half-Life 2 and Half-Life 2: Lost Coast. He has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.[1]
He has founded the entertainment design studio "The Building" in Paris, France. The firm provides design services and consulting for multiple platforms, ranging from video games, feature films, commercials to television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.[2]
Antonov designed most of the City 17 style and the Combine architecture and technology in Half-Life 2.[3][2]
Contents |
[edit] Work for the Half-Life series
[edit] Half-Life 2
- The Air Exchange[3]
- The Canals (with Tri Nguyen and Dhabih Eng)[3]
- The Citadel (with Jeff Ballinger and Dhabih Eng)[3]
- City 17 (with Eric Kirchmer and Damarcus Holbrook)[3]
- The City 17 Trainstation[3]
- The Coast[3]
- The Combine Factories[3]
- Most of the Combine technology (with Eric Kirchmer and Dhabih Eng) and architecture[3]
- The APC[3]
- The Combine Assassin Tanks featured in the Borealis[3][4]
- The Combine Barricade[3]
- The Combine Cell[3]
- The Combine Smart Barrier (with Eric Kirchmer)[3]
- The Combine SWAT Truck[3]
- The Depot teleport[3]
- The Door / Guard Tower[3]
- The early Mobile Wall[3]
- The Razor Train[3]
- The Depot[3]
- The Manhack Arcade[3]
- Nova Prospekt (with Dhabih Eng and Eric Kirchmer)[3]
- Ravenholm (with Eric Kirchmer and Horia Dociu)[3]
- The Wasteland[3]
[edit] Half-Life 2: Lost Coast
[edit] Trivia
- His style is mostly steampunk.
- He also made concept art for the French animated film Renaissance.[2]
- He has worked on the video game The Crossing, from Arkane Studios and Valve.[2]
- As it is commonly done during a video game's development, most of his concept art for Half-Life 2 was done with Photoshop on existing screenshots of work-in-progress maps.[3] Some of these maps can be found in the WC mappack (see a comparison example).
- He can be seen credited across the web as the composer of cut Half-Life 2 music. This is fake, as Antonov is not a composer and most of this music is credited to Kelly Bailey or is most of the time totally unrelated to Half-Life 2.
[edit] Gallery
[edit] Vehicles
[edit] Air Exchange
[edit] Borealis
[edit] Canals
[edit] Citadel
[edit] City 17
[edit] City 17 Trainstation
[edit] Combine Factories
[edit] Depot
[edit] Manhack Arcade
[edit] Ravenholm
[edit] St. Olga
[edit] The Coast / The Wasteland
[edit] Notes and references
- ↑ http://www.mobygames.com/developer/sheet/view/developerId,10802/
- ↑ 2.0 2.1 2.2 2.3 2.4 Viktor Antonov official website
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 Half-Life 2: Raising the Bar
- ↑ WC mappack
- ↑ Half-Life 2: Lost Coast commentary
[edit] See also
[edit] External links
- Official website
Viktor Antonov at MobyGames
- Viktor Antonov at Siggraph on Planet Half-Life
- GDC Lyon: Antonov Talks Visual Design, Half Life 2 on Gamasutra
